}
- for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+ for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) {
if (state->constbuf_dirty[sh]) {
for (unsigned idx = 0; idx < state->num_const_bufs[sh]; idx++)
state->pctx->set_constant_buffer(state->pctx, sh,
state->constbuf_dirty[sh] = false;
}
- for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+ for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) {
if (state->pcbuf_dirty[sh]) {
state->pctx->set_constant_buffer(state->pctx, sh,
0, false, &state->pc_buffer[sh]);
}
}
- for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+ for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) {
if (state->sb_dirty[sh]) {
state->pctx->set_shader_buffers(state->pctx, sh,
0, state->num_shader_buffers[sh],
}
}
- for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+ for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) {
if (state->iv_dirty[sh]) {
state->pctx->set_shader_images(state->pctx, sh,
0, state->num_shader_images[sh], 0,
}
}
- for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+ for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) {
if (!state->sv_dirty[sh])
continue;
state->sv_dirty[sh] = false;
}
- for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) {
+ for (sh = 0; sh < PIPE_SHADER_COMPUTE; sh++) {
if (!state->ss_dirty[sh])
continue;