SDValue &Op = I.value();
// What range of shuffle mask element values results in picking from Op?
- int lo = OpIdx * Mask.size();
- int hi = lo + Mask.size();
+ int Lo = OpIdx * Mask.size();
+ int Hi = Lo + Mask.size();
// Which elements of Op do we demand, given the mask's granularity?
APInt OpDemandedElts(Mask.size(), 0);
for (int MaskElt : Mask) {
- if (isInRange(MaskElt, lo, hi)) { // Picks from Op?
- int OpEltIdx = MaskElt - lo;
+ if (isInRange(MaskElt, Lo, Hi)) { // Picks from Op?
+ int OpEltIdx = MaskElt - Lo;
OpDemandedElts.setBit(OpEltIdx);
}
}