These are needed to address the task draw and payload ring buffers
when the task shader dispatch is 3 dimensional.
Signed-off-by: Timur Kristóf <timur.kristof@gmail.com>
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17023>
/* Needed to address the task draw/payload rings. */
info->cs.uses_block_id[0] = true;
+ info->cs.uses_block_id[1] = true;
+ info->cs.uses_block_id[2] = true;
+ info->cs.uses_grid_size = true;
/* Needed for storing draw ready only on the 1st thread. */
info->cs.uses_local_invocation_idx = true;