// The precision qualifiers are useful on OpenGL/ES systems,
// but usually not present on desktop systems.
- const QSurfaceFormat currentSurfaceFormat = QOpenGLContext::currentContext()->format();
+ QOpenGLContext *ctx = QOpenGLContext::currentContext();
+ const QSurfaceFormat currentSurfaceFormat = ctx->format();
QOpenGLContextPrivate *ctx_d = QOpenGLContextPrivate::get(QOpenGLContext::currentContext());
if (currentSurfaceFormat.renderableType() == QSurfaceFormat::OpenGL
|| ctx_d->workaround_missingPrecisionQualifiers
}
#endif
- // Append #line directive in order to compensate for text insertion
- QByteArray lineDirective = QStringLiteral("#line %1\n").arg(versionDirectivePosition.line).toUtf8();
- sourceChunks.append(lineDirective.constData());
- sourceChunkLengths.append(GLint(lineDirective.length()));
+ QByteArray lineDirective;
+ // #line is rejected by some drivers:
+ // "2.1 Mesa 8.1-devel (git-48a3d4e)" or "MESA 2.1 Mesa 8.1-devel"
+ const char *version = reinterpret_cast<const char *>(ctx->functions()->glGetString(GL_VERSION));
+ if (!version || !strstr(version, "2.1 Mesa 8")) {
+ // Append #line directive in order to compensate for text insertion
+ lineDirective = QStringLiteral("#line %1\n").arg(versionDirectivePosition.line).toUtf8();
+ sourceChunks.append(lineDirective.constData());
+ sourceChunkLengths.append(GLint(lineDirective.length()));
+ }
// Append rest of shader code
sourceChunks.append(source + versionDirectivePosition.position);