#include "st_cb_fbo.h"
#include "st_atom.h"
-#include "util/u_blit.h"
#include "util/u_format.h"
-void
-st_init_blit(struct st_context *st)
-{
- st->blit = util_create_blit(st->pipe, st->cso_context);
-}
-
-
-void
-st_destroy_blit(struct st_context *st)
-{
- util_destroy_blit(st->blit);
- st->blit = NULL;
-}
-
-
static void
st_BlitFramebuffer(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
struct dd_function_table;
struct st_context;
-
-extern void
-st_init_blit(struct st_context *st);
-
-extern void
-st_destroy_blit(struct st_context *st);
-
extern void
st_init_blit_functions(struct dd_function_table *functions);
#include "pipe/p_defines.h"
#include "pipe/p_screen.h"
#include "util/u_gen_mipmap.h"
-#include "util/u_blit.h"
/** Check if we have a front color buffer and if it's been drawn to. */
#include "util/u_inlines.h"
#include "pipe/p_shader_tokens.h"
#include "util/u_tile.h"
-#include "util/u_blit.h"
#include "util/u_format.h"
#include "util/u_surface.h"
#include "util/u_sampler.h"
st_init_clear(st);
st_init_draw( st );
st_init_generate_mipmap(st);
- st_init_blit(st);
if(pipe->screen->get_param(pipe->screen, PIPE_CAP_NPOT_TEXTURES))
st->internal_target = PIPE_TEXTURE_2D;
st_destroy_atoms( st );
st_destroy_draw( st );
st_destroy_generate_mipmap(st);
- st_destroy_blit(st);
st_destroy_clear(st);
st_destroy_bitmap(st);
st_destroy_drawpix(st);
#include "main/fbobject.h"
struct bitmap_cache;
-struct blit_state;
struct dd_function_table;
struct draw_context;
struct draw_stage;
enum pipe_texture_target internal_target;
struct gen_mipmap_state *gen_mipmap;
- struct blit_state *blit;
struct cso_context *cso_context;