#endif
#define EFL_UI_FOCUS_COMPOSITION_PROTECTED
+#define EFL_UI_FOCUS_OBJECT_PROTECTED
#include <Elementary.h>
#include "elm_priv.h"
#ifdef HAVE_CONFIG_H
# include "elementary_config.h"
#endif
+#define EFL_UI_FOCUS_OBJECT_PROTECTED
+
#include <Elementary.h>
#include "elm_priv.h"
# include "elementary_config.h"
#endif
+#define EFL_UI_FOCUS_OBJECT_PROTECTED
+
#include <Elementary.h>
#include "elm_priv.h"
]]
methods {
@property manager {
- [[Describes which manager is used to register or should be used
- to register this user.
+ [[Describes which manager is used to register.
+
+ If a instance of this interface is the root of a manager this instance should not have the manager where it is root as this property. This other manager then this instance will be set as focused in the other manager.
+ This instance should be regiered there with it own manager as redirect.
]]
get {}
values {
#define EFL_CANVAS_OBJECT_PROTECTED
#define EFL_UI_TRANSLATABLE_PROTECTED
#define EFL_UI_WIN_INLINED_PROTECTED
+#define EFL_UI_FOCUS_OBJECT_PROTECTED
#define EFL_UI_WIN_BETA
#include <Elementary.h>
#define EFL_ACCESS_PROTECTED
#define ELM_INTERFACE_ATSPI_WIDGET_ACTION_PROTECTED
#define EFL_UI_FOCUS_COMPOSITION_PROTECTED
+#define EFL_UI_FOCUS_OBJECT_PROTECTED
#include <Elementary.h>
#include "elm_priv.h"
#define EFL_ACCESS_COMPONENT_PROTECTED
#define ELM_INTERFACE_ATSPI_WIDGET_ACTION_PROTECTED
#define EFL_UI_FOCUS_COMPOSITION_PROTECTED
+#define EFL_UI_FOCUS_OBJECT_PROTECTED
#include <Elementary.h>
#include "elm_priv.h"
#define EFL_ACCESS_TEXT_PROTECTED
#define EFL_ACCESS_EDITABLE_TEXT_PROTECTED
#define ELM_LAYOUT_PROTECTED
+#define EFL_UI_FOCUS_OBJECT_PROTECTED
#include <Elementary.h>
#include <Elementary_Cursor.h>
#define ELM_INTERFACE_ATSPI_WIDGET_ACTION_PROTECTED
#define ELM_WIDGET_ITEM_PROTECTED
#define EFL_UI_TRANSLATABLE_PROTECTED
+#define EFL_UI_FOCUS_OBJECT_PROTECTED
#include <Elementary.h>
#define EFL_CANVAS_OBJECT_BETA
#define EFL_INPUT_EVENT_PROTECTED
#define EFL_UI_TRANSLATABLE_PROTECTED
+#define EFL_UI_FOCUS_OBJECT_PROTECTED
#include <Elementary.h>