filter_object_greyscale_solid.c \
filter_object_invert.c \
filter_object_invert_solid.c \
+filter_object_brightness.c \
+filter_object_brightness_solid.c \
filter_object_blur.c \
filter_object_blur_solid.c
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_brightness
+#define NAME "Filter Object Brightness"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("logo.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, EVAS_FILTER_BRIGHTNESS);
+ evas_object_filter_param_float_set(o, "adjust", i / (double)OBNUM);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ evas_object_filter_param_float_set(o_images[i], "adjust",
+ ((i + f) % OBNUM) / (2.0 * OBNUM) - 1);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
--- /dev/null
+#undef FNAME
+#undef NAME
+#undef ICON
+
+/* metadata */
+#define FNAME filter_object_brightness_solid
+#define NAME "Filter Object Brightness Solid"
+#define ICON "blend.png"
+
+#ifndef PROTO
+# ifndef UI
+# include "main.h"
+
+/* standard var */
+static int done = 0;
+/* private data */
+static Evas_Object *o_images[OBNUM];
+
+/* setup */
+static void _setup(void)
+{
+ int i;
+ Evas_Object *o,*src;
+
+ for (i = 0; i < OBNUM; i++)
+ {
+ o = evas_object_image_add(evas);
+ evas_object_image_file_set(o, build_path("image.png"), NULL);
+ evas_object_image_fill_set(o, 0, 0, 120, 160);
+ evas_object_resize(o, 120, 160);
+ evas_object_filter_set(o, EVAS_FILTER_BRIGHTNESS);
+ evas_object_filter_param_float_set(o, "adjust",
+ i / (2.0 * OBNUM) - 1.0);
+ evas_object_layer_set(o,1);
+ evas_object_show(o);
+ src = o;
+ o_images[i] = src;
+ }
+
+ done = 0;
+}
+
+/* cleanup */
+static void _cleanup(void)
+{
+ int i;
+ for (i = 0; i < OBNUM; i++) evas_object_del(o_images[i]);
+}
+
+/* loop - do things */
+static void _loop(double t, int f)
+{
+ int i;
+ Evas_Coord x, y, w, h;
+ for (i = 0; i < OBNUM; i++)
+ {
+ w = 120;
+ h = 160;
+ x = (win_w / 2) - (w / 2);
+ x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
+ y = (win_h / 2) - (h / 2);
+ y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
+ evas_object_move(o_images[i], x, y);
+ evas_object_filter_param_float_set(o_images[i], "adjust",
+ (((i + f) % OBNUM) * 2.0) / (OBNUM) - 1.0);
+ }
+ FPS_STD(NAME);
+}
+
+/* prepend special key handlers if interactive (before STD) */
+static void _key(char *key)
+{
+ KEY_STD;
+}
+
+
+
+
+
+
+
+
+
+
+
+
+/* template stuff - ignore */
+# endif
+#endif
+
+#ifdef UI
+_ui_menu_item_add(ICON, NAME, FNAME);
+#endif
+
+#ifdef PROTO
+void FNAME(void);
+#endif
+
+#ifndef PROTO
+# ifndef UI
+void FNAME(void)
+{
+ ui_func_set(_key, _loop);
+ _setup();
+}
+# endif
+#endif
+#undef FNAME
+#undef NAME
+#undef ICON
+
#include "filter_object_invert_solid.c"
#include "filter_object_greyscale.c"
#include "filter_object_greyscale_solid.c"
+#include "filter_object_brightness.c"
+#include "filter_object_brightness_solid.c"
#include "filter_object_sepia.c"
#include "filter_object_sepia_solid.c"
#include "filter_object_blur.c"
1.000,
2.000,
1.000,
- 2.000,
-
+ 2.000,
+
1.000, // test 111
2.000,
- 1.000,
+ 1.000,
2.000,
- 10.000,
-
- 10.000, // test 116
+ 1.000,
+
+ 2.000, // test 116
+ 10.000,
+ 10.000,
0.0, // Exit