if (buffer->base.flags & (PIPE_RESOURCE_FLAG_MAP_PERSISTENT |
PIPE_RESOURCE_FLAG_MAP_COHERENT)) {
buffer->domain = NOUVEAU_BO_GART;
- } else if (buffer->base.bind &
- (screen->vidmem_bindings & screen->sysmem_bindings)) {
+ } else if (buffer->base.bind == 0 || (buffer->base.bind &
+ (screen->vidmem_bindings & screen->sysmem_bindings))) {
switch (buffer->base.usage) {
case PIPE_USAGE_DEFAULT:
case PIPE_USAGE_IMMUTABLE:
if (buffer->base.bind & screen->sysmem_bindings)
buffer->domain = NOUVEAU_BO_GART;
}
+ /* There can be very special situations where we want non-gpu-mapped
+ * buffers, but never through this interface.
+ */
+ assert(buffer->domain);
ret = nouveau_buffer_allocate(screen, buffer, buffer->domain);
if (ret == false)