{
QMutexLocker locker(WaylandSurfaceItem::mutex);
- //Update if the item is dirty and we haven't done an updateTexture for this frame
- if (m_item && m_item->m_damaged && !m_textureUpdated) {
- m_item->updateTexture();
- updateTexture();
+ if (m_item && m_item->surface()) {
+ //Update if the item is dirty and we haven't done an updateTexture for this frame
+ if (m_item->m_damaged && !m_textureUpdated) {
+ m_item->updateTexture();
+ updateTexture();
+ }
}
//Reset value for next frame: we have not done updatePaintNode yet
m_textureUpdated = false;
bool Surface::postBuffer() {
#ifdef QT_COMPOSITOR_WAYLAND_GL
if (m_waylandSurface->handle() == m_compositor->directRenderSurface()) {
- SurfaceBuffer *surfaceBuffer = m_backBuffer? m_backBuffer : m_frontBuffer;
- if (surfaceBuffer && m_compositor->pageFlipper()) {
- if (m_compositor->pageFlipper()->displayBuffer(surfaceBuffer)) {
- surfaceBuffer->setPageFlipperHasBuffer(true);
- m_compositor->setDirectRenderingActive(true);
- return true;
- } else {
- qDebug() << "could not post buffer";
+ SurfaceBuffer *surfaceBuffer = currentSurfaceBuffer();
+ if (surfaceBuffer && surfaceBuffer->waylandBufferHandle()) {
+ if (m_compositor->pageFlipper()) {
+ if (m_compositor->pageFlipper()->displayBuffer(surfaceBuffer)) {
+ surfaceBuffer->setPageFlipperHasBuffer(true);
+ m_compositor->setDirectRenderingActive(true);
+ return true;
+ } else {
+ qDebug() << "could not post buffer";
+ }
}
}
}