void (*diff_pixels)(DCTELEM *block, const UINT8 *s1, const UINT8 *s2, int stride);
void (*put_pixels_clamped)(const DCTELEM *block, UINT8 *pixels, int line_size);
void (*add_pixels_clamped)(const DCTELEM *block, UINT8 *pixels, int line_size);
-void (*gmc1)(UINT8 *dst, UINT8 *src, int srcStride, int h, int x16, int y16, int rounder);
+void (*ff_gmc1)(UINT8 *dst, UINT8 *src, int srcStride, int h, int x16, int y16, int rounder);
+void (*ff_gmc )(UINT8 *dst, UINT8 *src, int stride, int h, int ox, int oy,
+ int dxx, int dxy, int dyx, int dyy, int shift, int r, int width, int height);
void (*clear_blocks)(DCTELEM *blocks);
int (*pix_sum)(UINT8 * pix, int line_size);
int (*pix_norm1)(UINT8 * pix, int line_size);
#define avg2(a,b) ((a+b+1)>>1)
#define avg4(a,b,c,d) ((a+b+c+d+2)>>2)
+
static void gmc1_c(UINT8 *dst, UINT8 *src, int stride, int h, int x16, int y16, int rounder)
{
const int A=(16-x16)*(16-y16);
const int C=(16-x16)*( y16);
const int D=( x16)*( y16);
int i;
- rounder= 128 - rounder;
for(i=0; i<h; i++)
{
}
}
+static void gmc_c(UINT8 *dst, UINT8 *src, int stride, int h, int ox, int oy,
+ int dxx, int dxy, int dyx, int dyy, int shift, int r, int width, int height)
+{
+ int y, vx, vy;
+ const int s= 1<<shift;
+
+ width--;
+ height--;
+
+ for(y=0; y<h; y++){
+ int x;
+
+ vx= ox;
+ vy= oy;
+ for(x=0; x<8; x++){ //XXX FIXME optimize
+ int src_x, src_y, frac_x, frac_y, index;
+
+ src_x= vx>>16;
+ src_y= vy>>16;
+ frac_x= src_x&(s-1);
+ frac_y= src_y&(s-1);
+ src_x>>=shift;
+ src_y>>=shift;
+
+ if((unsigned)src_x < width){
+ if((unsigned)src_y < height){
+ index= src_x + src_y*stride;
+ dst[y*stride + x]= ( ( src[index ]*(s-frac_x)
+ + src[index +1]* frac_x )*(s-frac_y)
+ + ( src[index+stride ]*(s-frac_x)
+ + src[index+stride+1]* frac_x )* frac_y
+ + r)>>(shift*2);
+ }else{
+ index= src_x + clip(src_y, 0, height)*stride;
+ dst[y*stride + x]= ( ( src[index ]*(s-frac_x)
+ + src[index +1]* frac_x )*s
+ + r)>>(shift*2);
+ }
+ }else{
+ if((unsigned)src_y < height){
+ index= clip(src_x, 0, width) + src_y*stride;
+ dst[y*stride + x]= ( ( src[index ]*(s-frac_y)
+ + src[index+stride ]* frac_y )*s
+ + r)>>(shift*2);
+ }else{
+ index= clip(src_x, 0, width) + clip(src_y, 0, height)*stride;
+ dst[y*stride + x]= src[index ];
+ }
+ }
+
+ vx+= dxx;
+ vy+= dyx;
+ }
+ ox += dxy;
+ oy += dyy;
+ }
+}
+
static inline void copy_block17(UINT8 *dst, UINT8 *src, int dstStride, int srcStride, int h)
{
int i;
diff_pixels = diff_pixels_c;
put_pixels_clamped = put_pixels_clamped_c;
add_pixels_clamped = add_pixels_clamped_c;
- gmc1= gmc1_c;
+ ff_gmc1= gmc1_c;
+ ff_gmc= gmc_c;
clear_blocks= clear_blocks_c;
pix_sum= pix_sum_c;
pix_norm1= pix_norm1_c;
//#undef NDEBUG
//#include <assert.h>
-//rounded divison & shift
-#define RSHIFT(a,b) ((a) > 0 ? ((a) + (1<<((b)-1)))>>(b) : ((a) + (1<<((b)-1))-1)>>(b))
-
#if 1
#define PRINT_MB_TYPE(a) {}
#else
return -1;
}
+/**
+ * @param n either 0 for the x component or 1 for y
+ * @returns the average MV for a GMC MB
+ */
+static inline int get_amv(MpegEncContext *s, int n){
+ int x, y, mb_v, sum, dx, dy, shift;
+ int len = 1 << (s->f_code + 4);
+ const int a= s->sprite_warping_accuracy;
+
+ if(s->real_sprite_warping_points==1){
+ if(s->divx_version==500 && s->divx_build==413)
+ sum= s->sprite_offset[0][n] / (1<<(a - s->quarter_sample));
+ else
+ sum= RSHIFT(s->sprite_offset[0][n]<<s->quarter_sample, a);
+ }else{
+ dx= s->sprite_delta[n][0];
+ dy= s->sprite_delta[n][1];
+ shift= s->sprite_shift[0];
+ if(n) dy -= 1<<(shift + a + 1);
+ else dx -= 1<<(shift + a + 1);
+ mb_v= s->sprite_offset[0][n] + dx*s->mb_x*16 + dy*s->mb_y*16;
+
+ sum=0;
+ for(y=0; y<16; y++){
+ int v;
+
+ v= mb_v + dy*y;
+ //XXX FIXME optimize
+ for(x=0; x<16; x++){
+ sum+= v>>shift;
+ v+= dx;
+ }
+ }
+ sum /= 256;
+ sum= RSHIFT(sum<<s->quarter_sample, a);
+ }
+
+ if (sum < -len) sum= -len;
+ else if (sum >= len) sum= len-1;
+
+ return sum;
+}
+
/**
* decodes first partition.
* @return number of MBs decoded or <0 if an error occured
/* skip mb */
s->mb_type[xy]= MB_TYPE_SKIPED;
if(s->pict_type==S_TYPE && s->vol_sprite_usage==GMC_SPRITE){
- const int a= s->sprite_warping_accuracy;
PRINT_MB_TYPE("G");
- if(s->divx_version==500 && s->divx_build==413){
- mx = s->sprite_offset[0][0] / (1<<(a-s->quarter_sample));
- my = s->sprite_offset[0][1] / (1<<(a-s->quarter_sample));
- }else{
- mx = RSHIFT(s->sprite_offset[0][0], a-s->quarter_sample);
- my = RSHIFT(s->sprite_offset[0][1], a-s->quarter_sample);
- s->mb_type[xy]= MB_TYPE_GMC | MB_TYPE_SKIPED;
- }
+ mx= get_amv(s, 0);
+ my= get_amv(s, 1);
}else{
PRINT_MB_TYPE("S");
- mx = 0;
- my = 0;
+ mx=my=0;
}
mot_val[0 ]= mot_val[2 ]=
mot_val[0+stride]= mot_val[2+stride]= mx;
s->mb_type[xy]= MB_TYPE_INTER;
h263_pred_motion(s, 0, &pred_x, &pred_y);
- if(!s->mcsel)
- mx = h263_decode_motion(s, pred_x, s->f_code);
- else {
- const int a= s->sprite_warping_accuracy;
- if(s->divx_version==500 && s->divx_build==413){
- mx = s->sprite_offset[0][0] / (1<<(a-s->quarter_sample));
- }else{
- mx = RSHIFT(s->sprite_offset[0][0], a-s->quarter_sample);
- }
- }
- if (mx >= 0xffff)
- return -1;
-
- if(!s->mcsel)
- my = h263_decode_motion(s, pred_y, s->f_code);
- else{
- const int a= s->sprite_warping_accuracy;
- if(s->divx_version==500 && s->divx_build==413){
- my = s->sprite_offset[0][1] / (1<<(a-s->quarter_sample));
- }else{
- my = RSHIFT(s->sprite_offset[0][1], a-s->quarter_sample);
- }
+ if(!s->mcsel){
+ mx = h263_decode_motion(s, pred_x, s->f_code);
+ if (mx >= 0xffff)
+ return -1;
+
+ my = h263_decode_motion(s, pred_y, s->f_code);
+ if (my >= 0xffff)
+ return -1;
+ } else {
+ mx = get_amv(s, 0);
+ my = get_amv(s, 1);
}
- if (my >= 0xffff)
- return -1;
+
mot_val[0 ]= mot_val[2 ] =
mot_val[0+stride]= mot_val[2+stride]= mx;
mot_val[1 ]= mot_val[3 ]=
s->mv_dir = MV_DIR_FORWARD;
s->mv_type = MV_TYPE_16X16;
if(s->pict_type==S_TYPE && s->vol_sprite_usage==GMC_SPRITE){
- const int a= s->sprite_warping_accuracy;
-// int l = (1 << (s->f_code - 1)) * 32;
PRINT_MB_TYPE("G");
s->mcsel=1;
- if(s->divx_version==500 && s->divx_build==413){
- s->mv[0][0][0] = s->sprite_offset[0][0] / (1<<(a-s->quarter_sample));
- s->mv[0][0][1] = s->sprite_offset[0][1] / (1<<(a-s->quarter_sample));
- }else{
- s->mv[0][0][0] = RSHIFT(s->sprite_offset[0][0], a-s->quarter_sample);
- s->mv[0][0][1] = RSHIFT(s->sprite_offset[0][1], a-s->quarter_sample);
- }
-/* if (s->mv[0][0][0] < -l) s->mv[0][0][0]= -l;
- else if (s->mv[0][0][0] >= l) s->mv[0][0][0]= l-1;
- if (s->mv[0][0][1] < -l) s->mv[0][0][1]= -l;
- else if (s->mv[0][0][1] >= l) s->mv[0][0][1]= l-1;*/
+ s->mv[0][0][0]= get_amv(s, 0);
+ s->mv[0][0][1]= get_amv(s, 1);
s->mb_skiped = 0;
}else{
s->mv_dir = MV_DIR_FORWARD;
if ((cbpc & 16) == 0) {
if(s->mcsel){
- const int a= s->sprite_warping_accuracy;
PRINT_MB_TYPE("G");
/* 16x16 global motion prediction */
s->mv_type = MV_TYPE_16X16;
-// int l = (1 << (s->f_code - 1)) * 32;
- if(s->divx_version==500 && s->divx_build==413){
- mx = s->sprite_offset[0][0] / (1<<(a-s->quarter_sample));
- my = s->sprite_offset[0][1] / (1<<(a-s->quarter_sample));
- }else{
- mx = RSHIFT(s->sprite_offset[0][0], a-s->quarter_sample);
- my = RSHIFT(s->sprite_offset[0][1], a-s->quarter_sample);
- }
-// int l = (1 << (s->f_code - 1)) * 32;
+ mx= get_amv(s, 0);
+ my= get_amv(s, 1);
s->mv[0][0][0] = mx;
s->mv[0][0][1] = my;
}else if((!s->progressive_sequence) && get_bits1(&s->gb)){
int d[4][2]={{0,0}, {0,0}, {0,0}, {0,0}};
int sprite_ref[4][2];
int virtual_ref[2][2];
- int w2, h2;
+ int w2, h2, w3, h3;
int alpha=0, beta=0;
int w= s->width;
int h= s->height;
-//printf("SP %d\n", s->sprite_warping_accuracy);
+ int min_ab;
+
for(i=0; i<s->num_sprite_warping_points; i++){
int length;
int x=0, y=0;
length= get_vlc(&s->gb, &sprite_trajectory);
if(length){
x= get_bits(&s->gb, length);
-//printf("lx %d %d\n", length, x);
+
if ((x >> (length - 1)) == 0) /* if MSB not set it is negative*/
x = - (x ^ ((1 << length) - 1));
}
length= get_vlc(&s->gb, &sprite_trajectory);
if(length){
y=get_bits(&s->gb, length);
-//printf("ly %d %d\n", length, y);
+
if ((y >> (length - 1)) == 0) /* if MSB not set it is negative*/
y = - (y ^ ((1 << length) - 1));
}
skip_bits1(&s->gb); /* marker bit */
//printf("%d %d %d %d\n", x, y, i, s->sprite_warping_accuracy);
-//if(i>0 && (x!=0 || y!=0)) printf("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\n");
-//x=y=0;
d[i][0]= x;
d[i][1]= y;
}
+ ROUNDED_DIV(((h - h2)*(r*sprite_ref[0][0] - 16*vop_ref[0][0]) + h2*(r*sprite_ref[2][0] - 16*vop_ref[2][0])),h);
virtual_ref[1][1]= 16*(vop_ref[0][1] + h2)
+ ROUNDED_DIV(((h - h2)*(r*sprite_ref[0][1] - 16*vop_ref[0][1]) + h2*(r*sprite_ref[2][1] - 16*vop_ref[2][1])),h);
-
+
switch(s->num_sprite_warping_points)
{
case 0:
s->sprite_offset[0][1]= 0;
s->sprite_offset[1][0]= 0;
s->sprite_offset[1][1]= 0;
- s->sprite_delta[0][0][0]= a;
- s->sprite_delta[0][0][1]= 0;
- s->sprite_delta[0][1][0]= 0;
- s->sprite_delta[0][1][1]= a;
- s->sprite_delta[1][0][0]= a;
- s->sprite_delta[1][0][1]= 0;
- s->sprite_delta[1][1][0]= 0;
- s->sprite_delta[1][1][1]= a;
- s->sprite_shift[0][0]= 0;
- s->sprite_shift[0][1]= 0;
- s->sprite_shift[1][0]= 0;
- s->sprite_shift[1][1]= 0;
+ s->sprite_delta[0][0]= a;
+ s->sprite_delta[0][1]= 0;
+ s->sprite_delta[1][0]= 0;
+ s->sprite_delta[1][1]= a;
+ s->sprite_shift[0]= 0;
+ s->sprite_shift[1]= 0;
break;
case 1: //GMC only
s->sprite_offset[0][0]= sprite_ref[0][0] - a*vop_ref[0][0];
s->sprite_offset[0][1]= sprite_ref[0][1] - a*vop_ref[0][1];
s->sprite_offset[1][0]= ((sprite_ref[0][0]>>1)|(sprite_ref[0][0]&1)) - a*(vop_ref[0][0]/2);
s->sprite_offset[1][1]= ((sprite_ref[0][1]>>1)|(sprite_ref[0][1]&1)) - a*(vop_ref[0][1]/2);
- s->sprite_delta[0][0][0]= a;
- s->sprite_delta[0][0][1]= 0;
- s->sprite_delta[0][1][0]= 0;
- s->sprite_delta[0][1][1]= a;
- s->sprite_delta[1][0][0]= a;
- s->sprite_delta[1][0][1]= 0;
- s->sprite_delta[1][1][0]= 0;
- s->sprite_delta[1][1][1]= a;
- s->sprite_shift[0][0]= 0;
- s->sprite_shift[0][1]= 0;
- s->sprite_shift[1][0]= 0;
- s->sprite_shift[1][1]= 0;
+ s->sprite_delta[0][0]= a;
+ s->sprite_delta[0][1]= 0;
+ s->sprite_delta[1][0]= 0;
+ s->sprite_delta[1][1]= a;
+ s->sprite_shift[0]= 0;
+ s->sprite_shift[1]= 0;
break;
case 2:
- case 3: //FIXME
s->sprite_offset[0][0]= (sprite_ref[0][0]<<(alpha+rho))
- + ((-r*sprite_ref[0][0] + virtual_ref[0][0])*(-vop_ref[0][0])
- +( r*sprite_ref[0][1] - virtual_ref[0][1])*(-vop_ref[0][1]));
+ + (-r*sprite_ref[0][0] + virtual_ref[0][0])*(-vop_ref[0][0])
+ + ( r*sprite_ref[0][1] - virtual_ref[0][1])*(-vop_ref[0][1])
+ + (1<<(alpha+rho-1));
s->sprite_offset[0][1]= (sprite_ref[0][1]<<(alpha+rho))
- + ((-r*sprite_ref[0][1] + virtual_ref[0][1])*(-vop_ref[0][0])
- +(-r*sprite_ref[0][0] + virtual_ref[0][0])*(-vop_ref[0][1]));
- s->sprite_offset[1][0]= ((-r*sprite_ref[0][0] + virtual_ref[0][0])*(-2*vop_ref[0][0] + 1)
- +( r*sprite_ref[0][1] - virtual_ref[0][1])*(-2*vop_ref[0][1] + 1)
- +2*w2*r*sprite_ref[0][0] - 16*w2);
- s->sprite_offset[1][1]= ((-r*sprite_ref[0][1] + virtual_ref[0][1])*(-2*vop_ref[0][0] + 1)
- +(-r*sprite_ref[0][0] + virtual_ref[0][0])*(-2*vop_ref[0][1] + 1)
- +2*w2*r*sprite_ref[0][1] - 16*w2);
- s->sprite_delta[0][0][0]= (-r*sprite_ref[0][0] + virtual_ref[0][0]);
- s->sprite_delta[0][0][1]= ( r*sprite_ref[0][1] - virtual_ref[0][1]);
- s->sprite_delta[0][1][0]= (-r*sprite_ref[0][1] + virtual_ref[0][1]);
- s->sprite_delta[0][1][1]= (-r*sprite_ref[0][0] + virtual_ref[0][0]);
- s->sprite_delta[1][0][0]= 4*(-r*sprite_ref[0][0] + virtual_ref[0][0]);
- s->sprite_delta[1][0][1]= 4*( r*sprite_ref[0][1] - virtual_ref[0][1]);
- s->sprite_delta[1][1][0]= 4*(-r*sprite_ref[0][1] + virtual_ref[0][1]);
- s->sprite_delta[1][1][1]= 4*(-r*sprite_ref[0][0] + virtual_ref[0][0]);
- s->sprite_shift[0][0]= alpha+rho;
- s->sprite_shift[0][1]= alpha+rho;
- s->sprite_shift[1][0]= alpha+rho+2;
- s->sprite_shift[1][1]= alpha+rho+2;
+ + (-r*sprite_ref[0][1] + virtual_ref[0][1])*(-vop_ref[0][0])
+ + (-r*sprite_ref[0][0] + virtual_ref[0][0])*(-vop_ref[0][1])
+ + (1<<(alpha+rho-1));
+ s->sprite_offset[1][0]= ( (-r*sprite_ref[0][0] + virtual_ref[0][0])*(-2*vop_ref[0][0] + 1)
+ +( r*sprite_ref[0][1] - virtual_ref[0][1])*(-2*vop_ref[0][1] + 1)
+ +2*w2*r*sprite_ref[0][0]
+ - 16*w2
+ + (1<<(alpha+rho+1)));
+ s->sprite_offset[1][1]= ( (-r*sprite_ref[0][1] + virtual_ref[0][1])*(-2*vop_ref[0][0] + 1)
+ +(-r*sprite_ref[0][0] + virtual_ref[0][0])*(-2*vop_ref[0][1] + 1)
+ +2*w2*r*sprite_ref[0][1]
+ - 16*w2
+ + (1<<(alpha+rho+1)));
+ s->sprite_delta[0][0]= (-r*sprite_ref[0][0] + virtual_ref[0][0]);
+ s->sprite_delta[0][1]= (+r*sprite_ref[0][1] - virtual_ref[0][1]);
+ s->sprite_delta[1][0]= (-r*sprite_ref[0][1] + virtual_ref[0][1]);
+ s->sprite_delta[1][1]= (-r*sprite_ref[0][0] + virtual_ref[0][0]);
+
+ s->sprite_shift[0]= alpha+rho;
+ s->sprite_shift[1]= alpha+rho+2;
break;
-// case 3:
+ case 3:
+ min_ab= MIN(alpha, beta);
+ w3= w2>>min_ab;
+ h3= h2>>min_ab;
+ s->sprite_offset[0][0]= (sprite_ref[0][0]<<(alpha+beta+rho-min_ab))
+ + (-r*sprite_ref[0][0] + virtual_ref[0][0])*h3*(-vop_ref[0][0])
+ + (-r*sprite_ref[0][0] + virtual_ref[1][0])*w3*(-vop_ref[0][1])
+ + (1<<(alpha+beta+rho-min_ab-1));
+ s->sprite_offset[0][1]= (sprite_ref[0][1]<<(alpha+beta+rho-min_ab))
+ + (-r*sprite_ref[0][1] + virtual_ref[0][1])*h3*(-vop_ref[0][0])
+ + (-r*sprite_ref[0][1] + virtual_ref[1][1])*w3*(-vop_ref[0][1])
+ + (1<<(alpha+beta+rho-min_ab-1));
+ s->sprite_offset[1][0]= (-r*sprite_ref[0][0] + virtual_ref[0][0])*h3*(-2*vop_ref[0][0] + 1)
+ + (-r*sprite_ref[0][0] + virtual_ref[1][0])*w3*(-2*vop_ref[0][1] + 1)
+ + 2*w2*h3*r*sprite_ref[0][0]
+ - 16*w2*h3
+ + (1<<(alpha+beta+rho-min_ab+1));
+ s->sprite_offset[1][1]= (-r*sprite_ref[0][1] + virtual_ref[0][1])*h3*(-2*vop_ref[0][0] + 1)
+ + (-r*sprite_ref[0][1] + virtual_ref[1][1])*w3*(-2*vop_ref[0][1] + 1)
+ + 2*w2*h3*r*sprite_ref[0][1]
+ - 16*w2*h3
+ + (1<<(alpha+beta+rho-min_ab+1));
+ s->sprite_delta[0][0]= (-r*sprite_ref[0][0] + virtual_ref[0][0])*h3;
+ s->sprite_delta[0][1]= (-r*sprite_ref[0][0] + virtual_ref[1][0])*w3;
+ s->sprite_delta[1][0]= (-r*sprite_ref[0][1] + virtual_ref[0][1])*h3;
+ s->sprite_delta[1][1]= (-r*sprite_ref[0][1] + virtual_ref[1][1])*w3;
+
+ s->sprite_shift[0]= alpha + beta + rho - min_ab;
+ s->sprite_shift[1]= alpha + beta + rho - min_ab + 2;
break;
}
-/*printf("%d %d\n", s->sprite_delta[0][0][0], a<<s->sprite_shift[0][0]);
-printf("%d %d\n", s->sprite_delta[0][0][1], 0);
-printf("%d %d\n", s->sprite_delta[0][1][0], 0);
-printf("%d %d\n", s->sprite_delta[0][1][1], a<<s->sprite_shift[0][1]);
-printf("%d %d\n", s->sprite_delta[1][0][0], a<<s->sprite_shift[1][0]);
-printf("%d %d\n", s->sprite_delta[1][0][1], 0);
-printf("%d %d\n", s->sprite_delta[1][1][0], 0);
-printf("%d %d\n", s->sprite_delta[1][1][1], a<<s->sprite_shift[1][1]);*/
/* try to simplify the situation */
- if( s->sprite_delta[0][0][0] == a<<s->sprite_shift[0][0]
- && s->sprite_delta[0][0][1] == 0
- && s->sprite_delta[0][1][0] == 0
- && s->sprite_delta[0][1][1] == a<<s->sprite_shift[0][1]
- && s->sprite_delta[1][0][0] == a<<s->sprite_shift[1][0]
- && s->sprite_delta[1][0][1] == 0
- && s->sprite_delta[1][1][0] == 0
- && s->sprite_delta[1][1][1] == a<<s->sprite_shift[1][1])
+ if( s->sprite_delta[0][0] == a<<s->sprite_shift[0]
+ && s->sprite_delta[0][1] == 0
+ && s->sprite_delta[1][0] == 0
+ && s->sprite_delta[1][1] == a<<s->sprite_shift[0])
{
- s->sprite_offset[0][0]>>=s->sprite_shift[0][0];
- s->sprite_offset[0][1]>>=s->sprite_shift[0][1];
- s->sprite_offset[1][0]>>=s->sprite_shift[1][0];
- s->sprite_offset[1][1]>>=s->sprite_shift[1][1];
- s->sprite_delta[0][0][0]= a;
- s->sprite_delta[0][0][1]= 0;
- s->sprite_delta[0][1][0]= 0;
- s->sprite_delta[0][1][1]= a;
- s->sprite_delta[1][0][0]= a;
- s->sprite_delta[1][0][1]= 0;
- s->sprite_delta[1][1][0]= 0;
- s->sprite_delta[1][1][1]= a;
- s->sprite_shift[0][0]= 0;
- s->sprite_shift[0][1]= 0;
- s->sprite_shift[1][0]= 0;
- s->sprite_shift[1][1]= 0;
+ s->sprite_offset[0][0]>>=s->sprite_shift[0];
+ s->sprite_offset[0][1]>>=s->sprite_shift[0];
+ s->sprite_offset[1][0]>>=s->sprite_shift[1];
+ s->sprite_offset[1][1]>>=s->sprite_shift[1];
+ s->sprite_delta[0][0]= a;
+ s->sprite_delta[0][1]= 0;
+ s->sprite_delta[1][0]= 0;
+ s->sprite_delta[1][1]= a;
+ s->sprite_shift[0]= 0;
+ s->sprite_shift[1]= 0;
s->real_sprite_warping_points=1;
}
- else
+ else{
+ int shift_y= 16 - s->sprite_shift[0];
+ int shift_c= 16 - s->sprite_shift[1];
+//printf("shifts %d %d\n", shift_y, shift_c);
+ for(i=0; i<2; i++){
+ s->sprite_offset[0][i]<<= shift_y;
+ s->sprite_offset[1][i]<<= shift_c;
+ s->sprite_delta[0][i]<<= shift_y;
+ s->sprite_delta[1][i]<<= shift_y;
+ s->sprite_shift[i]= 16;
+ }
s->real_sprite_warping_points= s->num_sprite_warping_points;
-
-//printf("%d %d %d %d\n", d[0][0], d[0][1], s->sprite_offset[0][0], s->sprite_offset[0][1]);
+ }
+#if 0
+printf("vop:%d:%d %d:%d %d:%d, sprite:%d:%d %d:%d %d:%d, virtual: %d:%d %d:%d\n",
+ vop_ref[0][0], vop_ref[0][1],
+ vop_ref[1][0], vop_ref[1][1],
+ vop_ref[2][0], vop_ref[2][1],
+ sprite_ref[0][0], sprite_ref[0][1],
+ sprite_ref[1][0], sprite_ref[1][1],
+ sprite_ref[2][0], sprite_ref[2][1],
+ virtual_ref[0][0], virtual_ref[0][1],
+ virtual_ref[1][0], virtual_ref[1][1]
+ );
+
+printf("offset: %d:%d , delta: %d %d %d %d, shift %d\n",
+ s->sprite_offset[0][0], s->sprite_offset[0][1],
+ s->sprite_delta[0][0], s->sprite_delta[0][1],
+ s->sprite_delta[1][0], s->sprite_delta[1][1],
+ s->sprite_shift[0]
+ );
+#endif
}
static int decode_vol_header(MpegEncContext *s, GetBitContext *gb){
printf("low_delay flag set, but shouldnt, clearing it\n");
s->low_delay=0;
}
-// printf("pic: %d, qpel:%d part:%d resync:%d\n", s->pict_type, s->quarter_sample, s->data_partitioning, s->resync_marker);
-
+
s->partitioned_frame= s->data_partitioning && s->pict_type!=B_TYPE;
if(s->partitioned_frame)
s->decode_mb= mpeg4_decode_partitioned_mb;
}else
s->b_code=1;
#if 0
-printf("qp:%d fc:%d bc:%d type:%s size:%d pro:%d alt:%d top:%d qpel:%d part:%d resync:%d\n",
+printf("qp:%d fc:%d bc:%d type:%s size:%d pro:%d alt:%d top:%d qpel:%d part:%d resync:%d w:%d a:%d\n",
s->qscale, s->f_code, s->b_code,
s->pict_type == I_TYPE ? "I" : (s->pict_type == P_TYPE ? "P" : (s->pict_type == B_TYPE ? "B" : "S")),
gb->size,s->progressive_sequence, s->alternate_scan, s->top_field_first,
- s->quarter_sample, s->data_partitioning, s->resync_marker);
+ s->quarter_sample, s->data_partitioning, s->resync_marker, s->num_sprite_warping_points,
+ s->sprite_warping_accuracy);
#endif
if(!s->scalability){
if (s->shape!=RECT_SHAPE && s->pict_type!=I_TYPE) {
static inline void gmc1_motion(MpegEncContext *s,
UINT8 *dest_y, UINT8 *dest_cb, UINT8 *dest_cr,
int dest_offset,
- UINT8 **ref_picture, int src_offset,
- int h)
+ UINT8 **ref_picture, int src_offset)
{
UINT8 *ptr;
int offset, src_x, src_y, linesize, uvlinesize;
int motion_x, motion_y;
int emu=0;
- if(s->real_sprite_warping_points>1) printf("more than 1 warp point isnt supported\n");
motion_x= s->sprite_offset[0][0];
motion_y= s->sprite_offset[0][1];
src_x = s->mb_x * 16 + (motion_x >> (s->sprite_warping_accuracy+1));
src_y = clip(src_y, -16, s->height);
if (src_y == s->height)
motion_y =0;
-
+
linesize = s->linesize;
uvlinesize = s->uvlinesize;
+
ptr = ref_picture[0] + (src_y * linesize) + src_x + src_offset;
dest_y+=dest_offset;
if(s->flags&CODEC_FLAG_EMU_EDGE){
if(src_x<0 || src_y<0 || src_x + (motion_x&15) + 16 > s->h_edge_pos
- || src_y + (motion_y&15) + h > s->v_edge_pos){
- emulated_edge_mc(s, ptr, linesize, 17, h+1, src_x, src_y, s->h_edge_pos, s->v_edge_pos);
+ || src_y + (motion_y&15) + 16 > s->v_edge_pos){
+ emulated_edge_mc(s, ptr, linesize, 17, 17, src_x, src_y, s->h_edge_pos, s->v_edge_pos);
ptr= s->edge_emu_buffer;
emu=1;
}
}
- gmc1(dest_y , ptr , linesize, h, motion_x&15, motion_y&15, s->no_rounding);
- gmc1(dest_y+8, ptr+8, linesize, h, motion_x&15, motion_y&15, s->no_rounding);
+
+ if((motion_x|motion_y)&7){
+ ff_gmc1(dest_y , ptr , linesize, 16, motion_x&15, motion_y&15, 128 - s->no_rounding);
+ ff_gmc1(dest_y+8, ptr+8, linesize, 16, motion_x&15, motion_y&15, 128 - s->no_rounding);
+ }else{
+ int dxy;
+
+ dxy= ((motion_x>>3)&1) | ((motion_y>>2)&2);
+ if (s->no_rounding){
+ put_no_rnd_pixels_tab[0][dxy](dest_y, ptr, linesize, 16);
+ }else{
+ put_pixels_tab [0][dxy](dest_y, ptr, linesize, 16);
+ }
+ }
+
+ if(s->flags&CODEC_FLAG_GRAY) return;
motion_x= s->sprite_offset[1][0];
motion_y= s->sprite_offset[1][1];
offset = (src_y * uvlinesize) + src_x + (src_offset>>1);
ptr = ref_picture[1] + offset;
if(emu){
- emulated_edge_mc(s, ptr, uvlinesize, 9, (h>>1)+1, src_x, src_y, s->h_edge_pos>>1, s->v_edge_pos>>1);
+ emulated_edge_mc(s, ptr, uvlinesize, 9, 9, src_x, src_y, s->h_edge_pos>>1, s->v_edge_pos>>1);
ptr= s->edge_emu_buffer;
}
- gmc1(dest_cb + (dest_offset>>1), ptr, uvlinesize, h>>1, motion_x&15, motion_y&15, s->no_rounding);
+ ff_gmc1(dest_cb + (dest_offset>>1), ptr, uvlinesize, 8, motion_x&15, motion_y&15, 128 - s->no_rounding);
ptr = ref_picture[2] + offset;
if(emu){
- emulated_edge_mc(s, ptr, uvlinesize, 9, (h>>1)+1, src_x, src_y, s->h_edge_pos>>1, s->v_edge_pos>>1);
+ emulated_edge_mc(s, ptr, uvlinesize, 9, 9, src_x, src_y, s->h_edge_pos>>1, s->v_edge_pos>>1);
ptr= s->edge_emu_buffer;
}
- gmc1(dest_cr + (dest_offset>>1), ptr, uvlinesize, h>>1, motion_x&15, motion_y&15, s->no_rounding);
+ ff_gmc1(dest_cr + (dest_offset>>1), ptr, uvlinesize, 8, motion_x&15, motion_y&15, 128 - s->no_rounding);
return;
}
+static inline void gmc_motion(MpegEncContext *s,
+ UINT8 *dest_y, UINT8 *dest_cb, UINT8 *dest_cr,
+ int dest_offset,
+ UINT8 **ref_picture, int src_offset)
+{
+ UINT8 *ptr;
+ int linesize, uvlinesize;
+ const int a= s->sprite_warping_accuracy;
+ int ox, oy;
+
+ linesize = s->linesize;
+ uvlinesize = s->uvlinesize;
+
+ ptr = ref_picture[0] + src_offset;
+
+ dest_y+=dest_offset;
+
+ ox= s->sprite_offset[0][0] + s->sprite_delta[0][0]*s->mb_x*16 + s->sprite_delta[0][1]*s->mb_y*16;
+ oy= s->sprite_offset[0][1] + s->sprite_delta[1][0]*s->mb_x*16 + s->sprite_delta[1][1]*s->mb_y*16;
+
+ ff_gmc(dest_y, ptr, linesize, 16,
+ ox,
+ oy,
+ s->sprite_delta[0][0], s->sprite_delta[0][1],
+ s->sprite_delta[1][0], s->sprite_delta[1][1],
+ a+1, (1<<(2*a+1)) - s->no_rounding,
+ s->h_edge_pos, s->v_edge_pos);
+ ff_gmc(dest_y+8, ptr, linesize, 16,
+ ox + s->sprite_delta[0][0]*8,
+ oy + s->sprite_delta[1][0]*8,
+ s->sprite_delta[0][0], s->sprite_delta[0][1],
+ s->sprite_delta[1][0], s->sprite_delta[1][1],
+ a+1, (1<<(2*a+1)) - s->no_rounding,
+ s->h_edge_pos, s->v_edge_pos);
+
+ if(s->flags&CODEC_FLAG_GRAY) return;
+
+
+ dest_cb+=dest_offset>>1;
+ dest_cr+=dest_offset>>1;
+
+ ox= s->sprite_offset[1][0] + s->sprite_delta[0][0]*s->mb_x*8 + s->sprite_delta[0][1]*s->mb_y*8;
+ oy= s->sprite_offset[1][1] + s->sprite_delta[1][0]*s->mb_x*8 + s->sprite_delta[1][1]*s->mb_y*8;
+
+ ptr = ref_picture[1] + (src_offset>>1);
+ ff_gmc(dest_cb, ptr, uvlinesize, 8,
+ ox,
+ oy,
+ s->sprite_delta[0][0], s->sprite_delta[0][1],
+ s->sprite_delta[1][0], s->sprite_delta[1][1],
+ a+1, (1<<(2*a+1)) - s->no_rounding,
+ s->h_edge_pos>>1, s->v_edge_pos>>1);
+
+ ptr = ref_picture[2] + (src_offset>>1);
+ ff_gmc(dest_cr, ptr, uvlinesize, 8,
+ ox,
+ oy,
+ s->sprite_delta[0][0], s->sprite_delta[0][1],
+ s->sprite_delta[1][0], s->sprite_delta[1][1],
+ a+1, (1<<(2*a+1)) - s->no_rounding,
+ s->h_edge_pos>>1, s->v_edge_pos>>1);
+}
+
+
static void emulated_edge_mc(MpegEncContext *s, UINT8 *src, int linesize, int block_w, int block_h,
int src_x, int src_y, int w, int h){
int x, y;
switch(s->mv_type) {
case MV_TYPE_16X16:
if(s->mcsel){
- gmc1_motion(s, dest_y, dest_cb, dest_cr, 0,
- ref_picture, 0,
- 16);
+ if(s->real_sprite_warping_points==1){
+ gmc1_motion(s, dest_y, dest_cb, dest_cr, 0,
+ ref_picture, 0);
+ }else{
+ gmc_motion(s, dest_y, dest_cb, dest_cr, 0,
+ ref_picture, 0);
+ }
}else if(s->quarter_sample){
qpel_motion(s, dest_y, dest_cb, dest_cr, 0,
ref_picture, 0,