enum
{
- PROP_0
+ PROP_0
};
#define DEBUG_INIT(bla) \
GST_BOILERPLATE_FULL (GstGLFilterCube, gst_gl_filter_cube, GstGLFilter,
GST_TYPE_GL_FILTER, DEBUG_INIT);
-static void gst_gl_filter_cube_set_property (GObject * object, guint prop_id,
- const GValue * value, GParamSpec * pspec);
-static void gst_gl_filter_cube_get_property (GObject * object, guint prop_id,
- GValue * value, GParamSpec * pspec);
+static void gst_gl_filter_cube_set_property (GObject* object, guint prop_id,
+ const GValue* value, GParamSpec * pspec);
+static void gst_gl_filter_cube_get_property (GObject* object, guint prop_id,
+ GValue* value, GParamSpec* pspec);
-static gboolean gst_gl_filter_cube_filter (GstGLFilter * filter,
- GstGLBuffer * inbuf, GstGLBuffer * outbuf);
+static gboolean gst_gl_filter_cube_filter (GstGLFilter* filter,
+ GstGLBuffer* inbuf, GstGLBuffer* outbuf);
static void gst_gl_filter_cube_callback (guint width, guint height, guint texture, GLhandleARB shader);
static void
gst_gl_filter_cube_base_init (gpointer klass)
{
- GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
+ GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
- gst_element_class_set_details (element_class, &element_details);
+ gst_element_class_set_details (element_class, &element_details);
}
static void
gst_gl_filter_cube_class_init (GstGLFilterCubeClass * klass)
{
- GObjectClass* gobject_class;
+ GObjectClass* gobject_class;
- gobject_class = (GObjectClass *) klass;
- gobject_class->set_property = gst_gl_filter_cube_set_property;
- gobject_class->get_property = gst_gl_filter_cube_get_property;
+ gobject_class = (GObjectClass *) klass;
+ gobject_class->set_property = gst_gl_filter_cube_set_property;
+ gobject_class->get_property = gst_gl_filter_cube_get_property;
- GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filter_cube_filter;
+ GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filter_cube_filter;
}
static void