As derek pointed out, 'stride' here is an integer so does not need a
float comparison, so just use a simple integer comparison.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
{
float *ptr;
- if (!EINA_FLT_CMP(pos0->stride, 0.0))
+ if (pos0->stride != 0)
ptr = (float *)((char *)pos0->data + pos0->stride * index);
else
ptr = (float *)pos0->data + 3 * index;
{
float *ptr0, *ptr1;
- if (!EINA_FLT_CMP(pos0->stride, 0.0))
+ if (pos0->stride != 0)
ptr0 = (float *)((char *)pos0->data + pos0->stride * index);
else
ptr0 = (float *)pos0->data + 3 * index;
- if (!EINA_FLT_CMP(pos1->stride, 0.0))
+ if (pos1->stride != 0)
ptr1 = (float *)((char *)pos1->data + pos1->stride * index);
else
ptr1 = (float *)pos1->data + 3 * index;