updated with new glext.h stuff
authorBrian Paul <brian.paul@tungstengraphics.com>
Sat, 10 May 2003 04:48:16 +0000 (04:48 +0000)
committerBrian Paul <brian.paul@tungstengraphics.com>
Sat, 10 May 2003 04:48:16 +0000 (04:48 +0000)
include/GL/gl_mangle.h

index 8dde77a..ebf15f4 100644 (file)
@@ -64,6 +64,7 @@
 #define glBindTextureEXT               MANGLE(BindTextureEXT)
 #define glBindTexture          MANGLE(BindTexture)
 #define glBindTextureUnitParameterEXT          MANGLE(BindTextureUnitParameterEXT)
+#define glBindVertexArrayAPPLE         MANGLE(BindVertexArrayAPPLE)
 #define glBindVertexShaderEXT          MANGLE(BindVertexShaderEXT)
 #define glBinormal3bEXT                MANGLE(Binormal3bEXT)
 #define glBinormal3bvEXT               MANGLE(Binormal3bvEXT)
 #define glColor3fVertex3fSUN           MANGLE(Color3fVertex3fSUN)
 #define glColor3fVertex3fvSUN          MANGLE(Color3fVertex3fvSUN)
 #define glColor3fv             MANGLE(Color3fv)
+#define glColor3hNV            MANGLE(Color3hNV)
+#define glColor3hvNV           MANGLE(Color3hvNV)
 #define glColor3i              MANGLE(Color3i)
 #define glColor3iv             MANGLE(Color3iv)
 #define glColor3s              MANGLE(Color3s)
 #define glColor4fNormal3fVertex3fSUN           MANGLE(Color4fNormal3fVertex3fSUN)
 #define glColor4fNormal3fVertex3fvSUN          MANGLE(Color4fNormal3fVertex3fvSUN)
 #define glColor4fv             MANGLE(Color4fv)
+#define glColor4hNV            MANGLE(Color4hNV)
+#define glColor4hvNV           MANGLE(Color4hvNV)
 #define glColor4i              MANGLE(Color4i)
 #define glColor4iv             MANGLE(Color4iv)
 #define glColor4s              MANGLE(Color4s)
 #define glDeformSGIX           MANGLE(DeformSGIX)
 #define glDeleteAsyncMarkersSGIX               MANGLE(DeleteAsyncMarkersSGIX)
 #define glDeleteBuffersARB             MANGLE(DeleteBuffersARB)
+#define glDeleteFencesAPPLE            MANGLE(DeleteFencesAPPLE)
 #define glDeleteFencesNV               MANGLE(DeleteFencesNV)
 #define glDeleteFragmentShaderATI              MANGLE(DeleteFragmentShaderATI)
 #define glDeleteLists          MANGLE(DeleteLists)
-#define glDeleteObjectBufferATI                MANGLE(DeleteObjectBufferATI)
 #define glDeleteOcclusionQueriesNV             MANGLE(DeleteOcclusionQueriesNV)
 #define glDeleteProgramsARB            MANGLE(DeleteProgramsARB)
 #define glDeleteProgramsNV             MANGLE(DeleteProgramsNV)
 #define glDeleteTexturesEXT            MANGLE(DeleteTexturesEXT)
 #define glDeleteTextures               MANGLE(DeleteTextures)
+#define glDeleteVertexArraysAPPLE              MANGLE(DeleteVertexArraysAPPLE)
 #define glDeleteVertexShaderEXT                MANGLE(DeleteVertexShaderEXT)
 #define glDepthBoundsEXT               MANGLE(DepthBoundsEXT)
 #define glDepthFunc            MANGLE(DepthFunc)
 #define glDrawArraysEXT                MANGLE(DrawArraysEXT)
 #define glDrawArrays           MANGLE(DrawArrays)
 #define glDrawBuffer           MANGLE(DrawBuffer)
+#define glDrawBuffersATI               MANGLE(DrawBuffersATI)
+#define glDrawElementArrayAPPLE                MANGLE(DrawElementArrayAPPLE)
 #define glDrawElementArrayATI          MANGLE(DrawElementArrayATI)
 #define glDrawElements         MANGLE(DrawElements)
 #define glDrawMeshArraysSUN            MANGLE(DrawMeshArraysSUN)
 #define glDrawPixels           MANGLE(DrawPixels)
+#define glDrawRangeElementArrayAPPLE           MANGLE(DrawRangeElementArrayAPPLE)
 #define glDrawRangeElementArrayATI             MANGLE(DrawRangeElementArrayATI)
 #define glDrawRangeElementsEXT         MANGLE(DrawRangeElementsEXT)
 #define glDrawRangeElements            MANGLE(DrawRangeElements)
 #define glEdgeFlagPointerListIBM               MANGLE(EdgeFlagPointerListIBM)
 #define glEdgeFlagPointer              MANGLE(EdgeFlagPointer)
 #define glEdgeFlagv            MANGLE(EdgeFlagv)
+#define glElementPointerAPPLE          MANGLE(ElementPointerAPPLE)
 #define glElementPointerATI            MANGLE(ElementPointerATI)
 #define glEnableClientState            MANGLE(EnableClientState)
 #define glEnable               MANGLE(Enable)
 #define glFeedbackBuffer               MANGLE(FeedbackBuffer)
 #define glFinalCombinerInputNV         MANGLE(FinalCombinerInputNV)
 #define glFinishAsyncSGIX              MANGLE(FinishAsyncSGIX)
+#define glFinishFenceAPPLE             MANGLE(FinishFenceAPPLE)
 #define glFinishFenceNV                MANGLE(FinishFenceNV)
 #define glFinish               MANGLE(Finish)
+#define glFinishObjectAPPLE            MANGLE(FinishObjectAPPLE)
 #define glFinishTextureSUNX            MANGLE(FinishTextureSUNX)
 #define glFlush                MANGLE(Flush)
+#define glFlushPixelDataRangeNV                MANGLE(FlushPixelDataRangeNV)
 #define glFlushRasterSGIX              MANGLE(FlushRasterSGIX)
+#define glFlushVertexArrayRangeAPPLE           MANGLE(FlushVertexArrayRangeAPPLE)
 #define glFlushVertexArrayRangeNV              MANGLE(FlushVertexArrayRangeNV)
 #define glFogCoorddEXT         MANGLE(FogCoorddEXT)
 #define glFogCoordd            MANGLE(FogCoordd)
 #define glFogCoordf            MANGLE(FogCoordf)
 #define glFogCoordfvEXT                MANGLE(FogCoordfvEXT)
 #define glFogCoordfv           MANGLE(FogCoordfv)
+#define glFogCoordhNV          MANGLE(FogCoordhNV)
+#define glFogCoordhvNV         MANGLE(FogCoordhvNV)
 #define glFogCoordPointerEXT           MANGLE(FogCoordPointerEXT)
 #define glFogCoordPointerListIBM               MANGLE(FogCoordPointerListIBM)
 #define glFogCoordPointer              MANGLE(FogCoordPointer)
 #define glFragmentMaterialiSGIX                MANGLE(FragmentMaterialiSGIX)
 #define glFragmentMaterialivSGIX               MANGLE(FragmentMaterialivSGIX)
 #define glFrameZoomSGIX                MANGLE(FrameZoomSGIX)
+#define glFreeObjectBufferATI          MANGLE(FreeObjectBufferATI)
 #define glFrontFace            MANGLE(FrontFace)
 #define glFrustum              MANGLE(Frustum)
 #define glGenAsyncMarkersSGIX          MANGLE(GenAsyncMarkersSGIX)
 #define glGenBuffersARB                MANGLE(GenBuffersARB)
+#define glGenFencesAPPLE               MANGLE(GenFencesAPPLE)
 #define glGenFencesNV          MANGLE(GenFencesNV)
 #define glGenFragmentShadersATI                MANGLE(GenFragmentShadersATI)
 #define glGenLists             MANGLE(GenLists)
 #define glGenSymbolsEXT                MANGLE(GenSymbolsEXT)
 #define glGenTexturesEXT               MANGLE(GenTexturesEXT)
 #define glGenTextures          MANGLE(GenTextures)
+#define glGenVertexArraysAPPLE         MANGLE(GenVertexArraysAPPLE)
 #define glGenVertexShadersEXT          MANGLE(GenVertexShadersEXT)
 #define glGetArrayObjectfvATI          MANGLE(GetArrayObjectfvATI)
 #define glGetArrayObjectivATI          MANGLE(GetArrayObjectivATI)
 #define glGetVariantFloatvEXT          MANGLE(GetVariantFloatvEXT)
 #define glGetVariantIntegervEXT                MANGLE(GetVariantIntegervEXT)
 #define glGetVariantPointervEXT                MANGLE(GetVariantPointervEXT)
+#define glGetVertexAttribArrayObjectfvATI              MANGLE(GetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI              MANGLE(GetVertexAttribArrayObjectivATI)
 #define glGetVertexAttribdvARB         MANGLE(GetVertexAttribdvARB)
 #define glGetVertexAttribdvNV          MANGLE(GetVertexAttribdvNV)
 #define glGetVertexAttribfvARB         MANGLE(GetVertexAttribfvARB)
 #define glIsAsyncMarkerSGIX            MANGLE(IsAsyncMarkerSGIX)
 #define glIsBufferARB          MANGLE(IsBufferARB)
 #define glIsEnabled            MANGLE(IsEnabled)
+#define glIsFenceAPPLE         MANGLE(IsFenceAPPLE)
 #define glIsFenceNV            MANGLE(IsFenceNV)
 #define glIsList               MANGLE(IsList)
 #define glIsObjectBufferATI            MANGLE(IsObjectBufferATI)
 #define glIsTextureEXT         MANGLE(IsTextureEXT)
 #define glIsTexture            MANGLE(IsTexture)
 #define glIsVariantEnabledEXT          MANGLE(IsVariantEnabledEXT)
+#define glIsVertexArrayAPPLE           MANGLE(IsVertexArrayAPPLE)
 #define glLightEnviSGIX                MANGLE(LightEnviSGIX)
 #define glLightf               MANGLE(Lightf)
 #define glLightfv              MANGLE(Lightfv)
 #define glMapGrid1f            MANGLE(MapGrid1f)
 #define glMapGrid2d            MANGLE(MapGrid2d)
 #define glMapGrid2f            MANGLE(MapGrid2f)
+#define glMapObjectBufferATI           MANGLE(MapObjectBufferATI)
 #define glMapParameterfvNV             MANGLE(MapParameterfvNV)
 #define glMapParameterivNV             MANGLE(MapParameterivNV)
 #define glMaterialf            MANGLE(Materialf)
 #define glMinmax               MANGLE(Minmax)
 #define glMultiDrawArraysEXT           MANGLE(MultiDrawArraysEXT)
 #define glMultiDrawArrays              MANGLE(MultiDrawArrays)
+#define glMultiDrawElementArrayAPPLE           MANGLE(MultiDrawElementArrayAPPLE)
 #define glMultiDrawElementsEXT         MANGLE(MultiDrawElementsEXT)
 #define glMultiDrawElements            MANGLE(MultiDrawElements)
+#define glMultiDrawRangeElementArrayAPPLE              MANGLE(MultiDrawRangeElementArrayAPPLE)
 #define glMultiModeDrawArraysIBM               MANGLE(MultiModeDrawArraysIBM)
 #define glMultiModeDrawElementsIBM             MANGLE(MultiModeDrawElementsIBM)
 #define glMultiTexCoord1dARB           MANGLE(MultiTexCoord1dARB)
 #define glMultiTexCoord1f              MANGLE(MultiTexCoord1f)
 #define glMultiTexCoord1fvARB          MANGLE(MultiTexCoord1fvARB)
 #define glMultiTexCoord1fv             MANGLE(MultiTexCoord1fv)
+#define glMultiTexCoord1hNV            MANGLE(MultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV           MANGLE(MultiTexCoord1hvNV)
 #define glMultiTexCoord1iARB           MANGLE(MultiTexCoord1iARB)
 #define glMultiTexCoord1i              MANGLE(MultiTexCoord1i)
 #define glMultiTexCoord1ivARB          MANGLE(MultiTexCoord1ivARB)
 #define glMultiTexCoord2f              MANGLE(MultiTexCoord2f)
 #define glMultiTexCoord2fvARB          MANGLE(MultiTexCoord2fvARB)
 #define glMultiTexCoord2fv             MANGLE(MultiTexCoord2fv)
+#define glMultiTexCoord2hNV            MANGLE(MultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV           MANGLE(MultiTexCoord2hvNV)
 #define glMultiTexCoord2iARB           MANGLE(MultiTexCoord2iARB)
 #define glMultiTexCoord2i              MANGLE(MultiTexCoord2i)
 #define glMultiTexCoord2ivARB          MANGLE(MultiTexCoord2ivARB)
 #define glMultiTexCoord3f              MANGLE(MultiTexCoord3f)
 #define glMultiTexCoord3fvARB          MANGLE(MultiTexCoord3fvARB)
 #define glMultiTexCoord3fv             MANGLE(MultiTexCoord3fv)
+#define glMultiTexCoord3hNV            MANGLE(MultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV           MANGLE(MultiTexCoord3hvNV)
 #define glMultiTexCoord3iARB           MANGLE(MultiTexCoord3iARB)
 #define glMultiTexCoord3i              MANGLE(MultiTexCoord3i)
 #define glMultiTexCoord3ivARB          MANGLE(MultiTexCoord3ivARB)
 #define glMultiTexCoord4f              MANGLE(MultiTexCoord4f)
 #define glMultiTexCoord4fvARB          MANGLE(MultiTexCoord4fvARB)
 #define glMultiTexCoord4fv             MANGLE(MultiTexCoord4fv)
+#define glMultiTexCoord4hNV            MANGLE(MultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV           MANGLE(MultiTexCoord4hvNV)
 #define glMultiTexCoord4iARB           MANGLE(MultiTexCoord4iARB)
 #define glMultiTexCoord4i              MANGLE(MultiTexCoord4i)
 #define glMultiTexCoord4ivARB          MANGLE(MultiTexCoord4ivARB)
 #define glNormal3fVertex3fSUN          MANGLE(Normal3fVertex3fSUN)
 #define glNormal3fVertex3fvSUN         MANGLE(Normal3fVertex3fvSUN)
 #define glNormal3fv            MANGLE(Normal3fv)
+#define glNormal3hNV           MANGLE(Normal3hNV)
+#define glNormal3hvNV          MANGLE(Normal3hvNV)
 #define glNormal3i             MANGLE(Normal3i)
 #define glNormal3iv            MANGLE(Normal3iv)
 #define glNormal3s             MANGLE(Normal3s)
 #define glOrtho                MANGLE(Ortho)
 #define glPassTexCoordATI              MANGLE(PassTexCoordATI)
 #define glPassThrough          MANGLE(PassThrough)
+#define glPixelDataRangeNV             MANGLE(PixelDataRangeNV)
 #define glPixelMapfv           MANGLE(PixelMapfv)
 #define glPixelMapuiv          MANGLE(PixelMapuiv)
 #define glPixelMapusv          MANGLE(PixelMapusv)
 #define glPopClientAttrib              MANGLE(PopClientAttrib)
 #define glPopMatrix            MANGLE(PopMatrix)
 #define glPopName              MANGLE(PopName)
+#define glPrimitiveRestartIndexNV              MANGLE(PrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV           MANGLE(PrimitiveRestartNV)
 #define glPrioritizeTexturesEXT                MANGLE(PrioritizeTexturesEXT)
 #define glPrioritizeTextures           MANGLE(PrioritizeTextures)
 #define glProgramEnvParameter4dARB             MANGLE(ProgramEnvParameter4dARB)
 #define glSecondaryColor3f             MANGLE(SecondaryColor3f)
 #define glSecondaryColor3fvEXT         MANGLE(SecondaryColor3fvEXT)
 #define glSecondaryColor3fv            MANGLE(SecondaryColor3fv)
+#define glSecondaryColor3hNV           MANGLE(SecondaryColor3hNV)
+#define glSecondaryColor3hvNV          MANGLE(SecondaryColor3hvNV)
 #define glSecondaryColor3iEXT          MANGLE(SecondaryColor3iEXT)
 #define glSecondaryColor3i             MANGLE(SecondaryColor3i)
 #define glSecondaryColor3ivEXT         MANGLE(SecondaryColor3ivEXT)
 #define glSelectBuffer         MANGLE(SelectBuffer)
 #define glSeparableFilter2DEXT         MANGLE(SeparableFilter2DEXT)
 #define glSeparableFilter2D            MANGLE(SeparableFilter2D)
+#define glSetFenceAPPLE                MANGLE(SetFenceAPPLE)
 #define glSetFenceNV           MANGLE(SetFenceNV)
 #define glSetFragmentShaderConstantATI         MANGLE(SetFragmentShaderConstantATI)
 #define glSetInvariantEXT              MANGLE(SetInvariantEXT)
 #define glSpriteParameterivSGIX                MANGLE(SpriteParameterivSGIX)
 #define glStartInstrumentsSGIX         MANGLE(StartInstrumentsSGIX)
 #define glStencilFunc          MANGLE(StencilFunc)
+#define glStencilFuncSeparateATI               MANGLE(StencilFuncSeparateATI)
 #define glStencilMask          MANGLE(StencilMask)
 #define glStencilOp            MANGLE(StencilOp)
+#define glStencilOpSeparateATI         MANGLE(StencilOpSeparateATI)
 #define glStopInstrumentsSGIX          MANGLE(StopInstrumentsSGIX)
 #define glSwizzleEXT           MANGLE(SwizzleEXT)
 #define glTagSampleBufferSGIX          MANGLE(TagSampleBufferSGIX)
 #define glTangent3svEXT                MANGLE(Tangent3svEXT)
 #define glTangentPointerEXT            MANGLE(TangentPointerEXT)
 #define glTbufferMask3DFX              MANGLE(TbufferMask3DFX)
+#define glTestFenceAPPLE               MANGLE(TestFenceAPPLE)
 #define glTestFenceNV          MANGLE(TestFenceNV)
+#define glTestObjectAPPLE              MANGLE(TestObjectAPPLE)
 #define glTexBumpParameterfvATI                MANGLE(TexBumpParameterfvATI)
 #define glTexBumpParameterivATI                MANGLE(TexBumpParameterivATI)
 #define glTexCoord1d           MANGLE(TexCoord1d)
 #define glTexCoord1dv          MANGLE(TexCoord1dv)
 #define glTexCoord1f           MANGLE(TexCoord1f)
 #define glTexCoord1fv          MANGLE(TexCoord1fv)
+#define glTexCoord1hNV         MANGLE(TexCoord1hNV)
+#define glTexCoord1hvNV                MANGLE(TexCoord1hvNV)
 #define glTexCoord1i           MANGLE(TexCoord1i)
 #define glTexCoord1iv          MANGLE(TexCoord1iv)
 #define glTexCoord1s           MANGLE(TexCoord1s)
 #define glTexCoord2fVertex3fSUN                MANGLE(TexCoord2fVertex3fSUN)
 #define glTexCoord2fVertex3fvSUN               MANGLE(TexCoord2fVertex3fvSUN)
 #define glTexCoord2fv          MANGLE(TexCoord2fv)
+#define glTexCoord2hNV         MANGLE(TexCoord2hNV)
+#define glTexCoord2hvNV                MANGLE(TexCoord2hvNV)
 #define glTexCoord2i           MANGLE(TexCoord2i)
 #define glTexCoord2iv          MANGLE(TexCoord2iv)
 #define glTexCoord2s           MANGLE(TexCoord2s)
 #define glTexCoord3dv          MANGLE(TexCoord3dv)
 #define glTexCoord3f           MANGLE(TexCoord3f)
 #define glTexCoord3fv          MANGLE(TexCoord3fv)
+#define glTexCoord3hNV         MANGLE(TexCoord3hNV)
+#define glTexCoord3hvNV                MANGLE(TexCoord3hvNV)
 #define glTexCoord3i           MANGLE(TexCoord3i)
 #define glTexCoord3iv          MANGLE(TexCoord3iv)
 #define glTexCoord3s           MANGLE(TexCoord3s)
 #define glTexCoord4fVertex4fSUN                MANGLE(TexCoord4fVertex4fSUN)
 #define glTexCoord4fVertex4fvSUN               MANGLE(TexCoord4fVertex4fvSUN)
 #define glTexCoord4fv          MANGLE(TexCoord4fv)
+#define glTexCoord4hNV         MANGLE(TexCoord4hNV)
+#define glTexCoord4hvNV                MANGLE(TexCoord4hvNV)
 #define glTexCoord4i           MANGLE(TexCoord4i)
 #define glTexCoord4iv          MANGLE(TexCoord4iv)
 #define glTexCoord4s           MANGLE(TexCoord4s)
 #define glTranslatef           MANGLE(Translatef)
 #define glUnlockArraysEXT              MANGLE(UnlockArraysEXT)
 #define glUnmapBufferARB               MANGLE(UnmapBufferARB)
+#define glUnmapObjectBufferATI         MANGLE(UnmapObjectBufferATI)
 #define glUpdateObjectBufferATI                MANGLE(UpdateObjectBufferATI)
 #define glVariantArrayObjectATI                MANGLE(VariantArrayObjectATI)
 #define glVariantbvEXT         MANGLE(VariantbvEXT)
 #define glVertex2dv            MANGLE(Vertex2dv)
 #define glVertex2f             MANGLE(Vertex2f)
 #define glVertex2fv            MANGLE(Vertex2fv)
+#define glVertex2hNV           MANGLE(Vertex2hNV)
+#define glVertex2hvNV          MANGLE(Vertex2hvNV)
 #define glVertex2i             MANGLE(Vertex2i)
 #define glVertex2iv            MANGLE(Vertex2iv)
 #define glVertex2s             MANGLE(Vertex2s)
 #define glVertex3dv            MANGLE(Vertex3dv)
 #define glVertex3f             MANGLE(Vertex3f)
 #define glVertex3fv            MANGLE(Vertex3fv)
+#define glVertex3hNV           MANGLE(Vertex3hNV)
+#define glVertex3hvNV          MANGLE(Vertex3hvNV)
 #define glVertex3i             MANGLE(Vertex3i)
 #define glVertex3iv            MANGLE(Vertex3iv)
 #define glVertex3s             MANGLE(Vertex3s)
 #define glVertex4dv            MANGLE(Vertex4dv)
 #define glVertex4f             MANGLE(Vertex4f)
 #define glVertex4fv            MANGLE(Vertex4fv)
+#define glVertex4hNV           MANGLE(Vertex4hNV)
+#define glVertex4hvNV          MANGLE(Vertex4hvNV)
 #define glVertex4i             MANGLE(Vertex4i)
 #define glVertex4iv            MANGLE(Vertex4iv)
 #define glVertex4s             MANGLE(Vertex4s)
 #define glVertex4sv            MANGLE(Vertex4sv)
+#define glVertexArrayParameteriAPPLE           MANGLE(VertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE                MANGLE(VertexArrayRangeAPPLE)
 #define glVertexArrayRangeNV           MANGLE(VertexArrayRangeNV)
 #define glVertexAttrib1dARB            MANGLE(VertexAttrib1dARB)
 #define glVertexAttrib1dNV             MANGLE(VertexAttrib1dNV)
 #define glVertexAttrib1fNV             MANGLE(VertexAttrib1fNV)
 #define glVertexAttrib1fvARB           MANGLE(VertexAttrib1fvARB)
 #define glVertexAttrib1fvNV            MANGLE(VertexAttrib1fvNV)
+#define glVertexAttrib1hNV             MANGLE(VertexAttrib1hNV)
+#define glVertexAttrib1hvNV            MANGLE(VertexAttrib1hvNV)
 #define glVertexAttrib1sARB            MANGLE(VertexAttrib1sARB)
 #define glVertexAttrib1sNV             MANGLE(VertexAttrib1sNV)
 #define glVertexAttrib1svARB           MANGLE(VertexAttrib1svARB)
 #define glVertexAttrib2fNV             MANGLE(VertexAttrib2fNV)
 #define glVertexAttrib2fvARB           MANGLE(VertexAttrib2fvARB)
 #define glVertexAttrib2fvNV            MANGLE(VertexAttrib2fvNV)
+#define glVertexAttrib2hNV             MANGLE(VertexAttrib2hNV)
+#define glVertexAttrib2hvNV            MANGLE(VertexAttrib2hvNV)
 #define glVertexAttrib2sARB            MANGLE(VertexAttrib2sARB)
 #define glVertexAttrib2sNV             MANGLE(VertexAttrib2sNV)
 #define glVertexAttrib2svARB           MANGLE(VertexAttrib2svARB)
 #define glVertexAttrib3fNV             MANGLE(VertexAttrib3fNV)
 #define glVertexAttrib3fvARB           MANGLE(VertexAttrib3fvARB)
 #define glVertexAttrib3fvNV            MANGLE(VertexAttrib3fvNV)
+#define glVertexAttrib3hNV             MANGLE(VertexAttrib3hNV)
+#define glVertexAttrib3hvNV            MANGLE(VertexAttrib3hvNV)
 #define glVertexAttrib3sARB            MANGLE(VertexAttrib3sARB)
 #define glVertexAttrib3sNV             MANGLE(VertexAttrib3sNV)
 #define glVertexAttrib3svARB           MANGLE(VertexAttrib3svARB)
 #define glVertexAttrib4fNV             MANGLE(VertexAttrib4fNV)
 #define glVertexAttrib4fvARB           MANGLE(VertexAttrib4fvARB)
 #define glVertexAttrib4fvNV            MANGLE(VertexAttrib4fvNV)
+#define glVertexAttrib4hNV             MANGLE(VertexAttrib4hNV)
+#define glVertexAttrib4hvNV            MANGLE(VertexAttrib4hvNV)
 #define glVertexAttrib4ivARB           MANGLE(VertexAttrib4ivARB)
 #define glVertexAttrib4NbvARB          MANGLE(VertexAttrib4NbvARB)
 #define glVertexAttrib4NivARB          MANGLE(VertexAttrib4NivARB)
 #define glVertexAttrib4ubvNV           MANGLE(VertexAttrib4ubvNV)
 #define glVertexAttrib4uivARB          MANGLE(VertexAttrib4uivARB)
 #define glVertexAttrib4usvARB          MANGLE(VertexAttrib4usvARB)
+#define glVertexAttribArrayObjectATI           MANGLE(VertexAttribArrayObjectATI)
 #define glVertexAttribPointerARB               MANGLE(VertexAttribPointerARB)
 #define glVertexAttribPointerNV                MANGLE(VertexAttribPointerNV)
 #define glVertexAttribs1dvNV           MANGLE(VertexAttribs1dvNV)
 #define glVertexAttribs1fvNV           MANGLE(VertexAttribs1fvNV)
+#define glVertexAttribs1hvNV           MANGLE(VertexAttribs1hvNV)
 #define glVertexAttribs1svNV           MANGLE(VertexAttribs1svNV)
 #define glVertexAttribs2dvNV           MANGLE(VertexAttribs2dvNV)
 #define glVertexAttribs2fvNV           MANGLE(VertexAttribs2fvNV)
+#define glVertexAttribs2hvNV           MANGLE(VertexAttribs2hvNV)
 #define glVertexAttribs2svNV           MANGLE(VertexAttribs2svNV)
 #define glVertexAttribs3dvNV           MANGLE(VertexAttribs3dvNV)
 #define glVertexAttribs3fvNV           MANGLE(VertexAttribs3fvNV)
+#define glVertexAttribs3hvNV           MANGLE(VertexAttribs3hvNV)
 #define glVertexAttribs3svNV           MANGLE(VertexAttribs3svNV)
 #define glVertexAttribs4dvNV           MANGLE(VertexAttribs4dvNV)
 #define glVertexAttribs4fvNV           MANGLE(VertexAttribs4fvNV)
+#define glVertexAttribs4hvNV           MANGLE(VertexAttribs4hvNV)
 #define glVertexAttribs4svNV           MANGLE(VertexAttribs4svNV)
 #define glVertexAttribs4ubvNV          MANGLE(VertexAttribs4ubvNV)
 #define glVertexBlendARB               MANGLE(VertexBlendARB)
 #define glVertexStream4svATI           MANGLE(VertexStream4svATI)
 #define glVertexWeightfEXT             MANGLE(VertexWeightfEXT)
 #define glVertexWeightfvEXT            MANGLE(VertexWeightfvEXT)
+#define glVertexWeighthNV              MANGLE(VertexWeighthNV)
+#define glVertexWeighthvNV             MANGLE(VertexWeighthvNV)
 #define glVertexWeightPointerEXT               MANGLE(VertexWeightPointerEXT)
 #define glViewport             MANGLE(Viewport)
 #define glWeightbvARB          MANGLE(WeightbvARB)