#define glBindTextureEXT MANGLE(BindTextureEXT)
#define glBindTexture MANGLE(BindTexture)
#define glBindTextureUnitParameterEXT MANGLE(BindTextureUnitParameterEXT)
+#define glBindVertexArrayAPPLE MANGLE(BindVertexArrayAPPLE)
#define glBindVertexShaderEXT MANGLE(BindVertexShaderEXT)
#define glBinormal3bEXT MANGLE(Binormal3bEXT)
#define glBinormal3bvEXT MANGLE(Binormal3bvEXT)
#define glColor3fVertex3fSUN MANGLE(Color3fVertex3fSUN)
#define glColor3fVertex3fvSUN MANGLE(Color3fVertex3fvSUN)
#define glColor3fv MANGLE(Color3fv)
+#define glColor3hNV MANGLE(Color3hNV)
+#define glColor3hvNV MANGLE(Color3hvNV)
#define glColor3i MANGLE(Color3i)
#define glColor3iv MANGLE(Color3iv)
#define glColor3s MANGLE(Color3s)
#define glColor4fNormal3fVertex3fSUN MANGLE(Color4fNormal3fVertex3fSUN)
#define glColor4fNormal3fVertex3fvSUN MANGLE(Color4fNormal3fVertex3fvSUN)
#define glColor4fv MANGLE(Color4fv)
+#define glColor4hNV MANGLE(Color4hNV)
+#define glColor4hvNV MANGLE(Color4hvNV)
#define glColor4i MANGLE(Color4i)
#define glColor4iv MANGLE(Color4iv)
#define glColor4s MANGLE(Color4s)
#define glDeformSGIX MANGLE(DeformSGIX)
#define glDeleteAsyncMarkersSGIX MANGLE(DeleteAsyncMarkersSGIX)
#define glDeleteBuffersARB MANGLE(DeleteBuffersARB)
+#define glDeleteFencesAPPLE MANGLE(DeleteFencesAPPLE)
#define glDeleteFencesNV MANGLE(DeleteFencesNV)
#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
#define glDeleteLists MANGLE(DeleteLists)
-#define glDeleteObjectBufferATI MANGLE(DeleteObjectBufferATI)
#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
#define glDeleteTextures MANGLE(DeleteTextures)
+#define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE)
#define glDeleteVertexShaderEXT MANGLE(DeleteVertexShaderEXT)
#define glDepthBoundsEXT MANGLE(DepthBoundsEXT)
#define glDepthFunc MANGLE(DepthFunc)
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
#define glDrawArrays MANGLE(DrawArrays)
#define glDrawBuffer MANGLE(DrawBuffer)
+#define glDrawBuffersATI MANGLE(DrawBuffersATI)
+#define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE)
#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
#define glDrawElements MANGLE(DrawElements)
#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
#define glDrawPixels MANGLE(DrawPixels)
+#define glDrawRangeElementArrayAPPLE MANGLE(DrawRangeElementArrayAPPLE)
#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
#define glDrawRangeElements MANGLE(DrawRangeElements)
#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
#define glEdgeFlagPointer MANGLE(EdgeFlagPointer)
#define glEdgeFlagv MANGLE(EdgeFlagv)
+#define glElementPointerAPPLE MANGLE(ElementPointerAPPLE)
#define glElementPointerATI MANGLE(ElementPointerATI)
#define glEnableClientState MANGLE(EnableClientState)
#define glEnable MANGLE(Enable)
#define glFeedbackBuffer MANGLE(FeedbackBuffer)
#define glFinalCombinerInputNV MANGLE(FinalCombinerInputNV)
#define glFinishAsyncSGIX MANGLE(FinishAsyncSGIX)
+#define glFinishFenceAPPLE MANGLE(FinishFenceAPPLE)
#define glFinishFenceNV MANGLE(FinishFenceNV)
#define glFinish MANGLE(Finish)
+#define glFinishObjectAPPLE MANGLE(FinishObjectAPPLE)
#define glFinishTextureSUNX MANGLE(FinishTextureSUNX)
#define glFlush MANGLE(Flush)
+#define glFlushPixelDataRangeNV MANGLE(FlushPixelDataRangeNV)
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
+#define glFlushVertexArrayRangeAPPLE MANGLE(FlushVertexArrayRangeAPPLE)
#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
#define glFogCoorddEXT MANGLE(FogCoorddEXT)
#define glFogCoordd MANGLE(FogCoordd)
#define glFogCoordf MANGLE(FogCoordf)
#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
#define glFogCoordfv MANGLE(FogCoordfv)
+#define glFogCoordhNV MANGLE(FogCoordhNV)
+#define glFogCoordhvNV MANGLE(FogCoordhvNV)
#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
#define glFogCoordPointer MANGLE(FogCoordPointer)
#define glFragmentMaterialiSGIX MANGLE(FragmentMaterialiSGIX)
#define glFragmentMaterialivSGIX MANGLE(FragmentMaterialivSGIX)
#define glFrameZoomSGIX MANGLE(FrameZoomSGIX)
+#define glFreeObjectBufferATI MANGLE(FreeObjectBufferATI)
#define glFrontFace MANGLE(FrontFace)
#define glFrustum MANGLE(Frustum)
#define glGenAsyncMarkersSGIX MANGLE(GenAsyncMarkersSGIX)
#define glGenBuffersARB MANGLE(GenBuffersARB)
+#define glGenFencesAPPLE MANGLE(GenFencesAPPLE)
#define glGenFencesNV MANGLE(GenFencesNV)
#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
#define glGenLists MANGLE(GenLists)
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
#define glGenTexturesEXT MANGLE(GenTexturesEXT)
#define glGenTextures MANGLE(GenTextures)
+#define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE)
#define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT)
#define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI)
#define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI)
#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
+#define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI)
#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
#define glIsAsyncMarkerSGIX MANGLE(IsAsyncMarkerSGIX)
#define glIsBufferARB MANGLE(IsBufferARB)
#define glIsEnabled MANGLE(IsEnabled)
+#define glIsFenceAPPLE MANGLE(IsFenceAPPLE)
#define glIsFenceNV MANGLE(IsFenceNV)
#define glIsList MANGLE(IsList)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
#define glIsTextureEXT MANGLE(IsTextureEXT)
#define glIsTexture MANGLE(IsTexture)
#define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT)
+#define glIsVertexArrayAPPLE MANGLE(IsVertexArrayAPPLE)
#define glLightEnviSGIX MANGLE(LightEnviSGIX)
#define glLightf MANGLE(Lightf)
#define glLightfv MANGLE(Lightfv)
#define glMapGrid1f MANGLE(MapGrid1f)
#define glMapGrid2d MANGLE(MapGrid2d)
#define glMapGrid2f MANGLE(MapGrid2f)
+#define glMapObjectBufferATI MANGLE(MapObjectBufferATI)
#define glMapParameterfvNV MANGLE(MapParameterfvNV)
#define glMapParameterivNV MANGLE(MapParameterivNV)
#define glMaterialf MANGLE(Materialf)
#define glMinmax MANGLE(Minmax)
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
#define glMultiDrawArrays MANGLE(MultiDrawArrays)
+#define glMultiDrawElementArrayAPPLE MANGLE(MultiDrawElementArrayAPPLE)
#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
#define glMultiDrawElements MANGLE(MultiDrawElements)
+#define glMultiDrawRangeElementArrayAPPLE MANGLE(MultiDrawRangeElementArrayAPPLE)
#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
#define glMultiTexCoord1dARB MANGLE(MultiTexCoord1dARB)
#define glMultiTexCoord1f MANGLE(MultiTexCoord1f)
#define glMultiTexCoord1fvARB MANGLE(MultiTexCoord1fvARB)
#define glMultiTexCoord1fv MANGLE(MultiTexCoord1fv)
+#define glMultiTexCoord1hNV MANGLE(MultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV MANGLE(MultiTexCoord1hvNV)
#define glMultiTexCoord1iARB MANGLE(MultiTexCoord1iARB)
#define glMultiTexCoord1i MANGLE(MultiTexCoord1i)
#define glMultiTexCoord1ivARB MANGLE(MultiTexCoord1ivARB)
#define glMultiTexCoord2f MANGLE(MultiTexCoord2f)
#define glMultiTexCoord2fvARB MANGLE(MultiTexCoord2fvARB)
#define glMultiTexCoord2fv MANGLE(MultiTexCoord2fv)
+#define glMultiTexCoord2hNV MANGLE(MultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV MANGLE(MultiTexCoord2hvNV)
#define glMultiTexCoord2iARB MANGLE(MultiTexCoord2iARB)
#define glMultiTexCoord2i MANGLE(MultiTexCoord2i)
#define glMultiTexCoord2ivARB MANGLE(MultiTexCoord2ivARB)
#define glMultiTexCoord3f MANGLE(MultiTexCoord3f)
#define glMultiTexCoord3fvARB MANGLE(MultiTexCoord3fvARB)
#define glMultiTexCoord3fv MANGLE(MultiTexCoord3fv)
+#define glMultiTexCoord3hNV MANGLE(MultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV MANGLE(MultiTexCoord3hvNV)
#define glMultiTexCoord3iARB MANGLE(MultiTexCoord3iARB)
#define glMultiTexCoord3i MANGLE(MultiTexCoord3i)
#define glMultiTexCoord3ivARB MANGLE(MultiTexCoord3ivARB)
#define glMultiTexCoord4f MANGLE(MultiTexCoord4f)
#define glMultiTexCoord4fvARB MANGLE(MultiTexCoord4fvARB)
#define glMultiTexCoord4fv MANGLE(MultiTexCoord4fv)
+#define glMultiTexCoord4hNV MANGLE(MultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV MANGLE(MultiTexCoord4hvNV)
#define glMultiTexCoord4iARB MANGLE(MultiTexCoord4iARB)
#define glMultiTexCoord4i MANGLE(MultiTexCoord4i)
#define glMultiTexCoord4ivARB MANGLE(MultiTexCoord4ivARB)
#define glNormal3fVertex3fSUN MANGLE(Normal3fVertex3fSUN)
#define glNormal3fVertex3fvSUN MANGLE(Normal3fVertex3fvSUN)
#define glNormal3fv MANGLE(Normal3fv)
+#define glNormal3hNV MANGLE(Normal3hNV)
+#define glNormal3hvNV MANGLE(Normal3hvNV)
#define glNormal3i MANGLE(Normal3i)
#define glNormal3iv MANGLE(Normal3iv)
#define glNormal3s MANGLE(Normal3s)
#define glOrtho MANGLE(Ortho)
#define glPassTexCoordATI MANGLE(PassTexCoordATI)
#define glPassThrough MANGLE(PassThrough)
+#define glPixelDataRangeNV MANGLE(PixelDataRangeNV)
#define glPixelMapfv MANGLE(PixelMapfv)
#define glPixelMapuiv MANGLE(PixelMapuiv)
#define glPixelMapusv MANGLE(PixelMapusv)
#define glPopClientAttrib MANGLE(PopClientAttrib)
#define glPopMatrix MANGLE(PopMatrix)
#define glPopName MANGLE(PopName)
+#define glPrimitiveRestartIndexNV MANGLE(PrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV MANGLE(PrimitiveRestartNV)
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
#define glSecondaryColor3f MANGLE(SecondaryColor3f)
#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
#define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
+#define glSecondaryColor3hNV MANGLE(SecondaryColor3hNV)
+#define glSecondaryColor3hvNV MANGLE(SecondaryColor3hvNV)
#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
#define glSecondaryColor3i MANGLE(SecondaryColor3i)
#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
#define glSelectBuffer MANGLE(SelectBuffer)
#define glSeparableFilter2DEXT MANGLE(SeparableFilter2DEXT)
#define glSeparableFilter2D MANGLE(SeparableFilter2D)
+#define glSetFenceAPPLE MANGLE(SetFenceAPPLE)
#define glSetFenceNV MANGLE(SetFenceNV)
#define glSetFragmentShaderConstantATI MANGLE(SetFragmentShaderConstantATI)
#define glSetInvariantEXT MANGLE(SetInvariantEXT)
#define glSpriteParameterivSGIX MANGLE(SpriteParameterivSGIX)
#define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX)
#define glStencilFunc MANGLE(StencilFunc)
+#define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI)
#define glStencilMask MANGLE(StencilMask)
#define glStencilOp MANGLE(StencilOp)
+#define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI)
#define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX)
#define glSwizzleEXT MANGLE(SwizzleEXT)
#define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX)
#define glTangent3svEXT MANGLE(Tangent3svEXT)
#define glTangentPointerEXT MANGLE(TangentPointerEXT)
#define glTbufferMask3DFX MANGLE(TbufferMask3DFX)
+#define glTestFenceAPPLE MANGLE(TestFenceAPPLE)
#define glTestFenceNV MANGLE(TestFenceNV)
+#define glTestObjectAPPLE MANGLE(TestObjectAPPLE)
#define glTexBumpParameterfvATI MANGLE(TexBumpParameterfvATI)
#define glTexBumpParameterivATI MANGLE(TexBumpParameterivATI)
#define glTexCoord1d MANGLE(TexCoord1d)
#define glTexCoord1dv MANGLE(TexCoord1dv)
#define glTexCoord1f MANGLE(TexCoord1f)
#define glTexCoord1fv MANGLE(TexCoord1fv)
+#define glTexCoord1hNV MANGLE(TexCoord1hNV)
+#define glTexCoord1hvNV MANGLE(TexCoord1hvNV)
#define glTexCoord1i MANGLE(TexCoord1i)
#define glTexCoord1iv MANGLE(TexCoord1iv)
#define glTexCoord1s MANGLE(TexCoord1s)
#define glTexCoord2fVertex3fSUN MANGLE(TexCoord2fVertex3fSUN)
#define glTexCoord2fVertex3fvSUN MANGLE(TexCoord2fVertex3fvSUN)
#define glTexCoord2fv MANGLE(TexCoord2fv)
+#define glTexCoord2hNV MANGLE(TexCoord2hNV)
+#define glTexCoord2hvNV MANGLE(TexCoord2hvNV)
#define glTexCoord2i MANGLE(TexCoord2i)
#define glTexCoord2iv MANGLE(TexCoord2iv)
#define glTexCoord2s MANGLE(TexCoord2s)
#define glTexCoord3dv MANGLE(TexCoord3dv)
#define glTexCoord3f MANGLE(TexCoord3f)
#define glTexCoord3fv MANGLE(TexCoord3fv)
+#define glTexCoord3hNV MANGLE(TexCoord3hNV)
+#define glTexCoord3hvNV MANGLE(TexCoord3hvNV)
#define glTexCoord3i MANGLE(TexCoord3i)
#define glTexCoord3iv MANGLE(TexCoord3iv)
#define glTexCoord3s MANGLE(TexCoord3s)
#define glTexCoord4fVertex4fSUN MANGLE(TexCoord4fVertex4fSUN)
#define glTexCoord4fVertex4fvSUN MANGLE(TexCoord4fVertex4fvSUN)
#define glTexCoord4fv MANGLE(TexCoord4fv)
+#define glTexCoord4hNV MANGLE(TexCoord4hNV)
+#define glTexCoord4hvNV MANGLE(TexCoord4hvNV)
#define glTexCoord4i MANGLE(TexCoord4i)
#define glTexCoord4iv MANGLE(TexCoord4iv)
#define glTexCoord4s MANGLE(TexCoord4s)
#define glTranslatef MANGLE(Translatef)
#define glUnlockArraysEXT MANGLE(UnlockArraysEXT)
#define glUnmapBufferARB MANGLE(UnmapBufferARB)
+#define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI)
#define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI)
#define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI)
#define glVariantbvEXT MANGLE(VariantbvEXT)
#define glVertex2dv MANGLE(Vertex2dv)
#define glVertex2f MANGLE(Vertex2f)
#define glVertex2fv MANGLE(Vertex2fv)
+#define glVertex2hNV MANGLE(Vertex2hNV)
+#define glVertex2hvNV MANGLE(Vertex2hvNV)
#define glVertex2i MANGLE(Vertex2i)
#define glVertex2iv MANGLE(Vertex2iv)
#define glVertex2s MANGLE(Vertex2s)
#define glVertex3dv MANGLE(Vertex3dv)
#define glVertex3f MANGLE(Vertex3f)
#define glVertex3fv MANGLE(Vertex3fv)
+#define glVertex3hNV MANGLE(Vertex3hNV)
+#define glVertex3hvNV MANGLE(Vertex3hvNV)
#define glVertex3i MANGLE(Vertex3i)
#define glVertex3iv MANGLE(Vertex3iv)
#define glVertex3s MANGLE(Vertex3s)
#define glVertex4dv MANGLE(Vertex4dv)
#define glVertex4f MANGLE(Vertex4f)
#define glVertex4fv MANGLE(Vertex4fv)
+#define glVertex4hNV MANGLE(Vertex4hNV)
+#define glVertex4hvNV MANGLE(Vertex4hvNV)
#define glVertex4i MANGLE(Vertex4i)
#define glVertex4iv MANGLE(Vertex4iv)
#define glVertex4s MANGLE(Vertex4s)
#define glVertex4sv MANGLE(Vertex4sv)
+#define glVertexArrayParameteriAPPLE MANGLE(VertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE)
#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
+#define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV)
+#define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV)
#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB)
#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
+#define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV)
+#define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV)
#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB)
#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
+#define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV)
+#define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV)
#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB)
#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
+#define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV)
+#define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV)
#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB)
#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB)
#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB)
#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
+#define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI)
#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
+#define glVertexAttribs1hvNV MANGLE(VertexAttribs1hvNV)
#define glVertexAttribs1svNV MANGLE(VertexAttribs1svNV)
#define glVertexAttribs2dvNV MANGLE(VertexAttribs2dvNV)
#define glVertexAttribs2fvNV MANGLE(VertexAttribs2fvNV)
+#define glVertexAttribs2hvNV MANGLE(VertexAttribs2hvNV)
#define glVertexAttribs2svNV MANGLE(VertexAttribs2svNV)
#define glVertexAttribs3dvNV MANGLE(VertexAttribs3dvNV)
#define glVertexAttribs3fvNV MANGLE(VertexAttribs3fvNV)
+#define glVertexAttribs3hvNV MANGLE(VertexAttribs3hvNV)
#define glVertexAttribs3svNV MANGLE(VertexAttribs3svNV)
#define glVertexAttribs4dvNV MANGLE(VertexAttribs4dvNV)
#define glVertexAttribs4fvNV MANGLE(VertexAttribs4fvNV)
+#define glVertexAttribs4hvNV MANGLE(VertexAttribs4hvNV)
#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
#define glVertexBlendARB MANGLE(VertexBlendARB)
#define glVertexStream4svATI MANGLE(VertexStream4svATI)
#define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
+#define glVertexWeighthNV MANGLE(VertexWeighthNV)
+#define glVertexWeighthvNV MANGLE(VertexWeighthvNV)
#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
#define glViewport MANGLE(Viewport)
#define glWeightbvARB MANGLE(WeightbvARB)