This is faster than using the clip_coefficients() function. Also,
clipping the coordinates before determining reuse is better since it
will compare coordinates that are closer to their final encoded values.
float coord = 0.125;
if (energy_cpl > 0)
coord *= sqrtf(energy_ch / energy_cpl);
- return coord;
+ return FFMIN(coord, COEF_MAX);
}
if (!block->cpl_in_use)
continue;
- clip_coefficients(&s->dsp, cpl_coords[blk][1], s->fbw_channels * 16);
s->ac3dsp.float_to_fixed24(fixed_cpl_coords[blk][1],
cpl_coords[blk][1],
s->fbw_channels * 16);