}
// Verify that create state for a pipeline is valid
-static bool verifyPipelineCreateState(layer_data *my_data, const VkDevice device, std::vector<PIPELINE_STATE *> pPipelines,
- int pipelineIndex) {
+static bool verifyPipelineCreateState(layer_data *my_data, std::vector<PIPELINE_STATE *> pPipelines, int pipelineIndex) {
bool skip_call = false;
PIPELINE_STATE *pPipeline = pPipelines[pipelineIndex];
pPipeState[i]->render_pass_ci.initialize(getRenderPassState(dev_data, pCreateInfos[i].renderPass)->createInfo.ptr());
pPipeState[i]->pipeline_layout = *getPipelineLayout(dev_data, pCreateInfos[i].layout);
- skip_call |= verifyPipelineCreateState(dev_data, device, pPipeState, i);
+ skip_call |= verifyPipelineCreateState(dev_data, pPipeState, i);
}
if (!skip_call) {
// TODO: Add Compute Pipeline Verification
skip_call |= !validate_compute_pipeline(dev_data->report_data, pPipeState[i], &dev_data->enabled_features,
dev_data->shaderModuleMap);
- // skip_call |= verifyPipelineCreateState(dev_data, device, pPipeState[i]);
+ // skip_call |= verifyPipelineCreateState(dev_data, pPipeState[i]);
}
if (!skip_call) {