g_return_if_fail (klass != NULL);
LOCK_CLASS (NULL, klass);
- hr = IDirect3DDevice9_Reset (klass->d3d.device.d3d_device,
+ CHECK_REF_COUNT (klass, NULL, end);
+ CHECK_D3D_DEVICE (klass, NULL, end)
+ hr = IDirect3DDevice9_Reset (klass->d3d.device.d3d_device,
&klass->d3d.device.present_params);
ERROR_CHECK_HR (hr) {
CASE_HR_ERR (D3DERR_DEVICELOST);
KillTimer (klass->d3d.hidden_window, IDT_DEVICE_RESET_TIMER);
g_list_foreach (klass->d3d.sink_list, (GFunc) d3d_notify_device_reset, NULL);
-end:;
+end:
UNLOCK_CLASS (NULL, klass);
}