#endif
}
-#if defined(MAS_BUILD)
- // For Mac App Store build, the tmp dir could be too long to fit
- // addr->sun_path, so we need to make it as short as possible.
- base::FilePath tmp_dir;
- if (!base::GetTempDir(&tmp_dir)) {
- LOG(ERROR) << "Failed to get temporary directory.";
- return false;
- }
- if (!socket_dir_.Set(tmp_dir.Append("S"))) {
- LOG(ERROR) << "Failed to set socket directory.";
- return false;
- }
-#else
- // Create the socket file somewhere in /tmp which is usually mounted as a
- // normal filesystem. Some network filesystems (notably AFS) are screwy and
- // do not support Unix domain sockets.
- if (!socket_dir_.CreateUniqueTempDir()) {
- LOG(ERROR) << "Failed to create socket directory.";
- return false;
+ if (IsAppSandboxed()) {
+ // For sandboxed applications, the tmp dir could be too long to fit
+ // addr->sun_path, so we need to make it as short as possible.
+ base::FilePath tmp_dir;
+ if (!base::GetTempDir(&tmp_dir)) {
+ LOG(ERROR) << "Failed to get temporary directory.";
+ return false;
+ }
+ if (!socket_dir_.Set(tmp_dir.Append("S"))) {
+ LOG(ERROR) << "Failed to set socket directory.";
+ return false;
+ }
+ } else {
+ // Create the socket file somewhere in /tmp which is usually mounted as a
+ // normal filesystem. Some network filesystems (notably AFS) are screwy and
+ // do not support Unix domain sockets.
+ if (!socket_dir_.CreateUniqueTempDir()) {
+ LOG(ERROR) << "Failed to create socket directory.";
+ return false;
+ }
}
-#endif
// Check that the directory was created with the correct permissions.
int dir_mode = 0;