Change-Id: If8edc4000213bf940832738498b3758b910f328c
Property::Map quadVertexFormat;
quadVertexFormat["aPosition"] = Property::VECTOR2;
- PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+ VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat );
quadVertices.SetData( quadVertexData, 4 );
// Create the geometry object
Property::Map quadVertexFormat;
quadVertexFormat["aPosition"] = Property::VECTOR2;
- PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+ VertexBuffer quadVertices = VertexBuffer::New( quadVertexFormat );
quadVertices.SetData( quadVertexData, 4 );
// Create the geometry object