};
}
+static void
+get_features(const struct anv_physical_device *pdevice,
+ struct vk_features *features)
+{
+ /* Just pick one; they're all the same */
+ const bool has_astc_ldr =
+ isl_format_supports_sampling(&pdevice->info,
+ ISL_FORMAT_ASTC_LDR_2D_4X4_FLT16);
+
+ *features = (struct vk_features) {
+ /* Vulkan 1.0 */
+ .robustBufferAccess = true,
+ .fullDrawIndexUint32 = true,
+ .imageCubeArray = true,
+ .independentBlend = true,
+ .geometryShader = true,
+ .tessellationShader = true,
+ .sampleRateShading = true,
+ .dualSrcBlend = true,
+ .logicOp = true,
+ .multiDrawIndirect = true,
+ .drawIndirectFirstInstance = true,
+ .depthClamp = true,
+ .depthBiasClamp = true,
+ .fillModeNonSolid = true,
+ .depthBounds = pdevice->info.ver >= 12,
+ .wideLines = true,
+ .largePoints = true,
+ .alphaToOne = true,
+ .multiViewport = true,
+ .samplerAnisotropy = true,
+ .textureCompressionETC2 = pdevice->info.ver >= 8 ||
+ pdevice->info.platform == INTEL_PLATFORM_BYT,
+ .textureCompressionASTC_LDR = has_astc_ldr,
+ .textureCompressionBC = true,
+ .occlusionQueryPrecise = true,
+ .pipelineStatisticsQuery = true,
+ .fragmentStoresAndAtomics = true,
+ .shaderTessellationAndGeometryPointSize = true,
+ .shaderImageGatherExtended = true,
+ .shaderStorageImageExtendedFormats = true,
+ .shaderStorageImageMultisample = false,
+ .shaderStorageImageReadWithoutFormat = false,
+ .shaderStorageImageWriteWithoutFormat = true,
+ .shaderUniformBufferArrayDynamicIndexing = true,
+ .shaderSampledImageArrayDynamicIndexing = true,
+ .shaderStorageBufferArrayDynamicIndexing = true,
+ .shaderStorageImageArrayDynamicIndexing = true,
+ .shaderClipDistance = true,
+ .shaderCullDistance = true,
+ .shaderFloat64 = pdevice->info.ver >= 8 &&
+ pdevice->info.has_64bit_float,
+ .shaderInt64 = pdevice->info.ver >= 8,
+ .shaderInt16 = pdevice->info.ver >= 8,
+ .shaderResourceMinLod = false,
+ .variableMultisampleRate = true,
+ .inheritedQueries = true,
+
+ /* Vulkan 1.1 */
+ .storageBuffer16BitAccess = pdevice->info.ver >= 8 && !pdevice->instance->no_16bit,
+ .uniformAndStorageBuffer16BitAccess = pdevice->info.ver >= 8 && !pdevice->instance->no_16bit,
+ .storagePushConstant16 = pdevice->info.ver >= 8,
+ .storageInputOutput16 = false,
+ .multiview = true,
+ .multiviewGeometryShader = true,
+ .multiviewTessellationShader = true,
+ .variablePointersStorageBuffer = true,
+ .variablePointers = true,
+ .protectedMemory = false,
+ .samplerYcbcrConversion = true,
+ .shaderDrawParameters = true,
+
+ /* Vulkan 1.2 */
+ .samplerMirrorClampToEdge = true,
+ .drawIndirectCount = true,
+ .storageBuffer8BitAccess = pdevice->info.ver >= 8,
+ .uniformAndStorageBuffer8BitAccess = pdevice->info.ver >= 8,
+ .storagePushConstant8 = pdevice->info.ver >= 8,
+ .shaderBufferInt64Atomics = false,
+ .shaderSharedInt64Atomics = false,
+ .shaderFloat16 = pdevice->info.ver >= 8 && !pdevice->instance->no_16bit,
+ .shaderInt8 = pdevice->info.ver >= 8 && !pdevice->instance->no_16bit,
+
+ .descriptorIndexing = false,
+ .shaderInputAttachmentArrayDynamicIndexing = false,
+ .shaderUniformTexelBufferArrayDynamicIndexing = false,
+ .shaderStorageTexelBufferArrayDynamicIndexing = false,
+ .shaderUniformBufferArrayNonUniformIndexing = false,
+ .shaderSampledImageArrayNonUniformIndexing = false,
+ .shaderStorageBufferArrayNonUniformIndexing = false,
+ .shaderStorageImageArrayNonUniformIndexing = false,
+ .shaderInputAttachmentArrayNonUniformIndexing = false,
+ .shaderUniformTexelBufferArrayNonUniformIndexing = false,
+ .shaderStorageTexelBufferArrayNonUniformIndexing = false,
+ .descriptorBindingUniformBufferUpdateAfterBind = false,
+ .descriptorBindingSampledImageUpdateAfterBind = false,
+ .descriptorBindingStorageImageUpdateAfterBind = false,
+ .descriptorBindingStorageBufferUpdateAfterBind = false,
+ .descriptorBindingUniformTexelBufferUpdateAfterBind = false,
+ .descriptorBindingStorageTexelBufferUpdateAfterBind = false,
+ .descriptorBindingUpdateUnusedWhilePending = false,
+ .descriptorBindingPartiallyBound = false,
+ .descriptorBindingVariableDescriptorCount = false,
+ .runtimeDescriptorArray = false,
+
+ .samplerFilterMinmax = false,
+ .scalarBlockLayout = true,
+ .imagelessFramebuffer = true,
+ .uniformBufferStandardLayout = true,
+ .shaderSubgroupExtendedTypes = true,
+ .separateDepthStencilLayouts = true,
+ .hostQueryReset = true,
+ .timelineSemaphore = true,
+ .bufferDeviceAddress = pdevice->has_a64_buffer_access,
+ .bufferDeviceAddressCaptureReplay = pdevice->has_a64_buffer_access,
+ .bufferDeviceAddressMultiDevice = false,
+ .vulkanMemoryModel = true,
+ .vulkanMemoryModelDeviceScope = true,
+ .vulkanMemoryModelAvailabilityVisibilityChains = true,
+ .shaderOutputViewportIndex = true,
+ .shaderOutputLayer = true,
+ .subgroupBroadcastDynamicId = true,
+
+ /* Vulkan 1.3 */
+ .robustImageAccess = true,
+ .inlineUniformBlock = true,
+ .descriptorBindingInlineUniformBlockUpdateAfterBind = true,
+ .pipelineCreationCacheControl = true,
+ .privateData = true,
+ .shaderDemoteToHelperInvocation = true,
+ .shaderTerminateInvocation = true,
+ .subgroupSizeControl = true,
+ .computeFullSubgroups = true,
+ .synchronization2 = true,
+ .textureCompressionASTC_HDR = false,
+ .shaderZeroInitializeWorkgroupMemory = true,
+ .dynamicRendering = true,
+ .shaderIntegerDotProduct = true,
+ .maintenance4 = true,
+
+ /* VK_EXT_4444_formats */
+ .formatA4R4G4B4 = true,
+ .formatA4B4G4R4 = false,
+
+ /* VK_EXT_border_color_swizzle */
+ .borderColorSwizzle = true,
+ .borderColorSwizzleFromImage = true,
+
+ /* VK_EXT_color_write_enable */
+ .colorWriteEnable = true,
+
+ /* VK_EXT_image_2d_view_of_3d */
+ .image2DViewOf3D = true,
+ .sampler2DViewOf3D = false,
+
+ /* VK_NV_compute_shader_derivatives */
+ .computeDerivativeGroupQuads = true,
+ .computeDerivativeGroupLinear = true,
+
+ /* VK_EXT_conditional_rendering */
+ .conditionalRendering = pdevice->info.verx10 >= 75,
+ .inheritedConditionalRendering = pdevice->info.verx10 >= 75,
+
+ /* VK_EXT_custom_border_color */
+ .customBorderColors = pdevice->info.ver >= 8,
+ .customBorderColorWithoutFormat = pdevice->info.ver >= 8,
+
+ /* VK_EXT_depth_clamp_zero_one */
+ .depthClampZeroOne = true,
+
+ /* VK_EXT_depth_clip_enable */
+ .depthClipEnable = true,
+
+ /* VK_KHR_global_priority */
+ .globalPriorityQuery = true,
+
+ /* VK_EXT_image_view_min_lod */
+ .minLod = true,
+
+ /* VK_EXT_index_type_uint8 */
+ .indexTypeUint8 = true,
+
+ /* VK_EXT_line_rasterization */
+ /* Rectangular lines must use the strict algorithm, which is not
+ * supported for wide lines prior to ICL. See rasterization_mode for
+ * details and how the HW states are programmed.
+ */
+ .rectangularLines = false,
+ .bresenhamLines = true,
+ /* Support for Smooth lines with MSAA was removed on gfx11. From the
+ * BSpec section "Multisample ModesState" table for "AA Line Support
+ * Requirements":
+ *
+ * GFX10:BUG:######## NUM_MULTISAMPLES == 1
+ *
+ * Fortunately, this isn't a case most people care about.
+ */
+ .smoothLines = pdevice->info.ver < 10,
+ .stippledRectangularLines = false,
+ .stippledBresenhamLines = true,
+ .stippledSmoothLines = false,
+
+ /* VK_EXT_mutable_descriptor_type */
+ .mutableDescriptorType = true,
+
+ /* VK_KHR_performance_query */
+ .performanceCounterQueryPools = true,
+ /* HW only supports a single configuration at a time. */
+ .performanceCounterMultipleQueryPools = false,
+
+ /* VK_KHR_pipeline_executable_properties */
+ .pipelineExecutableInfo = true,
+
+ /* VK_EXT_primitives_generated_query */
+ .primitivesGeneratedQuery = true,
+ .primitivesGeneratedQueryWithRasterizerDiscard = false,
+ .primitivesGeneratedQueryWithNonZeroStreams = false,
+
+ /* VK_EXT_provoking_vertex */
+ .provokingVertexLast = true,
+ .transformFeedbackPreservesProvokingVertex = true,
+
+ /* VK_EXT_robustness2 */
+ .robustBufferAccess2 = true,
+ .robustImageAccess2 = true,
+ .nullDescriptor = true,
+
+ /* VK_EXT_shader_atomic_float */
+ .shaderBufferFloat32Atomics = true,
+ .shaderBufferFloat32AtomicAdd = pdevice->info.has_lsc,
+ .shaderBufferFloat64Atomics =
+ pdevice->info.has_64bit_float && pdevice->info.has_lsc,
+ .shaderBufferFloat64AtomicAdd = false,
+ .shaderSharedFloat32Atomics = true,
+ .shaderSharedFloat32AtomicAdd = false,
+ .shaderSharedFloat64Atomics = false,
+ .shaderSharedFloat64AtomicAdd = false,
+ .shaderImageFloat32Atomics = true,
+ .shaderImageFloat32AtomicAdd = false,
+ .sparseImageFloat32Atomics = false,
+ .sparseImageFloat32AtomicAdd = false,
+
+ /* VK_KHR_shader_clock */
+ .shaderSubgroupClock = true,
+ .shaderDeviceClock = false,
+
+ /* VK_INTEL_shader_integer_functions2 */
+ .shaderIntegerFunctions2 = true,
+
+ /* VK_EXT_shader_module_identifier */
+ .shaderModuleIdentifier = true,
+
+ /* VK_KHR_shader_subgroup_uniform_control_flow */
+ .shaderSubgroupUniformControlFlow = true,
+
+ /* VK_EXT_texel_buffer_alignment */
+ .texelBufferAlignment = true,
+
+ /* VK_EXT_transform_feedback */
+ .transformFeedback = true,
+ .geometryStreams = true,
+
+ /* VK_EXT_vertex_attribute_divisor */
+ .vertexAttributeInstanceRateDivisor = true,
+ .vertexAttributeInstanceRateZeroDivisor = true,
+
+ /* VK_KHR_workgroup_memory_explicit_layout */
+ .workgroupMemoryExplicitLayout = true,
+ .workgroupMemoryExplicitLayoutScalarBlockLayout = true,
+ .workgroupMemoryExplicitLayout8BitAccess = true,
+ .workgroupMemoryExplicitLayout16BitAccess = true,
+
+ /* VK_EXT_ycbcr_image_arrays */
+ .ycbcrImageArrays = true,
+
+ /* VK_EXT_extended_dynamic_state */
+ .extendedDynamicState = true,
+
+ /* VK_EXT_extended_dynamic_state2 */
+ .extendedDynamicState2 = true,
+ .extendedDynamicState2LogicOp = true,
+ .extendedDynamicState2PatchControlPoints = false,
+
+ /* VK_EXT_multi_draw */
+ .multiDraw = true,
+
+ /* VK_EXT_non_seamless_cube_map */
+ .nonSeamlessCubeMap = true,
+
+ /* VK_EXT_primitive_topology_list_restart */
+ .primitiveTopologyListRestart = true,
+ .primitiveTopologyPatchListRestart = true,
+
+ /* VK_EXT_depth_clip_control */
+ .depthClipControl = true,
+ };
+
+ /* We can't do image stores in vec4 shaders */
+ features->vertexPipelineStoresAndAtomics =
+ pdevice->compiler->scalar_stage[MESA_SHADER_VERTEX] &&
+ pdevice->compiler->scalar_stage[MESA_SHADER_GEOMETRY];
+
+ struct vk_app_info *app_info = &pdevice->instance->vk.app_info;
+
+ /* The new DOOM and Wolfenstein games require depthBounds without
+ * checking for it. They seem to run fine without it so just claim it's
+ * there and accept the consequences.
+ */
+ if (app_info->engine_name && strcmp(app_info->engine_name, "idTech") == 0)
+ features->depthBounds = true;
+}
+
static uint64_t
anv_compute_sys_heap_size(struct anv_physical_device *device,
uint64_t total_ram)
anv_physical_device_init_perf(device, fd);
get_device_extensions(device, &device->vk.supported_extensions);
+ get_features(device, &device->vk.supported_features);
result = anv_init_wsi(device);
if (result != VK_SUCCESS)
vk_free(&instance->vk.alloc, instance);
}
-void anv_GetPhysicalDeviceFeatures(
- VkPhysicalDevice physicalDevice,
- VkPhysicalDeviceFeatures* pFeatures)
-{
- ANV_FROM_HANDLE(anv_physical_device, pdevice, physicalDevice);
-
- /* Just pick one; they're all the same */
- const bool has_astc_ldr =
- isl_format_supports_sampling(&pdevice->info,
- ISL_FORMAT_ASTC_LDR_2D_4X4_FLT16);
-
- *pFeatures = (VkPhysicalDeviceFeatures) {
- .robustBufferAccess = true,
- .fullDrawIndexUint32 = true,
- .imageCubeArray = true,
- .independentBlend = true,
- .geometryShader = true,
- .tessellationShader = true,
- .sampleRateShading = true,
- .dualSrcBlend = true,
- .logicOp = true,
- .multiDrawIndirect = true,
- .drawIndirectFirstInstance = true,
- .depthClamp = true,
- .depthBiasClamp = true,
- .fillModeNonSolid = true,
- .depthBounds = pdevice->info.ver >= 12,
- .wideLines = true,
- .largePoints = true,
- .alphaToOne = true,
- .multiViewport = true,
- .samplerAnisotropy = true,
- .textureCompressionETC2 = pdevice->info.ver >= 8 ||
- pdevice->info.platform == INTEL_PLATFORM_BYT,
- .textureCompressionASTC_LDR = has_astc_ldr,
- .textureCompressionBC = true,
- .occlusionQueryPrecise = true,
- .pipelineStatisticsQuery = true,
- .fragmentStoresAndAtomics = true,
- .shaderTessellationAndGeometryPointSize = true,
- .shaderImageGatherExtended = true,
- .shaderStorageImageExtendedFormats = true,
- .shaderStorageImageMultisample = false,
- .shaderStorageImageReadWithoutFormat = false,
- .shaderStorageImageWriteWithoutFormat = true,
- .shaderUniformBufferArrayDynamicIndexing = true,
- .shaderSampledImageArrayDynamicIndexing = true,
- .shaderStorageBufferArrayDynamicIndexing = true,
- .shaderStorageImageArrayDynamicIndexing = true,
- .shaderClipDistance = true,
- .shaderCullDistance = true,
- .shaderFloat64 = pdevice->info.ver >= 8 &&
- pdevice->info.has_64bit_float,
- .shaderInt64 = pdevice->info.ver >= 8,
- .shaderInt16 = pdevice->info.ver >= 8,
- .shaderResourceMinLod = false,
- .variableMultisampleRate = true,
- .inheritedQueries = true,
- };
-
- /* We can't do image stores in vec4 shaders */
- pFeatures->vertexPipelineStoresAndAtomics =
- pdevice->compiler->scalar_stage[MESA_SHADER_VERTEX] &&
- pdevice->compiler->scalar_stage[MESA_SHADER_GEOMETRY];
-
- struct vk_app_info *app_info = &pdevice->instance->vk.app_info;
-
- /* The new DOOM and Wolfenstein games require depthBounds without
- * checking for it. They seem to run fine without it so just claim it's
- * there and accept the consequences.
- */
- if (app_info->engine_name && strcmp(app_info->engine_name, "idTech") == 0)
- pFeatures->depthBounds = true;
-}
-
-static void
-anv_get_physical_device_features_1_1(struct anv_physical_device *pdevice,
- VkPhysicalDeviceVulkan11Features *f)
-{
- assert(f->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES);
-
- f->storageBuffer16BitAccess = pdevice->info.ver >= 8 && !pdevice->instance->no_16bit;
- f->uniformAndStorageBuffer16BitAccess = pdevice->info.ver >= 8 && !pdevice->instance->no_16bit;
- f->storagePushConstant16 = pdevice->info.ver >= 8;
- f->storageInputOutput16 = false;
- f->multiview = true;
- f->multiviewGeometryShader = true;
- f->multiviewTessellationShader = true;
- f->variablePointersStorageBuffer = true;
- f->variablePointers = true;
- f->protectedMemory = false;
- f->samplerYcbcrConversion = true;
- f->shaderDrawParameters = true;
-}
-
-static void
-anv_get_physical_device_features_1_2(struct anv_physical_device *pdevice,
- VkPhysicalDeviceVulkan12Features *f)
-{
- assert(f->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES);
-
- f->samplerMirrorClampToEdge = true;
- f->drawIndirectCount = true;
- f->storageBuffer8BitAccess = pdevice->info.ver >= 8;
- f->uniformAndStorageBuffer8BitAccess = pdevice->info.ver >= 8;
- f->storagePushConstant8 = pdevice->info.ver >= 8;
- f->shaderBufferInt64Atomics = false;
- f->shaderSharedInt64Atomics = false;
- f->shaderFloat16 = pdevice->info.ver >= 8 && !pdevice->instance->no_16bit;
- f->shaderInt8 = pdevice->info.ver >= 8 && !pdevice->instance->no_16bit;
-
- f->descriptorIndexing = false;
- f->shaderInputAttachmentArrayDynamicIndexing = false;
- f->shaderUniformTexelBufferArrayDynamicIndexing = false;
- f->shaderStorageTexelBufferArrayDynamicIndexing = false;
- f->shaderUniformBufferArrayNonUniformIndexing = false;
- f->shaderSampledImageArrayNonUniformIndexing = false;
- f->shaderStorageBufferArrayNonUniformIndexing = false;
- f->shaderStorageImageArrayNonUniformIndexing = false;
- f->shaderInputAttachmentArrayNonUniformIndexing = false;
- f->shaderUniformTexelBufferArrayNonUniformIndexing = false;
- f->shaderStorageTexelBufferArrayNonUniformIndexing = false;
- f->descriptorBindingUniformBufferUpdateAfterBind = false;
- f->descriptorBindingSampledImageUpdateAfterBind = false;
- f->descriptorBindingStorageImageUpdateAfterBind = false;
- f->descriptorBindingStorageBufferUpdateAfterBind = false;
- f->descriptorBindingUniformTexelBufferUpdateAfterBind = false;
- f->descriptorBindingStorageTexelBufferUpdateAfterBind = false;
- f->descriptorBindingUpdateUnusedWhilePending = false;
- f->descriptorBindingPartiallyBound = false;
- f->descriptorBindingVariableDescriptorCount = false;
- f->runtimeDescriptorArray = false;
-
- f->samplerFilterMinmax = false;
- f->scalarBlockLayout = true;
- f->imagelessFramebuffer = true;
- f->uniformBufferStandardLayout = true;
- f->shaderSubgroupExtendedTypes = true;
- f->separateDepthStencilLayouts = true;
- f->hostQueryReset = true;
- f->timelineSemaphore = true;
- f->bufferDeviceAddress = pdevice->has_a64_buffer_access;
- f->bufferDeviceAddressCaptureReplay = pdevice->has_a64_buffer_access;
- f->bufferDeviceAddressMultiDevice = false;
- f->vulkanMemoryModel = true;
- f->vulkanMemoryModelDeviceScope = true;
- f->vulkanMemoryModelAvailabilityVisibilityChains = true;
- f->shaderOutputViewportIndex = true;
- f->shaderOutputLayer = true;
- f->subgroupBroadcastDynamicId = true;
-}
-
-static void
-anv_get_physical_device_features_1_3(struct anv_physical_device *pdevice,
- VkPhysicalDeviceVulkan13Features *f)
-{
- assert(f->sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES);
-
- f->robustImageAccess = true;
- f->inlineUniformBlock = true;
- f->descriptorBindingInlineUniformBlockUpdateAfterBind = true;
- f->pipelineCreationCacheControl = true;
- f->privateData = true;
- f->shaderDemoteToHelperInvocation = true;
- f->shaderTerminateInvocation = true;
- f->subgroupSizeControl = true;
- f->computeFullSubgroups = true;
- f->synchronization2 = true;
- f->textureCompressionASTC_HDR = false;
- f->shaderZeroInitializeWorkgroupMemory = true;
- f->dynamicRendering = true;
- f->shaderIntegerDotProduct = true;
- f->maintenance4 = true;
-}
-
-void anv_GetPhysicalDeviceFeatures2(
- VkPhysicalDevice physicalDevice,
- VkPhysicalDeviceFeatures2* pFeatures)
-{
- ANV_FROM_HANDLE(anv_physical_device, pdevice, physicalDevice);
- anv_GetPhysicalDeviceFeatures(physicalDevice, &pFeatures->features);
-
- VkPhysicalDeviceVulkan11Features core_1_1 = {
- .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURES,
- };
- anv_get_physical_device_features_1_1(pdevice, &core_1_1);
-
- VkPhysicalDeviceVulkan12Features core_1_2 = {
- .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_2_FEATURES,
- };
- anv_get_physical_device_features_1_2(pdevice, &core_1_2);
-
- VkPhysicalDeviceVulkan13Features core_1_3 = {
- .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
- };
- anv_get_physical_device_features_1_3(pdevice, &core_1_3);
-
- vk_foreach_struct(ext, pFeatures->pNext) {
- if (vk_get_physical_device_core_1_1_feature_ext(ext, &core_1_1))
- continue;
- if (vk_get_physical_device_core_1_2_feature_ext(ext, &core_1_2))
- continue;
- if (vk_get_physical_device_core_1_3_feature_ext(ext, &core_1_3))
- continue;
-
- switch (ext->sType) {
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_4444_FORMATS_FEATURES_EXT: {
- VkPhysicalDevice4444FormatsFeaturesEXT *features =
- (VkPhysicalDevice4444FormatsFeaturesEXT *)ext;
- features->formatA4R4G4B4 = true;
- features->formatA4B4G4R4 = false;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BUFFER_DEVICE_ADDRESS_FEATURES_EXT: {
- VkPhysicalDeviceBufferDeviceAddressFeaturesEXT *features = (void *)ext;
- features->bufferDeviceAddress = pdevice->has_a64_buffer_access;
- features->bufferDeviceAddressCaptureReplay = false;
- features->bufferDeviceAddressMultiDevice = false;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_BORDER_COLOR_SWIZZLE_FEATURES_EXT: {
- VkPhysicalDeviceBorderColorSwizzleFeaturesEXT *features =
- (VkPhysicalDeviceBorderColorSwizzleFeaturesEXT *)ext;
- features->borderColorSwizzle = true;
- features->borderColorSwizzleFromImage = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COLOR_WRITE_ENABLE_FEATURES_EXT: {
- VkPhysicalDeviceColorWriteEnableFeaturesEXT *features =
- (VkPhysicalDeviceColorWriteEnableFeaturesEXT *)ext;
- features->colorWriteEnable = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_2D_VIEW_OF_3D_FEATURES_EXT: {
- VkPhysicalDeviceImage2DViewOf3DFeaturesEXT *features =
- (VkPhysicalDeviceImage2DViewOf3DFeaturesEXT *)ext;
- features->image2DViewOf3D = true;
- features->sampler2DViewOf3D = false;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COMPUTE_SHADER_DERIVATIVES_FEATURES_NV: {
- VkPhysicalDeviceComputeShaderDerivativesFeaturesNV *features =
- (VkPhysicalDeviceComputeShaderDerivativesFeaturesNV *)ext;
- features->computeDerivativeGroupQuads = true;
- features->computeDerivativeGroupLinear = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CONDITIONAL_RENDERING_FEATURES_EXT: {
- VkPhysicalDeviceConditionalRenderingFeaturesEXT *features =
- (VkPhysicalDeviceConditionalRenderingFeaturesEXT*)ext;
- features->conditionalRendering = pdevice->info.verx10 >= 75;
- features->inheritedConditionalRendering = pdevice->info.verx10 >= 75;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_BORDER_COLOR_FEATURES_EXT: {
- VkPhysicalDeviceCustomBorderColorFeaturesEXT *features =
- (VkPhysicalDeviceCustomBorderColorFeaturesEXT *)ext;
- features->customBorderColors = pdevice->info.ver >= 8;
- features->customBorderColorWithoutFormat = pdevice->info.ver >= 8;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLAMP_ZERO_ONE_FEATURES_EXT: {
- VkPhysicalDeviceDepthClampZeroOneFeaturesEXT *features =
- (VkPhysicalDeviceDepthClampZeroOneFeaturesEXT *)ext;
- features->depthClampZeroOne = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_ENABLE_FEATURES_EXT: {
- VkPhysicalDeviceDepthClipEnableFeaturesEXT *features =
- (VkPhysicalDeviceDepthClipEnableFeaturesEXT *)ext;
- features->depthClipEnable = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_GLOBAL_PRIORITY_QUERY_FEATURES_KHR: {
- VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR *features =
- (VkPhysicalDeviceGlobalPriorityQueryFeaturesKHR *)ext;
- features->globalPriorityQuery = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_VIEW_MIN_LOD_FEATURES_EXT: {
- VkPhysicalDeviceImageViewMinLodFeaturesEXT *features =
- (VkPhysicalDeviceImageViewMinLodFeaturesEXT *)ext;
- features->minLod = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INDEX_TYPE_UINT8_FEATURES_EXT: {
- VkPhysicalDeviceIndexTypeUint8FeaturesEXT *features =
- (VkPhysicalDeviceIndexTypeUint8FeaturesEXT *)ext;
- features->indexTypeUint8 = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_LINE_RASTERIZATION_FEATURES_EXT: {
- VkPhysicalDeviceLineRasterizationFeaturesEXT *features =
- (VkPhysicalDeviceLineRasterizationFeaturesEXT *)ext;
- /* Rectangular lines must use the strict algorithm, which is not
- * supported for wide lines prior to ICL. See rasterization_mode for
- * details and how the HW states are programmed.
- */
- features->rectangularLines = false;
- features->bresenhamLines = true;
- /* Support for Smooth lines with MSAA was removed on gfx11. From the
- * BSpec section "Multisample ModesState" table for "AA Line Support
- * Requirements":
- *
- * GFX10:BUG:######## NUM_MULTISAMPLES == 1
- *
- * Fortunately, this isn't a case most people care about.
- */
- features->smoothLines = pdevice->info.ver < 10;
- features->stippledRectangularLines = false;
- features->stippledBresenhamLines = true;
- features->stippledSmoothLines = false;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MUTABLE_DESCRIPTOR_TYPE_FEATURES_VALVE: {
- VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE *features =
- (VkPhysicalDeviceMutableDescriptorTypeFeaturesVALVE *)ext;
- features->mutableDescriptorType = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PERFORMANCE_QUERY_FEATURES_KHR: {
- VkPhysicalDevicePerformanceQueryFeaturesKHR *feature =
- (VkPhysicalDevicePerformanceQueryFeaturesKHR *)ext;
- feature->performanceCounterQueryPools = true;
- /* HW only supports a single configuration at a time. */
- feature->performanceCounterMultipleQueryPools = false;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PIPELINE_EXECUTABLE_PROPERTIES_FEATURES_KHR: {
- VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR *features =
- (VkPhysicalDevicePipelineExecutablePropertiesFeaturesKHR *)ext;
- features->pipelineExecutableInfo = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVES_GENERATED_QUERY_FEATURES_EXT: {
- VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT *features =
- (VkPhysicalDevicePrimitivesGeneratedQueryFeaturesEXT *)ext;
- features->primitivesGeneratedQuery = true;
- features->primitivesGeneratedQueryWithRasterizerDiscard = false;
- features->primitivesGeneratedQueryWithNonZeroStreams = false;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROVOKING_VERTEX_FEATURES_EXT: {
- VkPhysicalDeviceProvokingVertexFeaturesEXT *features =
- (VkPhysicalDeviceProvokingVertexFeaturesEXT *)ext;
- features->provokingVertexLast = true;
- features->transformFeedbackPreservesProvokingVertex = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_ROBUSTNESS_2_FEATURES_EXT: {
- VkPhysicalDeviceRobustness2FeaturesEXT *features = (void *)ext;
- features->robustBufferAccess2 = true;
- features->robustImageAccess2 = true;
- features->nullDescriptor = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_FLOAT_FEATURES_EXT: {
- VkPhysicalDeviceShaderAtomicFloatFeaturesEXT *features = (void *)ext;
- features->shaderBufferFloat32Atomics = true;
- features->shaderBufferFloat32AtomicAdd = pdevice->info.has_lsc;
- features->shaderBufferFloat64Atomics =
- pdevice->info.has_64bit_float && pdevice->info.has_lsc;
- features->shaderBufferFloat64AtomicAdd = false;
- features->shaderSharedFloat32Atomics = true;
- features->shaderSharedFloat32AtomicAdd = false;
- features->shaderSharedFloat64Atomics = false;
- features->shaderSharedFloat64AtomicAdd = false;
- features->shaderImageFloat32Atomics = true;
- features->shaderImageFloat32AtomicAdd = false;
- features->sparseImageFloat32Atomics = false;
- features->sparseImageFloat32AtomicAdd = false;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_CLOCK_FEATURES_KHR: {
- VkPhysicalDeviceShaderClockFeaturesKHR *features =
- (VkPhysicalDeviceShaderClockFeaturesKHR *)ext;
- features->shaderSubgroupClock = true;
- features->shaderDeviceClock = false;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_INTEGER_FUNCTIONS_2_FEATURES_INTEL: {
- VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL *features =
- (VkPhysicalDeviceShaderIntegerFunctions2FeaturesINTEL *)ext;
- features->shaderIntegerFunctions2 = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_MODULE_IDENTIFIER_FEATURES_EXT: {
- VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT *features =
- (VkPhysicalDeviceShaderModuleIdentifierFeaturesEXT *)ext;
- features->shaderModuleIdentifier = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR: {
- VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR *features =
- (VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR *)ext;
- features->shaderSubgroupUniformControlFlow = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TEXEL_BUFFER_ALIGNMENT_FEATURES_EXT: {
- VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *features =
- (VkPhysicalDeviceTexelBufferAlignmentFeaturesEXT *)ext;
- features->texelBufferAlignment = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_TRANSFORM_FEEDBACK_FEATURES_EXT: {
- VkPhysicalDeviceTransformFeedbackFeaturesEXT *features =
- (VkPhysicalDeviceTransformFeedbackFeaturesEXT *)ext;
- features->transformFeedback = true;
- features->geometryStreams = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VERTEX_ATTRIBUTE_DIVISOR_FEATURES_EXT: {
- VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *features =
- (VkPhysicalDeviceVertexAttributeDivisorFeaturesEXT *)ext;
- features->vertexAttributeInstanceRateDivisor = true;
- features->vertexAttributeInstanceRateZeroDivisor = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_WORKGROUP_MEMORY_EXPLICIT_LAYOUT_FEATURES_KHR: {
- VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR *features =
- (VkPhysicalDeviceWorkgroupMemoryExplicitLayoutFeaturesKHR *)ext;
- features->workgroupMemoryExplicitLayout = true;
- features->workgroupMemoryExplicitLayoutScalarBlockLayout = true;
- features->workgroupMemoryExplicitLayout8BitAccess = true;
- features->workgroupMemoryExplicitLayout16BitAccess = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_YCBCR_IMAGE_ARRAYS_FEATURES_EXT: {
- VkPhysicalDeviceYcbcrImageArraysFeaturesEXT *features =
- (VkPhysicalDeviceYcbcrImageArraysFeaturesEXT *)ext;
- features->ycbcrImageArrays = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_FEATURES_EXT: {
- VkPhysicalDeviceExtendedDynamicStateFeaturesEXT *features =
- (VkPhysicalDeviceExtendedDynamicStateFeaturesEXT *)ext;
- features->extendedDynamicState = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_2_FEATURES_EXT: {
- VkPhysicalDeviceExtendedDynamicState2FeaturesEXT *features =
- (VkPhysicalDeviceExtendedDynamicState2FeaturesEXT *)ext;
- features->extendedDynamicState2 = true;
- features->extendedDynamicState2LogicOp = true;
- features->extendedDynamicState2PatchControlPoints = false;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MULTI_DRAW_FEATURES_EXT: {
- VkPhysicalDeviceMultiDrawFeaturesEXT *features = (VkPhysicalDeviceMultiDrawFeaturesEXT *)ext;
- features->multiDraw = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_NON_SEAMLESS_CUBE_MAP_FEATURES_EXT : {
- VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT *features =
- (VkPhysicalDeviceNonSeamlessCubeMapFeaturesEXT *)ext;
- features->nonSeamlessCubeMap = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PRIMITIVE_TOPOLOGY_LIST_RESTART_FEATURES_EXT: {
- VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT *features =
- (VkPhysicalDevicePrimitiveTopologyListRestartFeaturesEXT *)ext;
- features->primitiveTopologyListRestart = true;
- features->primitiveTopologyPatchListRestart = true;
- break;
- }
-
- case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_CLIP_CONTROL_FEATURES_EXT: {
- VkPhysicalDeviceDepthClipControlFeaturesEXT *features =
- (VkPhysicalDeviceDepthClipControlFeaturesEXT *)ext;
- features->depthClipControl = true;
- break;
- }
-
- default:
- anv_debug_ignored_stype(ext->sType);
- break;
- }
- }
-
-}
-
#define MAX_PER_STAGE_DESCRIPTOR_UNIFORM_BUFFERS 64
#define MAX_PER_STAGE_DESCRIPTOR_INPUT_ATTACHMENTS 64