window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
- if (window_egl->native.element && window_egl->native.element != window_egl->foreign.element) {
+ if (window_egl->native.element
+ && window_egl->native.element != window_egl->foreign.element) {
dispman_update = vc_dispmanx_update_start (0);
vc_dispmanx_element_remove (dispman_update, window_egl->native.element);
vc_dispmanx_update_submit_sync (dispman_update);
guintptr handle)
{
GstGLWindowDispmanxEGL *window_egl = GST_GL_WINDOW_DISPMANX_EGL (window);
- EGL_DISPMANX_WINDOW_T *foreign_window = (EGL_DISPMANX_WINDOW_T *)handle;
+ EGL_DISPMANX_WINDOW_T *foreign_window = (EGL_DISPMANX_WINDOW_T *) handle;
DISPMANX_UPDATE_HANDLE_T dispman_update;
- GST_DEBUG_OBJECT (window, "set window handle with size %dx%d", foreign_window->width, foreign_window->height);
+ GST_DEBUG_OBJECT (window, "set window handle with size %dx%d",
+ foreign_window->width, foreign_window->height);
if (window_egl->native.element) {
dispman_update = vc_dispmanx_update_start (0);
vc_dispmanx_update_submit_sync (dispman_update);
}
- window_egl->native.element = window_egl->foreign.element = foreign_window->element;
- window_egl->native.width = window_egl->foreign.width = foreign_window->width;
- window_egl->native.height = window_egl->foreign.height = foreign_window->height;
+ window_egl->native.element = window_egl->foreign.element =
+ foreign_window->element;
+ window_egl->native.width = window_egl->foreign.width = foreign_window->width;
+ window_egl->native.height = window_egl->foreign.height =
+ foreign_window->height;
}
static void
* Since: 1.10
*/
gboolean
-gst_gl_context_check_framebuffer_status (GstGLContext * context, GLenum fbo_target)
+gst_gl_context_check_framebuffer_status (GstGLContext * context,
+ GLenum fbo_target)
{
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
gst_gl_texture_target_to_gl (src->tex_target), src_tex_id, 0);
- if (!gst_gl_context_check_framebuffer_status (src->mem.context, GL_FRAMEBUFFER))
+ if (!gst_gl_context_check_framebuffer_status (src->mem.context,
+ GL_FRAMEBUFFER))
goto fbo_error;
gl->BindTexture (out_tex_target, tex_id);
gl->FramebufferTexture2D (GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
gst_gl_texture_target_to_gl (src->tex_target), src_tex_id, 0);
- if (!gst_gl_context_check_framebuffer_status (src->mem.context, GL_READ_FRAMEBUFFER))
+ if (!gst_gl_context_check_framebuffer_status (src->mem.context,
+ GL_READ_FRAMEBUFFER))
goto fbo_error;
gl->BindFramebuffer (GL_DRAW_FRAMEBUFFER, fbo[1]);
gl->FramebufferTexture2D (GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
gst_gl_texture_target_to_gl (src->tex_target), tex_id, 0);
- if (!gst_gl_context_check_framebuffer_status (src->mem.context, GL_DRAW_FRAMEBUFFER))
+ if (!gst_gl_context_check_framebuffer_status (src->mem.context,
+ GL_DRAW_FRAMEBUFFER))
goto fbo_error;
gl->BindTexture (out_tex_target, tex_id);
typedef struct _GstGLShaderVTable
{
- GLuint (GSTGLAPI *CreateProgram) (void);
- void (GSTGLAPI *DeleteProgram) (GLuint program);
- void (GSTGLAPI *UseProgram) (GLuint program);
- void (GSTGLAPI *GetAttachedShaders) (GLuint program, GLsizei maxcount,
+ GLuint (GSTGLAPI * CreateProgram) (void);
+ void (GSTGLAPI * DeleteProgram) (GLuint program);
+ void (GSTGLAPI * UseProgram) (GLuint program);
+ void (GSTGLAPI * GetAttachedShaders) (GLuint program, GLsizei maxcount,
GLsizei * count, GLuint * shaders);
- GLuint (GSTGLAPI *CreateShader) (GLenum shaderType);
- void (GSTGLAPI *DeleteShader) (GLuint shader);
- void (GSTGLAPI *AttachShader) (GLuint program, GLuint shader);
- void (GSTGLAPI *DetachShader) (GLuint program, GLuint shader);
+ GLuint (GSTGLAPI * CreateShader) (GLenum shaderType);
+ void (GSTGLAPI * DeleteShader) (GLuint shader);
+ void (GSTGLAPI * AttachShader) (GLuint program, GLuint shader);
+ void (GSTGLAPI * DetachShader) (GLuint program, GLuint shader);
- void (GSTGLAPI *GetShaderiv) (GLuint program, GLenum pname, GLint * params);
- void (GSTGLAPI *GetProgramiv) (GLuint program, GLenum pname, GLint * params);
- void (GSTGLAPI *GetShaderInfoLog) (GLuint shader, GLsizei maxLength,
+ void (GSTGLAPI * GetShaderiv) (GLuint program, GLenum pname, GLint * params);
+ void (GSTGLAPI * GetProgramiv) (GLuint program, GLenum pname, GLint * params);
+ void (GSTGLAPI * GetShaderInfoLog) (GLuint shader, GLsizei maxLength,
GLsizei * length, char *log);
- void (GSTGLAPI *GetProgramInfoLog) (GLuint shader, GLsizei maxLength,
+ void (GSTGLAPI * GetProgramInfoLog) (GLuint shader, GLsizei maxLength,
GLsizei * length, char *log);
} GstGLShaderVTable;