struct blorp_surf depth, stencil;
if (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) {
get_blorp_surf_for_anv_image(image, VK_IMAGE_ASPECT_DEPTH_BIT,
- image->aux_usage, &depth);
+ ISL_AUX_USAGE_NONE, &depth);
} else {
memset(&depth, 0, sizeof(depth));
}
isl_surf_get_hiz_surf(&dev->isl_dev, &image->depth_surface.isl,
&image->aux_surface.isl);
add_surface(image, &image->aux_surface);
+ image->aux_usage = ISL_AUX_USAGE_HIZ;
}
} else if (aspect == VK_IMAGE_ASPECT_COLOR_BIT && vk_info->samples == 1) {
if (!unlikely(INTEL_DEBUG & DEBUG_NO_RBC)) {
iview->isl.usage = 0;
}
+ /* Sampling from HiZ is not yet enabled */
+ enum isl_aux_usage surf_usage = image->aux_usage;
+ if (surf_usage == ISL_AUX_USAGE_HIZ)
+ surf_usage = ISL_AUX_USAGE_NONE;
+
/* Input attachment surfaces for color or depth are allocated and filled
* out at BeginRenderPass time because they need compression information.
* Stencil image do not support compression so we just use the texture
.surf = &surface->isl,
.view = &view,
.aux_surf = &image->aux_surface.isl,
- .aux_usage = image->aux_usage,
+ .aux_usage = surf_usage,
.mocs = device->default_mocs);
if (!device->info.has_llc)
.surf = &surface->isl,
.view = &view,
.aux_surf = &image->aux_surface.isl,
- .aux_usage = image->aux_usage,
+ .aux_usage = surf_usage,
.mocs = device->default_mocs);
} else {
anv_fill_buffer_surface_state(device, iview->storage_surface_state,
};
};
- /** The aux usage for this surface when outside a render pass */
+ /**
+ * For color images, this is the aux usage for this image when not used as a
+ * color attachment.
+ *
+ * For depth/stencil images, this is set to ISL_AUX_USAGE_HIZ if the image
+ * has a HiZ buffer.
+ */
enum isl_aux_usage aux_usage;
struct anv_surface aux_surface;
anv_image_get_surface_for_aspect_mask(const struct anv_image *image,
VkImageAspectFlags aspect_mask);
-static inline bool
-anv_image_has_hiz(const struct anv_image *image)
-{
- /* We must check the aspect because anv_image::aux_surface may be used for
- * any type of auxiliary surface, not just HiZ.
- */
- return (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT) &&
- image->aux_surface.isl.size > 0;
-}
-
struct anv_buffer_view {
enum isl_format format; /**< VkBufferViewCreateInfo::format */
struct anv_bo *bo;
const struct anv_image_view *iview =
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
- if (iview == NULL || !anv_image_has_hiz(iview->image))
+ if (iview == NULL || iview->image->aux_usage != ISL_AUX_USAGE_HIZ)
return;
/* FINISHME: Implement multi-subpass HiZ */
anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
const struct anv_image *image = iview ? iview->image : NULL;
const bool has_depth = image && (image->aspects & VK_IMAGE_ASPECT_DEPTH_BIT);
- const bool has_hiz = image != NULL && anv_image_has_hiz(image);
+ const bool has_hiz = image != NULL && image->aux_usage == ISL_AUX_USAGE_HIZ;
const bool has_stencil =
image && (image->aspects & VK_IMAGE_ASPECT_STENCIL_BIT);