builtin->maxCullDistances = 8;
builtin->maxCombinedClipAndCullDistances = 8;
builtin->maxSamples = 4;
+ builtin->maxMeshOutputVerticesNV = 256;
+ builtin->maxMeshOutputPrimitivesNV = 256;
+ builtin->maxMeshWorkGroupSizeX_NV = 32;
+ builtin->maxMeshWorkGroupSizeY_NV = 1;
+ builtin->maxMeshWorkGroupSizeZ_NV = 1;
+ builtin->maxTaskWorkGroupSizeX_NV = 32;
+ builtin->maxTaskWorkGroupSizeY_NV = 1;
+ builtin->maxTaskWorkGroupSizeZ_NV = 1;
+ builtin->maxMeshViewCountNV = 4;
};
bool compileGlslToSpirV(tcu::TestLog& log, std::string source, glu::ShaderType type, ShaderBinaryDataType* dst)