unsigned int xOutputOrigin = xInput * strideX - paddingLeft;
unsigned int yOutputOrigin = yInput * strideY - paddingTop;
- unsigned int weightsBaseIndex = 0u;
for (unsigned int dOutput = 0u; dOutput < outputDepth; ++dOutput)
{
for (unsigned int yWeights = 0u; yWeights < weightsHeight; ++yWeights)
{
- for (unsigned int xWeights = 0u; xWeights < weightsWidth;
- ++xWeights, weightsBaseIndex += inputDepth)
+ for (unsigned int xWeights = 0u; xWeights < weightsWidth; ++xWeights)
{
unsigned int yOutput = yOutputOrigin + yWeights;
unsigned int xOutput = xOutputOrigin + xWeights;