/// <summary>
/// Occurs when audio data is available.
/// </summary>
- public event EventHandler<AudioDataAvailableEvetnArgs> DataAvailable;
+ public event EventHandler<AudioDataAvailableEventArgs> DataAvailable;
/// <summary>
/// Initializes a new instance of the AsyncAudioCapture class with the specified sample rate, channel and sampleType.
Interop.AudioIO.AudioInput.Drop(_handle);
- DataAvailable?.Invoke(this, new AudioDataAvailableEvetnArgs(buffer));
+ DataAvailable?.Invoke(this, new AudioDataAvailableEventArgs(buffer));
}
catch (Exception e)
{
/// <summary>
/// Provides data for the <see cref="AsyncAudioCapture.DataAvailable"/> event.
/// </summary>
- public class AudioDataAvailableEvetnArgs : EventArgs
+ public class AudioDataAvailableEventArgs : EventArgs
{
- internal AudioDataAvailableEvetnArgs(byte[] data)
+ internal AudioDataAvailableEventArgs(byte[] data)
{
Data = data;
}
</PropertyGroup>\r
<ItemGroup>\r
<Compile Include="AudioIO\AudioCapture.cs" />\r
- <Compile Include="AudioIO\AudioDataAvailableEvetnArgs.cs" />\r
+ <Compile Include="AudioIO\AudioDataAvailableEventArgs.cs" />\r
<Compile Include="AudioIO\AudioIOEnums.cs" />\r
<Compile Include="AudioIO\AudioIOStateChangedEventArgs.cs" />\r
<Compile Include="AudioIO\AudioIOUtil.cs" />\r