* @include: gio/gio.h
* @see_also: #GSocketConnection, #GSocketListener
*
- * #GSocketClient is a high-level utility class for connecting to a
- * network host using a connection oriented socket type.
+ * #GSocketClient is a lightweight high-level utility class for connecting to
+ * a network host using a connection oriented socket type.
*
* You create a #GSocketClient object, set any options you want, and then
* call a sync or async connect operation, which returns a #GSocketConnection
* the underlying socket that is in use. For instance, for a TCP/IP connection
* it will be a #GTcpConnection.
*
+ * As #GSocketClient is a lightweight object, you don't need to cache it. You
+ * can just create a new one any time you need one.
+ *
* Since: 2.22
*/