intel: Add XGL_PIPE_EVENT_LOCAL_FRAGMENT_PROCESSING_COMPLETE
authorTony Barbour <tony@LunarG.com>
Wed, 8 Apr 2015 19:11:36 +0000 (13:11 -0600)
committerChia-I Wu <olv@lunarg.com>
Thu, 16 Apr 2015 09:33:29 +0000 (17:33 +0800)
include/xgl.h

index 28c32d0..b937d42 100644 (file)
@@ -145,11 +145,12 @@ typedef enum _XGL_PIPE_EVENT
 {
     XGL_PIPE_EVENT_TOP_OF_PIPE                              = 0x00000001,   // Set event before the GPU starts processing subsequent command
     XGL_PIPE_EVENT_VERTEX_PROCESSING_COMPLETE               = 0x00000002,   // Set event when all pending vertex processing is complete
-    XGL_PIPE_EVENT_FRAGMENT_PROCESSING_COMPLETE             = 0x00000003,   // Set event when all pending fragment shader executions are complete
-    XGL_PIPE_EVENT_GRAPHICS_PIPELINE_COMPLETE               = 0x00000004,   // Set event when all pending graphics operations are complete
-    XGL_PIPE_EVENT_COMPUTE_PIPELINE_COMPLETE                = 0x00000005,   // Set event when all pending compute operations are complete
-    XGL_PIPE_EVENT_TRANSFER_COMPLETE                        = 0x00000006,   // Set event when all pending transfer operations are complete
-    XGL_PIPE_EVENT_GPU_COMMANDS_COMPLETE                    = 0x00000007,   // Set event when all pending GPU work is complete
+    XGL_PIPE_EVENT_LOCAL_FRAGMENT_PROCESSING_COMPLETE       = 0x00000003,   // Set event when all pending fragment shader executions are complete, within each fragment location
+    XGL_PIPE_EVENT_FRAGMENT_PROCESSING_COMPLETE             = 0x00000004,   // Set event when all pending fragment shader executions are complete
+    XGL_PIPE_EVENT_GRAPHICS_PIPELINE_COMPLETE               = 0x00000005,   // Set event when all pending graphics operations are complete
+    XGL_PIPE_EVENT_COMPUTE_PIPELINE_COMPLETE                = 0x00000006,   // Set event when all pending compute operations are complete
+    XGL_PIPE_EVENT_TRANSFER_COMPLETE                        = 0x00000007,   // Set event when all pending transfer operations are complete
+    XGL_PIPE_EVENT_GPU_COMMANDS_COMPLETE                    = 0x00000008,   // Set event when all pending GPU work is complete
 
     XGL_PIPE_EVENT_BEGIN_RANGE                              = XGL_PIPE_EVENT_TOP_OF_PIPE,
     XGL_PIPE_EVENT_END_RANGE                                = XGL_PIPE_EVENT_GPU_COMMANDS_COMPLETE,