Change-Id: I385d107ffd154f24d5338f44d92ad18961092159
#include "FUiAnim_GlLoader.h"
-#define ENABLE_ERROR_CHECK
+//#define ENABLE_ERROR_CHECK
//#define PRINT(...) fprintf(stderr, __VA_ARGS__)
#define PRINT(...)
PRINT(">> CommandHandlerFinalizeGLLayer() pContext %p \n", pGlLayer->__pContext);
#ifdef __DELETE_TEXTURE_IN_RENDER_MANAGER__
-#ifdef VE_USE_GL_MULTI_CONTEXT
_VisualElementSurfaceManager::GetInstance()->DeleteTexturesOnRenderManagerIfNeeded(pGlLayer->__pContext);
-#else
- _VisualElementSurfaceManager::GetInstance()->DeleteTexturesOnRenderManagerIfNeeded(__pGlContext);
-
-#endif
#endif
delete pGlLayer->__pContext;