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(parent:
30918b7
)
nv30: add a couple of missed shader caps
author
Ilia Mirkin
<imirkin@alum.mit.edu>
Mon, 28 May 2018 15:15:55 +0000
(11:15 -0400)
committer
Ilia Mirkin
<imirkin@alum.mit.edu>
Wed, 30 May 2018 06:06:28 +0000
(
02:06
-0400)
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
src/gallium/drivers/nouveau/nv30/nv30_screen.c
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diff --git
a/src/gallium/drivers/nouveau/nv30/nv30_screen.c
b/src/gallium/drivers/nouveau/nv30/nv30_screen.c
index
99249d2
..
a77f70e
100644
(file)
--- a/
src/gallium/drivers/nouveau/nv30/nv30_screen.c
+++ b/
src/gallium/drivers/nouveau/nv30/nv30_screen.c
@@
-393,6
+393,8
@@
nv30_screen_get_shader_param(struct pipe_screen *pscreen,
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
+ case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
default:
debug_printf("unknown fragment shader param %d\n", param);