}
// ------------------------------------------------------------------------------------------------
-std::string ObjExporter :: GetMaterialLibFileName()
-{
+std::string ObjExporter::GetMaterialLibFileName() {
// Remove existing .obj file extention so that the final material file name will be fileName.mtl and not fileName.obj.mtl
size_t lastdot = filename.find_last_of('.');
if (lastdot != std::string::npos)
}
// ------------------------------------------------------------------------------------------------
-void ObjExporter :: WriteHeader(std::ostringstream& out)
-{
+void ObjExporter :: WriteHeader(std::ostringstream& out) {
out << "# File produced by Open Asset Import Library (http://www.assimp.sf.net)" << endl;
out << "# (assimp v" << aiGetVersionMajor() << '.' << aiGetVersionMinor() << '.' << aiGetVersionRevision() << ")" << endl << endl;
}
void AddNode(const aiNode* nd, const aiMatrix4x4& mParent);
private:
- const std::string filename;
+ std::string filename;
const aiScene* const pScene;
std::vector<aiVector3D> vp, vn, vt;