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shader compiler: map VertexIndex to VertexID
author
GregF
<greg@LunarG.com>
Sat, 23 Jan 2016 00:55:49 +0000
(17:55 -0700)
committer
GregF
<greg@LunarG.com>
Sat, 23 Jan 2016 01:02:10 +0000
(18:02 -0700)
This is not a perfect implementation of VertexIndex. It assumes a base of zero.
Also pickup latest LunarGLASS that (truly) supports VertexIndex
Also re-enable ir_validate for undeclared variables
LunarGLASS_revision_R32
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a/LunarGLASS_revision_R32
b/LunarGLASS_revision_R32
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LunarGLASS_revision_R32
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LunarGLASS_revision_R32
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