This will enable GLSL to drop its frexp lowering in the frontend.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22083>
NIR_PASS_V(nir, lower_baseinstance);
NIR_PASS_V(nir, lower_sparse);
NIR_PASS_V(nir, split_bitfields);
+ NIR_PASS_V(nir, nir_lower_frexp); /* TODO: Use the spirv instructions for this. */
if (screen->info.have_EXT_shader_demote_to_helper_invocation) {
NIR_PASS_V(nir, nir_lower_discard_or_demote,