--- /dev/null
+//
+// AUTOGENERATED, DO NOT EDIT
+//
+#ifndef __OPENCV_CORE_OCL_RUNTIME_OPENCL_GL_WRAPPERS_HPP__
+#error "Invalid usage"
+#endif
+
+// generated by parser_cl.py
+#undef clCreateFromGLBuffer
+#define clCreateFromGLBuffer clCreateFromGLBuffer_fn
+inline cl_mem clCreateFromGLBuffer(cl_context p0, cl_mem_flags p1, cl_GLuint p2, int* p3) { return clCreateFromGLBuffer_pfn(p0, p1, p2, p3); }
+#undef clCreateFromGLRenderbuffer
+#define clCreateFromGLRenderbuffer clCreateFromGLRenderbuffer_fn
+inline cl_mem clCreateFromGLRenderbuffer(cl_context p0, cl_mem_flags p1, cl_GLuint p2, cl_int* p3) { return clCreateFromGLRenderbuffer_pfn(p0, p1, p2, p3); }
+#undef clCreateFromGLTexture
+#define clCreateFromGLTexture clCreateFromGLTexture_fn
+inline cl_mem clCreateFromGLTexture(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture_pfn(p0, p1, p2, p3, p4, p5); }
+#undef clCreateFromGLTexture2D
+#define clCreateFromGLTexture2D clCreateFromGLTexture2D_fn
+inline cl_mem clCreateFromGLTexture2D(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture2D_pfn(p0, p1, p2, p3, p4, p5); }
+#undef clCreateFromGLTexture3D
+#define clCreateFromGLTexture3D clCreateFromGLTexture3D_fn
+inline cl_mem clCreateFromGLTexture3D(cl_context p0, cl_mem_flags p1, cl_GLenum p2, cl_GLint p3, cl_GLuint p4, cl_int* p5) { return clCreateFromGLTexture3D_pfn(p0, p1, p2, p3, p4, p5); }
+#undef clEnqueueAcquireGLObjects
+#define clEnqueueAcquireGLObjects clEnqueueAcquireGLObjects_fn
+inline cl_int clEnqueueAcquireGLObjects(cl_command_queue p0, cl_uint p1, const cl_mem* p2, cl_uint p3, const cl_event* p4, cl_event* p5) { return clEnqueueAcquireGLObjects_pfn(p0, p1, p2, p3, p4, p5); }
+#undef clEnqueueReleaseGLObjects
+#define clEnqueueReleaseGLObjects clEnqueueReleaseGLObjects_fn
+inline cl_int clEnqueueReleaseGLObjects(cl_command_queue p0, cl_uint p1, const cl_mem* p2, cl_uint p3, const cl_event* p4, cl_event* p5) { return clEnqueueReleaseGLObjects_pfn(p0, p1, p2, p3, p4, p5); }
+#undef clGetGLContextInfoKHR
+#define clGetGLContextInfoKHR clGetGLContextInfoKHR_fn
+inline cl_int clGetGLContextInfoKHR(const cl_context_properties* p0, cl_gl_context_info p1, size_t p2, void* p3, size_t* p4) { return clGetGLContextInfoKHR_pfn(p0, p1, p2, p3, p4); }
+#undef clGetGLObjectInfo
+#define clGetGLObjectInfo clGetGLObjectInfo_fn
+inline cl_int clGetGLObjectInfo(cl_mem p0, cl_gl_object_type* p1, cl_GLuint* p2) { return clGetGLObjectInfo_pfn(p0, p1, p2); }
+#undef clGetGLTextureInfo
+#define clGetGLTextureInfo clGetGLTextureInfo_fn
+inline cl_int clGetGLTextureInfo(cl_mem p0, cl_gl_texture_info p1, size_t p2, void* p3, size_t* p4) { return clGetGLTextureInfo_pfn(p0, p1, p2, p3, p4); }
--- /dev/null
+//
+// AUTOGENERATED, DO NOT EDIT
+//
+// generated by parser_cl.py
+enum OPENCL_GL_FN_ID {
+ OPENCL_GL_FN_clCreateFromGLBuffer = 0,
+ OPENCL_GL_FN_clCreateFromGLRenderbuffer = 1,
+ OPENCL_GL_FN_clCreateFromGLTexture = 2,
+ OPENCL_GL_FN_clCreateFromGLTexture2D = 3,
+ OPENCL_GL_FN_clCreateFromGLTexture3D = 4,
+ OPENCL_GL_FN_clEnqueueAcquireGLObjects = 5,
+ OPENCL_GL_FN_clEnqueueReleaseGLObjects = 6,
+ OPENCL_GL_FN_clGetGLContextInfoKHR = 7,
+ OPENCL_GL_FN_clGetGLObjectInfo = 8,
+ OPENCL_GL_FN_clGetGLTextureInfo = 9,
+};
+
+namespace {
+// generated by parser_cl.py
+template <int ID, typename _R>
+struct opencl_gl_fn0
+{
+ typedef _R (CL_API_CALL*FN)();
+ static _R CL_API_CALL switch_fn()
+ { return ((FN)opencl_gl_check_fn(ID))(); }
+};
+
+template <int ID, typename _R, typename _T1>
+struct opencl_gl_fn1
+{
+ typedef _R (CL_API_CALL*FN)(_T1);
+ static _R CL_API_CALL switch_fn(_T1 p1)
+ { return ((FN)opencl_gl_check_fn(ID))(p1); }
+};
+
+template <int ID, typename _R, typename _T1, typename _T2>
+struct opencl_gl_fn2
+{
+ typedef _R (CL_API_CALL*FN)(_T1, _T2);
+ static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2)
+ { return ((FN)opencl_gl_check_fn(ID))(p1, p2); }
+};
+
+template <int ID, typename _R, typename _T1, typename _T2, typename _T3>
+struct opencl_gl_fn3
+{
+ typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3);
+ static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3)
+ { return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3); }
+};
+
+template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4>
+struct opencl_gl_fn4
+{
+ typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4);
+ static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4)
+ { return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4); }
+};
+
+template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5>
+struct opencl_gl_fn5
+{
+ typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5);
+ static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5)
+ { return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5); }
+};
+
+template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6>
+struct opencl_gl_fn6
+{
+ typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6);
+ static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6)
+ { return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6); }
+};
+
+template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7>
+struct opencl_gl_fn7
+{
+ typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7);
+ static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7)
+ { return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7); }
+};
+
+template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8>
+struct opencl_gl_fn8
+{
+ typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8);
+ static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8)
+ { return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8); }
+};
+
+template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8, typename _T9>
+struct opencl_gl_fn9
+{
+ typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8, _T9);
+ static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8, _T9 p9)
+ { return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8, p9); }
+};
+
+template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8, typename _T9, typename _T10>
+struct opencl_gl_fn10
+{
+ typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8, _T9, _T10);
+ static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8, _T9 p9, _T10 p10)
+ { return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); }
+};
+
+template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8, typename _T9, typename _T10, typename _T11>
+struct opencl_gl_fn11
+{
+ typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8, _T9, _T10, _T11);
+ static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8, _T9 p9, _T10 p10, _T11 p11)
+ { return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11); }
+};
+
+template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8, typename _T9, typename _T10, typename _T11, typename _T12>
+struct opencl_gl_fn12
+{
+ typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8, _T9, _T10, _T11, _T12);
+ static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8, _T9 p9, _T10 p10, _T11 p11, _T12 p12)
+ { return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12); }
+};
+
+template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8, typename _T9, typename _T10, typename _T11, typename _T12, typename _T13>
+struct opencl_gl_fn13
+{
+ typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8, _T9, _T10, _T11, _T12, _T13);
+ static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8, _T9 p9, _T10 p10, _T11 p11, _T12 p12, _T13 p13)
+ { return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13); }
+};
+
+template <int ID, typename _R, typename _T1, typename _T2, typename _T3, typename _T4, typename _T5, typename _T6, typename _T7, typename _T8, typename _T9, typename _T10, typename _T11, typename _T12, typename _T13, typename _T14>
+struct opencl_gl_fn14
+{
+ typedef _R (CL_API_CALL*FN)(_T1, _T2, _T3, _T4, _T5, _T6, _T7, _T8, _T9, _T10, _T11, _T12, _T13, _T14);
+ static _R CL_API_CALL switch_fn(_T1 p1, _T2 p2, _T3 p3, _T4 p4, _T5 p5, _T6 p6, _T7 p7, _T8 p8, _T9 p9, _T10 p10, _T11 p11, _T12 p12, _T13 p13, _T14 p14)
+ { return ((FN)opencl_gl_check_fn(ID))(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11, p12, p13, p14); }
+};
+
+} // anonymous namespace
+
+// generated by parser_cl.py
+cl_mem (CL_API_CALL*clCreateFromGLBuffer)(cl_context, cl_mem_flags, cl_GLuint, int*) =
+ opencl_gl_fn4<OPENCL_GL_FN_clCreateFromGLBuffer, cl_mem, cl_context, cl_mem_flags, cl_GLuint, int*>::switch_fn;
+static const struct DynamicFnEntry clCreateFromGLBuffer_definition = { "clCreateFromGLBuffer", (void**)&clCreateFromGLBuffer};
+
+cl_mem (CL_API_CALL*clCreateFromGLRenderbuffer)(cl_context, cl_mem_flags, cl_GLuint, cl_int*) =
+ opencl_gl_fn4<OPENCL_GL_FN_clCreateFromGLRenderbuffer, cl_mem, cl_context, cl_mem_flags, cl_GLuint, cl_int*>::switch_fn;
+static const struct DynamicFnEntry clCreateFromGLRenderbuffer_definition = { "clCreateFromGLRenderbuffer", (void**)&clCreateFromGLRenderbuffer};
+
+cl_mem (CL_API_CALL*clCreateFromGLTexture)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*) =
+ opencl_gl_fn6<OPENCL_GL_FN_clCreateFromGLTexture, cl_mem, cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*>::switch_fn;
+static const struct DynamicFnEntry clCreateFromGLTexture_definition = { "clCreateFromGLTexture", (void**)&clCreateFromGLTexture};
+
+cl_mem (CL_API_CALL*clCreateFromGLTexture2D)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*) =
+ opencl_gl_fn6<OPENCL_GL_FN_clCreateFromGLTexture2D, cl_mem, cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*>::switch_fn;
+static const struct DynamicFnEntry clCreateFromGLTexture2D_definition = { "clCreateFromGLTexture2D", (void**)&clCreateFromGLTexture2D};
+
+cl_mem (CL_API_CALL*clCreateFromGLTexture3D)(cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*) =
+ opencl_gl_fn6<OPENCL_GL_FN_clCreateFromGLTexture3D, cl_mem, cl_context, cl_mem_flags, cl_GLenum, cl_GLint, cl_GLuint, cl_int*>::switch_fn;
+static const struct DynamicFnEntry clCreateFromGLTexture3D_definition = { "clCreateFromGLTexture3D", (void**)&clCreateFromGLTexture3D};
+
+cl_int (CL_API_CALL*clEnqueueAcquireGLObjects)(cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*) =
+ opencl_gl_fn6<OPENCL_GL_FN_clEnqueueAcquireGLObjects, cl_int, cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*>::switch_fn;
+static const struct DynamicFnEntry clEnqueueAcquireGLObjects_definition = { "clEnqueueAcquireGLObjects", (void**)&clEnqueueAcquireGLObjects};
+
+cl_int (CL_API_CALL*clEnqueueReleaseGLObjects)(cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*) =
+ opencl_gl_fn6<OPENCL_GL_FN_clEnqueueReleaseGLObjects, cl_int, cl_command_queue, cl_uint, const cl_mem*, cl_uint, const cl_event*, cl_event*>::switch_fn;
+static const struct DynamicFnEntry clEnqueueReleaseGLObjects_definition = { "clEnqueueReleaseGLObjects", (void**)&clEnqueueReleaseGLObjects};
+
+cl_int (CL_API_CALL*clGetGLContextInfoKHR)(const cl_context_properties*, cl_gl_context_info, size_t, void*, size_t*) =
+ opencl_gl_fn5<OPENCL_GL_FN_clGetGLContextInfoKHR, cl_int, const cl_context_properties*, cl_gl_context_info, size_t, void*, size_t*>::switch_fn;
+static const struct DynamicFnEntry clGetGLContextInfoKHR_definition = { "clGetGLContextInfoKHR", (void**)&clGetGLContextInfoKHR};
+
+cl_int (CL_API_CALL*clGetGLObjectInfo)(cl_mem, cl_gl_object_type*, cl_GLuint*) =
+ opencl_gl_fn3<OPENCL_GL_FN_clGetGLObjectInfo, cl_int, cl_mem, cl_gl_object_type*, cl_GLuint*>::switch_fn;
+static const struct DynamicFnEntry clGetGLObjectInfo_definition = { "clGetGLObjectInfo", (void**)&clGetGLObjectInfo};
+
+cl_int (CL_API_CALL*clGetGLTextureInfo)(cl_mem, cl_gl_texture_info, size_t, void*, size_t*) =
+ opencl_gl_fn5<OPENCL_GL_FN_clGetGLTextureInfo, cl_int, cl_mem, cl_gl_texture_info, size_t, void*, size_t*>::switch_fn;
+static const struct DynamicFnEntry clGetGLTextureInfo_definition = { "clGetGLTextureInfo", (void**)&clGetGLTextureInfo};
+
+
+// generated by parser_cl.py
+static const struct DynamicFnEntry* opencl_gl_fn_list[] = {
+ &clCreateFromGLBuffer_definition,
+ &clCreateFromGLRenderbuffer_definition,
+ &clCreateFromGLTexture_definition,
+ &clCreateFromGLTexture2D_definition,
+ &clCreateFromGLTexture3D_definition,
+ &clEnqueueAcquireGLObjects_definition,
+ &clEnqueueReleaseGLObjects_definition,
+ &clGetGLContextInfoKHR_definition,
+ &clGetGLObjectInfo_definition,
+ &clGetGLTextureInfo_definition,
+};
+
+// number of enabled functions: 10