radeonsi: fix texture fetches with derivatives for 1DArray and 3D textures
authorMarek Olšák <marek.olsak@amd.com>
Wed, 2 Jul 2014 01:55:47 +0000 (03:55 +0200)
committerMarek Olšák <marek.olsak@amd.com>
Fri, 11 Jul 2014 17:36:29 +0000 (19:36 +0200)
src/gallium/drivers/radeonsi/si_shader.c

index 7bff8f9..ed09efe 100644 (file)
@@ -1652,11 +1652,37 @@ static void tex_fetch_args(
 
        /* Pack user derivatives */
        if (opcode == TGSI_OPCODE_TXD) {
-               for (chan = 0; chan < 2; chan++) {
-                       address[count++] = lp_build_emit_fetch(bld_base, inst, 1, chan);
-                       if (num_coords > 1)
-                               address[count++] = lp_build_emit_fetch(bld_base, inst, 2, chan);
+               int num_deriv_channels, param;
+
+               switch (target) {
+               case TGSI_TEXTURE_3D:
+                       num_deriv_channels = 3;
+                       break;
+               case TGSI_TEXTURE_2D:
+               case TGSI_TEXTURE_SHADOW2D:
+               case TGSI_TEXTURE_RECT:
+               case TGSI_TEXTURE_SHADOWRECT:
+               case TGSI_TEXTURE_2D_ARRAY:
+               case TGSI_TEXTURE_SHADOW2D_ARRAY:
+               case TGSI_TEXTURE_CUBE:
+               case TGSI_TEXTURE_SHADOWCUBE:
+               case TGSI_TEXTURE_CUBE_ARRAY:
+               case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
+                       num_deriv_channels = 2;
+                       break;
+               case TGSI_TEXTURE_1D:
+               case TGSI_TEXTURE_SHADOW1D:
+               case TGSI_TEXTURE_1D_ARRAY:
+               case TGSI_TEXTURE_SHADOW1D_ARRAY:
+                       num_deriv_channels = 1;
+                       break;
+               default:
+                       assert(0); /* no other targets are valid here */
                }
+
+               for (param = 1; param <= 2; param++)
+                       for (chan = 0; chan < num_deriv_channels; chan++)
+                               address[count++] = lp_build_emit_fetch(bld_base, inst, param, chan);
        }
 
        /* Pack texture coordinates */