#ifdef UNIX_AMD64_ABI
- if (varTypeIsStruct(targetType))
+ if (data->OperIs(GT_FIELD_LIST))
+ {
+ genPutArgStkFieldList(putArgStk, baseVarNum);
+ return;
+ }
+ else if (varTypeIsStruct(targetType))
{
m_stkArgVarNum = baseVarNum;
m_stkArgOffset = putArgStk->getArgOffset();
m_stkArgVarNum = BAD_VAR_NUM;
return;
}
- else if (data->OperIs(GT_FIELD_LIST))
- {
- genPutArgStkFieldList(putArgStk, baseVarNum);
- return;
- }
#endif // UNIX_AMD64_ABI
noway_assert(targetType != TYP_STRUCT);
--- /dev/null
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+using System;
+using System.Numerics;
+using System.Runtime.CompilerServices;
+
+struct S
+{
+ public Vector<float> v1;
+ public Vector<float> v2;
+};
+
+static class GitHub_18497
+{
+ static S sStatic;
+
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ static Vector<float> Sum(S s)
+ {
+ return s.v1 + s.v2;
+ }
+
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ static Vector<float> Test()
+ {
+ S sLocal = sStatic;
+ return Sum(sLocal);
+ }
+
+ static int Main()
+ {
+ bool pass = true;
+ sStatic.v1 = new Vector<float>(0.0F);
+ sStatic.v2 = new Vector<float>(1.0F);
+ Vector<float> v = Test();
+
+ for (int i = 0; i < Vector<float>.Count; i++)
+ {
+ if (Math.Abs((double)(v[i] - 1.0F)) > (double)Single.Epsilon)
+ {
+ pass = false;
+ }
+ }
+ if (!pass)
+ {
+ Console.WriteLine("Failed: v = " + v.ToString());
+ return -1;
+ }
+ return 100;
+ }
+}
--- /dev/null
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.props))\dir.props" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <AssemblyName>$(MSBuildProjectName)</AssemblyName>
+ <SchemaVersion>2.0</SchemaVersion>
+ <ProjectGuid>{95DFC527-4DC1-495E-97D7-E94EE1F7140D}</ProjectGuid>
+ <OutputType>Exe</OutputType>
+ <ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
+ <SolutionDir Condition="$(SolutionDir) == '' Or $(SolutionDir) == '*Undefined*'">..\..\</SolutionDir>
+ </PropertyGroup>
+ <!-- Default configurations to help VS understand the configurations -->
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "></PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "></PropertyGroup>
+ <ItemGroup>
+ <CodeAnalysisDependentAssemblyPaths Condition=" '$(VS100COMNTOOLS)' != '' " Include="$(VS100COMNTOOLS)..\IDE\PrivateAssemblies">
+ <Visible>False</Visible>
+ </CodeAnalysisDependentAssemblyPaths>
+ </ItemGroup>
+ <PropertyGroup>
+ <DebugType></DebugType>
+ <Optimize>True</Optimize>
+ <AllowUnsafeBlocks>True</AllowUnsafeBlocks>
+ </PropertyGroup>
+ <ItemGroup>
+ <Compile Include="$(MSBuildProjectName).cs" />
+ </ItemGroup>
+ <ItemGroup>
+ <Service Include="{82A7F48D-3B50-4B1E-B82E-3ADA8210C358}" />
+ </ItemGroup>
+ <Import Project="$([MSBuild]::GetDirectoryNameOfFileAbove($(MSBuildThisFileDirectory), dir.targets))\dir.targets" />
+ <PropertyGroup Condition=" '$(MsBuildProjectDirOverride)' != '' "></PropertyGroup>
+</Project>