<namespace name="GL" version="1.0">
<record name="bitfield" c:type="GLbitfield"/>
<record name="charARB" c:type="GLcharARB"/>
+ <record name="boolean" c:type="GLboolean"/>
<record name="enum" c:type="GLenum"/>
<record name="float" c:type="GLfloat"/>
<record name="handleARB" c:type="GLhandleARB"/>
<record name="int" c:type="GLint"/>
+ <record name="intptr" c:type="GLintptr"/>
<record name="sizei" c:type="GLsizei"/>
+ <record name="sizeiptr" c:type="GLsizeiptr"/>
<record name="uint" c:type="GLuint"/>
<record name="void" c:type="GLvoid"/>