Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15085>
KHR-GLES31.core.geometry_shader.layered_framebuffer.depth_support
KHR-GLES31.core.tessellation_shader.tessellation_shader_tc_barriers.barrier_guarded_read_calls
-# First flaked on 2021-08-19 with a kernel update.
-KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
-
# edfff331b3241d1c18d5c589fcdf75728089c886 mostly fixed this, but apparently it still flakes.
dEQP-GLES3.functional.fbo.blit.depth_stencil.depth32f_stencil8_scale
# Still running after 3 hours, time is spent in batch_draw_tracking().
KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs
+# 60s timeout
+KHR-GLES31.core.tessellation_shader.tessellation_control_to_tessellation_evaluation.gl_MaxPatchVertices_Position_PointSize
+
# causes a hangcheck timeout on a630:
# msm ae00000.mdss: [drm:hangcheck_handler] *ERROR* A630: hangcheck detected gpu lockup rb 0!
spill-dEQP-VK.graphicsfuzz.spv-stable-pillars-volatile-nontemporal-store