Use the uv_stride from the framebuffer rather than deriving it from the
y_stride.
Change-Id: I94581cb741539d094ff062b3d008235556903b8c
which_mv ? xd->mode_info_context->mbmi.need_to_clamp_secondmv
: xd->mode_info_context->mbmi.need_to_clamp_mvs;
uint8_t *uptr, *vptr;
- int pre_stride = which_mv ? xd->second_pre.y_stride
- : xd->pre.y_stride;
+ int pre_stride = which_mv ? xd->second_pre.uv_stride
+ : xd->pre.uv_stride;
int_mv _o16x16mv;
int_mv _16x16mv;
_16x16mv.as_mv.row &= xd->fullpixel_mask;
_16x16mv.as_mv.col &= xd->fullpixel_mask;
- pre_stride >>= 1;
uptr = (which_mv ? xd->second_pre.u_buffer : xd->pre.u_buffer);
vptr = (which_mv ? xd->second_pre.v_buffer : xd->pre.v_buffer);