* altering its geometry (width and height). Useful when you want
* scalable UI elements, possibly at run time.
*
+ * @note Only text and textblock objects have scaling change
+ * handlers. Other objects won't change visually on this call.
+ *
* @see evas_object_scale_get()
*
* @ingroup Evas_Object_Group_Extras
* @return The scaling factor.
*
* @ingroup Evas_Object_Group_Extras
+ *
+ * @see evas_object_scale_set()
*/
EAPI double evas_object_scale_get (const Evas_Object *obj) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_PURE;