SDL_vsnprintf(logMessage, SDLTEST_MAX_LOGMESSAGE_LENGTH - 1, fmt, list);
va_end(list);
+ //write log
+ char *message;
+ message = SDL_stack_alloc(char, SDLTEST_MAX_LOGMESSAGE_LENGTH);
+ if (!message) {
+ return;
+ }
+
+ size_t len = SDL_strlen(logMessage);
+ strcpy(message, logMessage);
+
+ // Chop off final endline.
+
+ if ((len > 0) && (message[len-1] == '\n')) {
+ message[--len] = '\0';
+ if ((len > 0) && (message[len-1] == '\r')) { // catch "\r\n", too.
+ message[--len] = '\0';
+ }
+ }
+
+ SDL_RWops *rwops = SDL_RWFromFile("log.txt", "a+");
+ char *text;
+ text = SDL_stack_alloc(char, SDLTEST_MAX_LOGMESSAGE_LENGTH);
+ if(text)
+ {
+ SDL_snprintf(text, SDLTEST_MAX_LOGMESSAGE_LENGTH, " INFO: %s: %s\n", SDLTest_TimestampToString(time(0)), message);
+ SDL_RWwrite(rwops, text, 1, SDL_strlen(text));
+ SDL_stack_free(text);
+ }
+
+ SDL_RWclose(rwops);
+ SDL_stack_free(message);
+
/* Log with timestamp and newline */
SDL_LogMessage(SDL_LOG_CATEGORY_TEST, SDL_LOG_PRIORITY_INFO, " %s: %s", SDLTest_TimestampToString(time(0)), logMessage);
}
SDL_vsnprintf(logMessage, SDLTEST_MAX_LOGMESSAGE_LENGTH - 1, fmt, list);
va_end(list);
+ //write log
+ char *message;
+ message = SDL_stack_alloc(char, SDLTEST_MAX_LOGMESSAGE_LENGTH);
+ if (!message) {
+ return;
+ }
+
+ size_t len = SDL_strlen(logMessage);
+ strcpy(message, logMessage);
+
+ // Chop off final endline.
+
+ if ((len > 0) && (message[len-1] == '\n')) {
+ message[--len] = '\0';
+ if ((len > 0) && (message[len-1] == '\r')) { // catch "\r\n", too.
+ message[--len] = '\0';
+ }
+ }
+
+ SDL_RWops *rwops = SDL_RWFromFile("log.txt", "a+");
+ char *text;
+ text = SDL_stack_alloc(char, SDLTEST_MAX_LOGMESSAGE_LENGTH);
+ if(text)
+ {
+ SDL_snprintf(text, SDLTEST_MAX_LOGMESSAGE_LENGTH, " ERROR: %s: %s\n", SDLTest_TimestampToString(time(0)), message);
+ SDL_RWwrite(rwops, text, 1, SDL_strlen(text));
+ SDL_stack_free(text);
+ }
+
+ SDL_RWclose(rwops);
+ SDL_stack_free(message);
+
/* Log with timestamp and newline */
SDL_LogMessage(SDL_LOG_CATEGORY_TEST, SDL_LOG_PRIORITY_ERROR, "%s: %s", SDLTest_TimestampToString(time(0)), logMessage);
}
--- /dev/null
+INCLUDE(FindPkgConfig)
+CMAKE_MINIMUM_REQUIRED(VERSION 2.6)
+PROJECT(sdl2_test C CXX)
+
+IF("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "armv7l")
+ADD_DEFINITIONS("-DARCH_ARMV7")
+ELSE()
+ADD_DEFINITIONS("-DARCH_I586")
+ENDIF()
+
+IF("${CMAKE_BUILD_TYPE}" STREQUAL "")
+ SET(CMAKE_BUILD_TYPE "Debug")
+ENDIF("${CMAKE_BUILD_TYPE}" STREQUAL "")
+ MESSAGE("Build type: ${CMAKE_BUILD_TYPE}")
+
+IF(NOT DEFINED PACKAGE_NAME)
+ SET(PACKAGE_NAME "org.tizen.${PROJECT_NAME}")
+ENDIF(NOT DEFINED PACKAGE_NAME)
+IF(NOT DEFINED RESDIR)
+ SET(RESDIR "${PREFIX}/res")
+ENDIF(NOT DEFINED RESDIR)
+
+set(SDL_MAJOR_VERSION 2)
+set(SDL_MINOR_VERSION 0)
+set(SDL_MICRO_VERSION 4)
+set(SDL_INTERFACE_AGE 0)
+set(SDL_BINARY_AGE 4)
+set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
+
+set(LIBNAME SDL2)
+set(CMAKE_C_FLAGS "-g -O2")
+set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
+
+ADD_DEFINITIONS(-D__TIZEN__)
+INCLUDE(FindPkgConfig)
+pkg_check_modules(APPS_PKGS REQUIRED
+ dlog
+ egl
+ glesv2
+ glesv1
+ sdl2
+)
+FOREACH(flag ${APPS_PKGS_CFLAGS}) #${APPS_PKGS_LDFLAGS}
+ SET(EXTRA_CFLAGS "${EXTRA_CFLAGS} ${flag}")
+ENDFOREACH(flag)
+SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
+SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EXTRA_CFLAGS}")
+
+set (SDL_TEST_SOURCE
+ testmain.c
+ )
+set (AUTOMATION_SOURCE
+ testautomation.c
+ testautomation_audio.c
+ testautomation_clipboard.c
+ testautomation_events.c
+ testautomation_hints.c
+ testautomation_keyboard.c
+ testautomation_main.c
+ testautomation_mouse.c
+ testautomation_pixels.c
+ testautomation_platform.c
+ testautomation_rect.c
+ testautomation_render.c
+ testautomation_rwops.c
+ testautomation_sdltest.c
+ testautomation_stdlib.c
+ testautomation_surface.c
+ testautomation_syswm.c
+ testautomation_timer.c
+ testautomation_video.c
+ )
+set (LOOPWAVE_SOURCE
+ loopwave.c
+ )
+set (LOOPWAVEQUEUE_SOURCE
+ loopwavequeue.c
+ )
+set (AUTOMIC_SOURCE
+ testatomic.c
+ )
+set (AUDIOHOTPLUGIN_SOURCE
+ testaudiohotplug.c
+ )
+set (AUDIOINFO_SOURCE
+ testaudioinfo.c
+ )
+set (DISPLAYINFO_SOURCE
+ testdisplayinfo.c
+ )
+set (DRAW2_SOURCE
+ testdraw2.c
+ )
+set (DRAWCHESSBOARD_SOURCE
+ testdrawchessboard.c
+ )
+set (DORPFILE_SOURCE
+ testdropfile.c
+ )
+set (ERROR_SOURCE
+ testerror.c
+ )
+set (FILE_SOURCE
+ testfile.c
+ )
+set (FILESYSTEM_SOURCE
+ testfilesystem.c
+ )
+set (GLES_SOURCE
+ testgles.c
+ )
+set (GLES2_SOURCE
+ testgles2.c
+ )
+set (HIT_SOURCE
+ testhittesting.c
+ )
+set (CONV_SOURCE
+ testiconv.c
+ )
+set (TIME_SOURCE
+ testime.c
+ )
+set (INTERSECTION_SOURCE
+ testintersections.c
+ )
+set (KEYS_SOURCE
+ testkeys.c
+ )
+set (LOADSO_SOURCE
+ testloadso.c
+ )
+set (LOCK_SOURCE
+ testlock.c
+ )
+set (MESSAGE_SOURCE
+ testmessage.c
+ )
+set (MULTIAUDIO_SOURCE
+ testmultiaudio.c
+ )
+set (OVERLAY2_SOURCE
+ testoverlay2.c
+ )
+set (PLATFORM_SOURCE
+ testplatform.c
+ )
+set (RELATIVE_SOURCE
+ testrelative.c
+ )
+set (RENDERCOPYEX_SOURCE
+ testrendercopyex.c
+ )
+set (RENDERTARGET_SOURCE
+ testrendertarget.c
+ )
+set (RESAMPLE_SOURCE
+ testresample.c
+ )
+set (SCALE_SOURCE
+ testscale.c
+ )
+set (SEM_SOURCE
+ testsem.c
+ )
+set (SHADER_SOURCE
+ testshader.c
+ )
+set (SHAPE_SOURCE
+ testshape.c
+ )
+set (SPRITE2_SOURCE
+ testsprite2.c
+ )
+set (SPRITEMINIMAL_SOURCE
+ testspriteminimal.c
+ )
+set (STREAMING_SOURCE
+ teststreaming.c
+ )
+set (THREAD_SOURCE
+ testthread.c
+ )
+set (TIMER_SOURCE
+ testtimer.c
+ )
+set (VER_SOURCE
+ testver.c
+ )
+set (VIEWPORT_SOURCE
+ testviewport.c
+ )
+set (TORTURETHREAD_SOURCE
+ torturethread.c
+ )
+add_executable(testmain ${SDL_TEST_SOURCE})
+TARGET_LINK_LIBRARIES(testmain ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testautomation ${AUTOMATION_SOURCE})
+TARGET_LINK_LIBRARIES(testautomation ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(loopwave ${LOOPWAVE_SOURCE})
+TARGET_LINK_LIBRARIES(loopwave ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(loopwavequeue ${LOOPWAVEQUEUE_SOURCE})
+TARGET_LINK_LIBRARIES(loopwavequeue ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testautomic ${AUTOMIC_SOURCE})
+TARGET_LINK_LIBRARIES(testautomic ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testaudiohotplug ${AUDIOHOTPLUGIN_SOURCE})
+TARGET_LINK_LIBRARIES(testaudiohotplug ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testaudioinfo ${AUDIOINFO_SOURCE})
+TARGET_LINK_LIBRARIES(testaudioinfo ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testdisplayinfo ${DISPLAYINFO_SOURCE})
+TARGET_LINK_LIBRARIES(testdisplayinfo ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testdraw2 ${DRAW2_SOURCE})
+TARGET_LINK_LIBRARIES(testdraw2 ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testdrawchessboard ${DRAWCHESSBOARD_SOURCE})
+TARGET_LINK_LIBRARIES(testdrawchessboard ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testdorpfile ${DRAWCHESSBOARD_SOURCE})
+TARGET_LINK_LIBRARIES(testdorpfile ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testerror ${ERROR_SOURCE})
+TARGET_LINK_LIBRARIES(testerror ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testfile ${FILE_SOURCE})
+TARGET_LINK_LIBRARIES(testfile ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testfilesystem ${FILESYSTEM_SOURCE})
+TARGET_LINK_LIBRARIES(testfilesystem ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testgles ${GLES_SOURCE})
+TARGET_LINK_LIBRARIES(testgles ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testgles2 ${GLES2_SOURCE})
+TARGET_LINK_LIBRARIES(testgles2 ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testhit ${HIT_SOURCE})
+TARGET_LINK_LIBRARIES(testhit ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testconv ${CONV_SOURCE})
+TARGET_LINK_LIBRARIES(testconv ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testtime ${TIME_SOURCE})
+TARGET_LINK_LIBRARIES(testtime ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testintersection ${INTERSECTION_SOURCE})
+TARGET_LINK_LIBRARIES(testintersection ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testkes ${KEYS_SOURCE})
+TARGET_LINK_LIBRARIES(testkes ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testloadso ${LOADSO_SOURCE})
+TARGET_LINK_LIBRARIES(testloadso ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testlock ${LOCK_SOURCE})
+TARGET_LINK_LIBRARIES(testlock ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testmessage ${MESSAGE_SOURCE})
+TARGET_LINK_LIBRARIES(testmessage ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testmultiaudio ${MULTIAUDIO_SOURCE})
+TARGET_LINK_LIBRARIES(testmultiaudio ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testoverlay2 ${OVERLAY2_SOURCE})
+TARGET_LINK_LIBRARIES(testoverlay2 ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testplatform ${PLATFORM_SOURCE})
+TARGET_LINK_LIBRARIES(testplatform ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testrelative ${RELATIVE_SOURCE})
+TARGET_LINK_LIBRARIES(testrelative ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testrendercopyex ${RENDERCOPYEX_SOURCE})
+TARGET_LINK_LIBRARIES(testrendercopyex ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testrendertarget ${RENDERTARGET_SOURCE})
+TARGET_LINK_LIBRARIES(testrendertarget ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testresample ${RESAMPLE_SOURCE})
+TARGET_LINK_LIBRARIES(testresample ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testscale ${SCALE_SOURCE})
+TARGET_LINK_LIBRARIES(testscale ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testsem ${SEM_SOURCE})
+TARGET_LINK_LIBRARIES(testsem ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testshader ${SHADER_SOURCE})
+TARGET_LINK_LIBRARIES(testshader ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testshape ${SHAPE_SOURCE})
+TARGET_LINK_LIBRARIES(testshape ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testsprite2 ${SPRITE2_SOURCE})
+TARGET_LINK_LIBRARIES(testsprite2 ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testspriteminimal ${SPRITEMINIMAL_SOURCE})
+TARGET_LINK_LIBRARIES(testspriteminimal ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(teststreaming ${STREAMING_SOURCE})
+TARGET_LINK_LIBRARIES(teststreaming ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testthread ${THREAD_SOURCE})
+TARGET_LINK_LIBRARIES(testthread ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testtimer ${TIMER_SOURCE})
+TARGET_LINK_LIBRARIES(testtimer ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testver ${VER_SOURCE})
+TARGET_LINK_LIBRARIES(testver ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(testviewport ${VIEWPORT_SOURCE})
+TARGET_LINK_LIBRARIES(testviewport ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+add_executable(torturethread ${TORTURETHREAD_SOURCE})
+TARGET_LINK_LIBRARIES(torturethread ${APPS_PKGS_LDFLAGS} SDL2_test SDL2main)
+# Install
+INSTALL(TARGETS testmain DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testautomation DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS loopwave DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS loopwavequeue DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testautomic DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testaudiohotplug DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testaudioinfo DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testdisplayinfo DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testdraw2 DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testdrawchessboard DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testdorpfile DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testerror DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testfile DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testfilesystem DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testgles DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testgles2 DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testhit DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testconv DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testtime DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testintersection DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testkes DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testloadso DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testlock DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testmessage DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testmultiaudio DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testoverlay2 DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testplatform DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testrelative DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testrendercopyex DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testrendertarget DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testresample DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testscale DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testsem DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testshader DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testshape DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testsprite2 DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testspriteminimal DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS teststreaming DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testthread DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testtimer DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testver DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS testviewport DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(TARGETS torturethread DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
+INSTALL(DIRECTORY ${CMAKE_SOURCE_DIR}/res DESTINATION /opt/usr/apps/org.tizen.sdl2_test/)
\ No newline at end of file
--- /dev/null
+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+SDL_PROC(void, glActiveTexture, (GLenum))
+SDL_PROC(void, glAttachShader, (GLuint, GLuint))
+SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *))
+SDL_PROC(void, glBindTexture, (GLenum, GLuint))
+SDL_PROC(void, glBlendFuncSeparate, (GLenum, GLenum, GLenum, GLenum))
+SDL_PROC(void, glClear, (GLbitfield))
+SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf))
+SDL_PROC(void, glCompileShader, (GLuint))
+SDL_PROC(GLuint, glCreateProgram, (void))
+SDL_PROC(GLuint, glCreateShader, (GLenum))
+SDL_PROC(void, glDeleteProgram, (GLuint))
+SDL_PROC(void, glDeleteShader, (GLuint))
+SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
+SDL_PROC(void, glDisable, (GLenum))
+SDL_PROC(void, glDisableVertexAttribArray, (GLuint))
+SDL_PROC(void, glDrawArrays, (GLenum, GLint, GLsizei))
+SDL_PROC(void, glEnable, (GLenum))
+SDL_PROC(void, glEnableVertexAttribArray, (GLuint))
+SDL_PROC(void, glFinish, (void))
+SDL_PROC(void, glGenFramebuffers, (GLsizei, GLuint *))
+SDL_PROC(void, glGenTextures, (GLsizei, GLuint *))
+SDL_PROC(void, glGetBooleanv, (GLenum, GLboolean *))
+SDL_PROC(const GLubyte *, glGetString, (GLenum))
+SDL_PROC(GLenum, glGetError, (void))
+SDL_PROC(void, glGetIntegerv, (GLenum, GLint *))
+SDL_PROC(void, glGetProgramiv, (GLuint, GLenum, GLint *))
+SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *))
+SDL_PROC(void, glGetShaderiv, (GLuint, GLenum, GLint *))
+SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
+SDL_PROC(void, glLinkProgram, (GLuint))
+SDL_PROC(void, glPixelStorei, (GLenum, GLint))
+SDL_PROC(void, glReadPixels, (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*))
+SDL_PROC(void, glScissor, (GLint, GLint, GLsizei, GLsizei))
+SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
+SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar* const*, const GLint *))
+SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))
+SDL_PROC(void, glTexParameteri, (GLenum, GLenum, GLint))
+SDL_PROC(void, glTexSubImage2D, (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))
+SDL_PROC(void, glUniform1i, (GLint, GLint))
+SDL_PROC(void, glUniform4f, (GLint, GLfloat, GLfloat, GLfloat, GLfloat))
+SDL_PROC(void, glUniformMatrix4fv, (GLint, GLsizei, GLboolean, const GLfloat *))
+SDL_PROC(void, glUseProgram, (GLuint))
+SDL_PROC(void, glVertexAttribPointer, (GLuint, GLint, GLenum, GLboolean, GLsizei, const void *))
+SDL_PROC(void, glViewport, (GLint, GLint, GLsizei, GLsizei))
+SDL_PROC(void, glBindFramebuffer, (GLenum, GLuint))
+SDL_PROC(void, glFramebufferTexture2D, (GLenum, GLenum, GLenum, GLuint, GLint))
+SDL_PROC(GLenum, glCheckFramebufferStatus, (GLenum))
+SDL_PROC(void, glDeleteFramebuffers, (GLsizei, const GLuint *))
+SDL_PROC(GLint, glGetAttribLocation, (GLuint, const GLchar *))
+SDL_PROC(void, glGetProgramInfoLog, (GLuint, GLsizei, GLsizei*, GLchar*))
+SDL_PROC(void, glGenBuffers, (GLsizei, GLuint *))
+SDL_PROC(void, glBindBuffer, (GLenum, GLuint))
+SDL_PROC(void, glBufferData, (GLenum, GLsizeiptr, const GLvoid *, GLenum))
+SDL_PROC(void, glBufferSubData, (GLenum, GLintptr, GLsizeiptr, const GLvoid *))
emscripten_cancel_main_loop();
}
#endif
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int i;
char filename[4096];
/* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
if (argc > 1) {
SDL_strlcpy(filename, argv[1], sizeof(filename));
} else {
- SDL_strlcpy(filename, "sample.wav", sizeof(filename));
+ SDL_strlcpy(filename, "res/sample.wav", sizeof(filename));
}
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
quit(1);
}
#endif /* HAVE_SIGNAL_H */
/* Show the list of available drivers */
- SDL_Log("Available audio drivers:");
+ SDLTest_Log("Available audio drivers:");
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
- SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
+ SDLTest_Log("%i: %s", i, SDL_GetAudioDriver(i));
}
/* Initialize fillerup() variables */
if (SDL_OpenAudio(&wave.spec, NULL) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
SDL_FreeWAV(wave.sound);
quit(2);
}
- SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
+ SDLTest_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
/* Let the audio run */
SDL_PauseAudio(0);
emscripten_set_main_loop(loop, 0, 1);
#else
while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING))
- SDL_Delay(1000);
+ {
+ SDL_Delay(10000);
+ done = 1;
+ }
#endif
/* Clean up on signal */
{
/* The device from SDL_OpenAudio() is always device #1. */
const Uint32 queued = SDL_GetQueuedAudioSize(1);
- SDL_Log("Device has %u bytes queued.\n", (unsigned int) queued);
+ SDLTest_Log("Device has %u bytes queued.\n", (unsigned int) queued);
if (queued <= 8192) { /* time to requeue the whole thing? */
if (SDL_QueueAudio(1, wave.sound, wave.soundlen) == 0) {
- SDL_Log("Device queued %u more bytes.\n", (unsigned int) wave.soundlen);
+ SDLTest_Log("Device queued %u more bytes.\n", (unsigned int) wave.soundlen);
} else {
- SDL_Log("Device FAILED to queue %u more bytes: %s\n", (unsigned int) wave.soundlen, SDL_GetError());
+ SDLTest_Log("Device FAILED to queue %u more bytes: %s\n", (unsigned int) wave.soundlen, SDL_GetError());
}
}
}
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
char filename[4096];
-
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
if (argc > 1) {
SDL_strlcpy(filename, argv[1], sizeof(filename));
} else {
- SDL_strlcpy(filename, "sample.wav", sizeof(filename));
+ SDL_strlcpy(filename, "res/sample.wav", sizeof(filename));
}
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
quit(1);
}
/* Initialize fillerup() variables */
if (SDL_OpenAudio(&wave.spec, NULL) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open audio: %s\n", SDL_GetError());
SDL_FreeWAV(wave.sound);
quit(2);
}
{
loop();
- SDL_Delay(100); /* let it play for awhile. */
+ SDL_Delay(10000); /* let it play for awhile. */
+ done = 1;
}
#endif
--- /dev/null
+Name: org.tizen.sdl2_test
+Summary: sdl2demo
+Version: 0.1
+Release: 1
+Group: TO_BE/FILLED_IN
+License: Apache
+Source0: %{name}-%{version}.tar.gz
+
+BuildRequires: edje-bin
+BuildRequires: pkgconfig(dlog)
+
+BuildRequires: cmake
+BuildRequires: edje-bin
+BuildRequires: embryo-bin
+BuildRequires: gettext-devel
+
+BuildRequires: pkgconfig(egl)
+BuildRequires: pkgconfig(glesv2)
+BuildRequires: pkgconfig(glesv1)
+BuildRequires: pkgconfig(sdl2)
+
+%define _packagedir /opt/usr/apps/%{name}
+%define _resdir %{_packagedir}/res
+
+
+
+Autoreq: no
+
+
+%description
+Description: sdl_test
+
+%package devel
+Summary: sdl_test library development headers
+Group: Development/Libraries
+Requires: %{name} = %{version}
+
+%description devel
+Web App Service library development headers
+%prep
+%setup -q
+
+%build
+export CFLAGS="$CFLAGS %{?__vd_cflags} -Wno-error"
+export CXXFLAGS="$CXXFLAGS %{?__vd_cxxflags} -Wno-error"
+cmake . \
+ -DCMAKE_INSTALL_PREFIX=%{_packagedir} \
+ -DPACKAGE_NAME=%{name} \
+ -DVERSION=%{version} \
+ -DTIZEN_VERSION=%{tizen}
+#make %{?jobs:-j%jobs}
+#output different color when make error
+make 2>&1 %{?jobs:-j%jobs} | sed -e 's%^.*: error: .*$%\x1b[37;41m&\x1b[m%' -e 's%^.*: warning: .*$%\x1b[30;43m&\x1b[m%'
+
+%install
+rm -rf %{buildroot}
+
+%make_install
+
+
+%clean
+rm -rf %{buildroot}
+
+%post
+
+%files
+%defattr(-,root,root,-)
+%attr(755,root,root) %{_packagedir}/*
+
+
+%files devel
--- /dev/null
+UTF-8 decoder capability and stress test
+----------------------------------------
+
+Markus Kuhn <http://www.cl.cam.ac.uk/~mgk25/> - 2003-02-19
+
+This test file can help you examine, how your UTF-8 decoder handles
+various types of correct, malformed, or otherwise interesting UTF-8
+sequences. This file is not meant to be a conformance test. It does
+not prescribes any particular outcome and therefore there is no way to
+"pass" or "fail" this test file, even though the texts suggests a
+preferable decoder behaviour at some places. The aim is instead to
+help you think about and test the behaviour of your UTF-8 on a
+systematic collection of unusual inputs. Experience so far suggests
+that most first-time authors of UTF-8 decoders find at least one
+serious problem in their decoder by using this file.
+
+The test lines below cover boundary conditions, malformed UTF-8
+sequences as well as correctly encoded UTF-8 sequences of Unicode code
+points that should never occur in a correct UTF-8 file.
+
+According to ISO 10646-1:2000, sections D.7 and 2.3c, a device
+receiving UTF-8 shall interpret a "malformed sequence in the same way
+that it interprets a character that is outside the adopted subset" and
+"characters that are not within the adopted subset shall be indicated
+to the user" by a receiving device. A quite commonly used approach in
+UTF-8 decoders is to replace any malformed UTF-8 sequence by a
+replacement character (U+FFFD), which looks a bit like an inverted
+question mark, or a similar symbol. It might be a good idea to
+visually distinguish a malformed UTF-8 sequence from a correctly
+encoded Unicode character that is just not available in the current
+font but otherwise fully legal, even though ISO 10646-1 doesn't
+mandate this. In any case, just ignoring malformed sequences or
+unavailable characters does not conform to ISO 10646, will make
+debugging more difficult, and can lead to user confusion.
+
+Please check, whether a malformed UTF-8 sequence is (1) represented at
+all, (2) represented by exactly one single replacement character (or
+equivalent signal), and (3) the following quotation mark after an
+illegal UTF-8 sequence is correctly displayed, i.e. proper
+resynchronization takes place immageately after any malformed
+sequence. This file says "THE END" in the last line, so if you don't
+see that, your decoder crashed somehow before, which should always be
+cause for concern.
+
+All lines in this file are exactly 79 characters long (plus the line
+feed). In addition, all lines end with "|", except for the two test
+lines 2.1.1 and 2.2.1, which contain non-printable ASCII controls
+U+0000 and U+007F. If you display this file with a fixed-width font,
+these "|" characters should all line up in column 79 (right margin).
+This allows you to test quickly, whether your UTF-8 decoder finds the
+correct number of characters in every line, that is whether each
+malformed sequences is replaced by a single replacement character.
+
+Note that as an alternative to the notion of malformed sequence used
+here, it is also a perfectly acceptable (and in some situations even
+preferable) solution to represent each individual byte of a malformed
+sequence by a replacement character. If you follow this strategy in
+your decoder, then please ignore the "|" column.
+
+
+Here come the tests: |
+ |
+1 Some correct UTF-8 text |
+ |
+(The codepoints for this test are: |
+ U+03BA U+1F79 U+03C3 U+03BC U+03B5 --ryan.) |
+ |
+You should see the Greek word 'kosme': "κόσμε" |
+ |
+ |
+2 Boundary condition test cases |
+ |
+2.1 First possible sequence of a certain length |
+ |
+(byte zero skipped...there's a null added at the end of the test. --ryan.) |
+ |
+2.1.2 2 bytes (U-00000080): "\80" |
+2.1.3 3 bytes (U-00000800): "à €" |
+2.1.4 4 bytes (U-00010000): "ð€€" |
+ |
+(5 and 6 byte sequences were made illegal in rfc3629. --ryan.) |
+2.1.5 5 bytes (U-00200000): "øˆ€€€" |
+2.1.6 6 bytes (U-04000000): "ü„€€€€" |
+ |
+2.2 Last possible sequence of a certain length |
+ |
+2.2.1 1 byte (U-0000007F): "\7f" |
+2.2.2 2 bytes (U-000007FF): "ß¿" |
+ |
+(Section 5.3.2 below calls this illegal. --ryan.) |
+2.2.3 3 bytes (U-0000FFFF): "ï¿¿" |
+ |
+(5 and 6 bytes sequences, and 4 bytes sequences > 0x10FFFF were made illegal |
+ in rfc3629, so these next three should be replaced with a invalid |
+ character codepoint. --ryan.) |
+2.2.4 4 bytes (U-001FFFFF): "÷¿¿¿" |
+2.2.5 5 bytes (U-03FFFFFF): "û¿¿¿¿" |
+2.2.6 6 bytes (U-7FFFFFFF): "ý¿¿¿¿¿" |
+ |
+2.3 Other boundary conditions |
+ |
+2.3.1 U-0000D7FF = ed 9f bf = "퟿" |
+2.3.2 U-0000E000 = ee 80 80 = "" |
+2.3.3 U-0000FFFD = ef bf bd = "�" |
+2.3.4 U-0010FFFF = f4 8f bf bf = "ô¿¿" |
+ |
+(This one is bogus in rfc3629. --ryan.) |
+2.3.5 U-00110000 = f4 90 80 80 = "ô€€" |
+ |
+3 Malformed sequences |
+ |
+3.1 Unexpected continuation bytes |
+ |
+Each unexpected continuation byte should be separately signalled as a |
+malformed sequence of its own. |
+ |
+3.1.1 First continuation byte 0x80: "\80" |
+3.1.2 Last continuation byte 0xbf: "¿" |
+ |
+3.1.3 2 continuation bytes: "\80¿" |
+3.1.4 3 continuation bytes: "\80¿\80" |
+3.1.5 4 continuation bytes: "\80¿\80¿" |
+3.1.6 5 continuation bytes: "\80¿\80¿\80" |
+3.1.7 6 continuation bytes: "\80¿\80¿\80¿" |
+3.1.8 7 continuation bytes: "\80¿\80¿\80¿\80" |
+ |
+3.1.9 Sequence of all 64 possible continuation bytes (0x80-0xbf): |
+ |
+ "\80\81\82\83\84\85\86\87\88\89\8a\8b\8c\8d\8e\8f |
+ \90\91\92\93\94\95\96\97\98\99\9a\9b\9c\9d\9e\9f |
+  ¡¢£¤¥¦§¨©ª«¬Â®¯ |
+ °±²³´µ¶·¸¹º»¼½¾¿" |
+ |
+3.2 Lonely start characters |
+ |
+3.2.1 All 32 first bytes of 2-byte sequences (0xc0-0xdf), |
+ each followed by a space character: |
+ |
+ "À à Â Ã Ä Å Æ Ç È É Ê Ë Ì à Î à |
+ à Ñ Ò Ó Ô Õ Ö × Ø Ù Ú Û Ü à Þ ß " |
+ |
+3.2.2 All 16 first bytes of 3-byte sequences (0xe0-0xef), |
+ each followed by a space character: |
+ |
+ "à á â ã ä å æ ç è é ê ë ì à î ï " |
+ |
+3.2.3 All 8 first bytes of 4-byte sequences (0xf0-0xf7), |
+ each followed by a space character: |
+ |
+ "ð ñ ò ó ô õ ö ÷ " |
+ |
+3.2.4 All 4 first bytes of 5-byte sequences (0xf8-0xfb), |
+ each followed by a space character: |
+ |
+ "ø ù ú û " |
+ |
+3.2.5 All 2 first bytes of 6-byte sequences (0xfc-0xfd), |
+ each followed by a space character: |
+ |
+ "ü ý " |
+ |
+3.3 Sequences with last continuation byte missing |
+ |
+All bytes of an incomplete sequence should be signalled as a single |
+malformed sequence, i.e., you should see only a single replacement |
+character in each of the next 10 tests. (Characters as in section 2) |
+ |
+3.3.1 2-byte sequence with last byte missing (U+0000): "À" |
+3.3.2 3-byte sequence with last byte missing (U+0000): "Ã \80" |
+3.3.3 4-byte sequence with last byte missing (U+0000): "ð\80\80" |
+3.3.4 5-byte sequence with last byte missing (U+0000): "ø\80\80\80" |
+3.3.5 6-byte sequence with last byte missing (U+0000): "ü\80\80\80\80" |
+3.3.6 2-byte sequence with last byte missing (U-000007FF): "ß" |
+3.3.7 3-byte sequence with last byte missing (U-0000FFFF): "ï¿" |
+3.3.8 4-byte sequence with last byte missing (U-001FFFFF): "÷¿¿" |
+3.3.9 5-byte sequence with last byte missing (U-03FFFFFF): "û¿¿¿" |
+3.3.10 6-byte sequence with last byte missing (U-7FFFFFFF): "ý¿¿¿¿" |
+ |
+3.4 Concatenation of incomplete sequences |
+ |
+All the 10 sequences of 3.3 concatenated, you should see 10 malformed |
+sequences being signalled: |
+ |
+ "Àà \80ð\80\80ø\80\80\80ü\80\80\80\80ßï¿÷¿¿û¿¿¿ý¿¿¿¿" |
+ |
+3.5 Impossible bytes |
+ |
+The following two bytes cannot appear in a correct UTF-8 string |
+ |
+3.5.1 fe = "þ" |
+3.5.2 ff = "ÿ" |
+3.5.3 fe fe ff ff = "þþÿÿ" |
+ |
+4 Overlong sequences |
+ |
+The following sequences are not malformed according to the letter of |
+the Unicode 2.0 standard. However, they are longer then necessary and |
+a correct UTF-8 encoder is not allowed to produce them. A "safe UTF-8 |
+decoder" should reject them just like malformed sequences for two |
+reasons: (1) It helps to debug applications if overlong sequences are |
+not treated as valid representations of characters, because this helps |
+to spot problems more quickly. (2) Overlong sequences provide |
+alternative representations of characters, that could maliciously be |
+used to bypass filters that check only for ASCII characters. For |
+instance, a 2-byte encoded line feed (LF) would not be caught by a |
+line counter that counts only 0x0a bytes, but it would still be |
+processed as a line feed by an unsafe UTF-8 decoder later in the |
+pipeline. From a security point of view, ASCII compatibility of UTF-8 |
+sequences means also, that ASCII characters are *only* allowed to be |
+represented by ASCII bytes in the range 0x00-0x7f. To ensure this |
+aspect of ASCII compatibility, use only "safe UTF-8 decoders" that |
+reject overlong UTF-8 sequences for which a shorter encoding exists. |
+ |
+4.1 Examples of an overlong ASCII character |
+ |
+With a safe UTF-8 decoder, all of the following five overlong |
+representations of the ASCII character slash ("/") should be rejected |
+like a malformed UTF-8 sequence, for instance by substituting it with |
+a replacement character. If you see a slash below, you do not have a |
+safe UTF-8 decoder! |
+ |
+4.1.1 U+002F = c0 af = "À¯" |
+4.1.2 U+002F = e0 80 af = "à \80¯" |
+4.1.3 U+002F = f0 80 80 af = "ð\80\80¯" |
+4.1.4 U+002F = f8 80 80 80 af = "ø\80\80\80¯" |
+4.1.5 U+002F = fc 80 80 80 80 af = "ü\80\80\80\80¯" |
+ |
+4.2 Maximum overlong sequences |
+ |
+Below you see the highest Unicode value that is still resulting in an |
+overlong sequence if represented with the given number of bytes. This |
+is a boundary test for safe UTF-8 decoders. All five characters should |
+be rejected like malformed UTF-8 sequences. |
+ |
+4.2.1 U-0000007F = c1 bf = "ÿ" |
+4.2.2 U-000007FF = e0 9f bf = "à \9f¿" |
+4.2.3 U-0000FFFF = f0 8f bf bf = "ð\8f¿¿" |
+4.2.4 U-001FFFFF = f8 87 bf bf bf = "ø\87¿¿¿" |
+4.2.5 U-03FFFFFF = fc 83 bf bf bf bf = "ü\83¿¿¿¿" |
+ |
+4.3 Overlong representation of the NUL character |
+ |
+The following five sequences should also be rejected like malformed |
+UTF-8 sequences and should not be treated like the ASCII NUL |
+character. |
+ |
+4.3.1 U+0000 = c0 80 = "À\80" |
+4.3.2 U+0000 = e0 80 80 = "Ã \80\80" |
+4.3.3 U+0000 = f0 80 80 80 = "ð\80\80\80" |
+4.3.4 U+0000 = f8 80 80 80 80 = "ø\80\80\80\80" |
+4.3.5 U+0000 = fc 80 80 80 80 80 = "ü\80\80\80\80\80" |
+ |
+5 Illegal code positions |
+ |
+The following UTF-8 sequences should be rejected like malformed |
+sequences, because they never represent valid ISO 10646 characters and |
+a UTF-8 decoder that accepts them might introduce security problems |
+comparable to overlong UTF-8 sequences. |
+ |
+5.1 Single UTF-16 surrogates |
+ |
+5.1.1 U+D800 = ed a0 80 = "í €" |
+5.1.2 U+DB7F = ed ad bf = "í¿" |
+5.1.3 U+DB80 = ed ae 80 = "í®€" |
+5.1.4 U+DBFF = ed af bf = "í¯¿" |
+5.1.5 U+DC00 = ed b0 80 = "í°€" |
+5.1.6 U+DF80 = ed be 80 = "í¾€" |
+5.1.7 U+DFFF = ed bf bf = "í¿¿" |
+ |
+5.2 Paired UTF-16 surrogates |
+ |
+5.2.1 U+D800 U+DC00 = ed a0 80 ed b0 80 = "í €í°€" |
+5.2.2 U+D800 U+DFFF = ed a0 80 ed bf bf = "í €í¿¿" |
+5.2.3 U+DB7F U+DC00 = ed ad bf ed b0 80 = "í¿í°€" |
+5.2.4 U+DB7F U+DFFF = ed ad bf ed bf bf = "í¿í¿¿" |
+5.2.5 U+DB80 U+DC00 = ed ae 80 ed b0 80 = "󰀀" |
+5.2.6 U+DB80 U+DFFF = ed ae 80 ed bf bf = "󰏿" |
+5.2.7 U+DBFF U+DC00 = ed af bf ed b0 80 = "􏰀" |
+5.2.8 U+DBFF U+DFFF = ed af bf ed bf bf = "􏿿" |
+ |
+5.3 Other illegal code positions |
+ |
+5.3.1 U+FFFE = ef bf be = "￾" |
+5.3.2 U+FFFF = ef bf bf = "ï¿¿" |
+ |
+THE END |
+
SDL_atomic_t v;
SDL_bool tfret = SDL_FALSE;
- SDL_Log("\nspin lock---------------------------------------\n\n");
+ SDLTest_Log("\nspin lock---------------------------------------\n\n");
SDL_AtomicLock(&lock);
- SDL_Log("AtomicLock lock=%d\n", lock);
+ SDLTest_Log("AtomicLock lock=%d\n", lock);
SDL_AtomicUnlock(&lock);
- SDL_Log("AtomicUnlock lock=%d\n", lock);
+ SDLTest_Log("AtomicUnlock lock=%d\n", lock);
- SDL_Log("\natomic -----------------------------------------\n\n");
+ SDLTest_Log("\natomic -----------------------------------------\n\n");
SDL_AtomicSet(&v, 0);
tfret = SDL_AtomicSet(&v, 10) == 0 ? SDL_TRUE : SDL_FALSE;
- SDL_Log("AtomicSet(10) tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+ SDLTest_Log("AtomicSet(10) tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
tfret = SDL_AtomicAdd(&v, 10) == 10 ? SDL_TRUE : SDL_FALSE;
- SDL_Log("AtomicAdd(10) tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+ SDLTest_Log("AtomicAdd(10) tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
SDL_AtomicSet(&v, 0);
SDL_AtomicIncRef(&v);
tfret = (SDL_AtomicGet(&v) == 1) ? SDL_TRUE : SDL_FALSE;
- SDL_Log("AtomicIncRef() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+ SDLTest_Log("AtomicIncRef() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
SDL_AtomicIncRef(&v);
tfret = (SDL_AtomicGet(&v) == 2) ? SDL_TRUE : SDL_FALSE;
- SDL_Log("AtomicIncRef() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+ SDLTest_Log("AtomicIncRef() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
tfret = (SDL_AtomicDecRef(&v) == SDL_FALSE) ? SDL_TRUE : SDL_FALSE;
- SDL_Log("AtomicDecRef() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+ SDLTest_Log("AtomicDecRef() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
tfret = (SDL_AtomicDecRef(&v) == SDL_TRUE) ? SDL_TRUE : SDL_FALSE;
- SDL_Log("AtomicDecRef() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+ SDLTest_Log("AtomicDecRef() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
SDL_AtomicSet(&v, 10);
tfret = (SDL_AtomicCAS(&v, 0, 20) == SDL_FALSE) ? SDL_TRUE : SDL_FALSE;
- SDL_Log("AtomicCAS() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+ SDLTest_Log("AtomicCAS() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
value = SDL_AtomicGet(&v);
tfret = (SDL_AtomicCAS(&v, value, 20) == SDL_TRUE) ? SDL_TRUE : SDL_FALSE;
- SDL_Log("AtomicCAS() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+ SDLTest_Log("AtomicCAS() tfret=%s val=%d\n", tf(tfret), SDL_AtomicGet(&v));
+
+ SDL_MemoryBarrierAcquire();
+ SDL_MemoryBarrierRelease();
}
/**************************************************************************/
int adder(void* junk)
{
unsigned long N=NInter;
- SDL_Log("Thread subtracting %d %lu times\n",CountInc,N);
+ SDLTest_Log("Thread subtracting %d %lu times\n",CountInc,N);
while (N--) {
SDL_AtomicAdd(&good, -CountInc);
bad-=CountInc;
end = SDL_GetTicks();
- SDL_Log("Finished in %f sec\n", (end - start) / 1000.f);
+ SDLTest_Log("Finished in %f sec\n", (end - start) / 1000.f);
}
static
int b;
atomicValue v;
- SDL_Log("\nepic test---------------------------------------\n\n");
+ SDLTest_Log("\nepic test---------------------------------------\n\n");
- SDL_Log("Size asserted to be >= 32-bit\n");
+ SDLTest_Log("Size asserted to be >= 32-bit\n");
SDL_assert(sizeof(atomicValue)>=4);
- SDL_Log("Check static initializer\n");
+ SDLTest_Log("Check static initializer\n");
v=SDL_AtomicGet(&good);
SDL_assert(v==42);
SDL_assert(bad==42);
- SDL_Log("Test negative values\n");
+ SDLTest_Log("Test negative values\n");
SDL_AtomicSet(&good, -5);
v=SDL_AtomicGet(&good);
SDL_assert(v==-5);
- SDL_Log("Verify maximum value\n");
+ SDLTest_Log("Verify maximum value\n");
SDL_AtomicSet(&good, CountTo);
v=SDL_AtomicGet(&good);
SDL_assert(v==CountTo);
- SDL_Log("Test compare and exchange\n");
+ SDLTest_Log("Test compare and exchange\n");
b=SDL_AtomicCAS(&good, 500, 43);
SDL_assert(!b); /* no swap since CountTo!=500 */
v=SDL_AtomicGet(&good);
SDL_assert(v==44);
- SDL_Log("Test Add\n");
+ SDLTest_Log("Test Add\n");
v=SDL_AtomicAdd(&good, 1);
SDL_assert(v==44);
v=SDL_AtomicGet(&good);
SDL_assert(v==55);
- SDL_Log("Test Add (Negative values)\n");
+ SDLTest_Log("Test Add (Negative values)\n");
v=SDL_AtomicAdd(&good, -20);
SDL_assert(v==55);
v=SDL_AtomicGet(&good);
SDL_assert(v==15);
- SDL_Log("Reset before count down test\n");
+ SDLTest_Log("Reset before count down test\n");
SDL_AtomicSet(&good, CountTo);
v=SDL_AtomicGet(&good);
SDL_assert(v==CountTo);
bad=CountTo;
SDL_assert(bad==CountTo);
- SDL_Log("Counting down from %d, Expect %d remaining\n",CountTo,Expect);
+ SDLTest_Log("Counting down from %d, Expect %d remaining\n",CountTo,Expect);
runAdder();
v=SDL_AtomicGet(&good);
- SDL_Log("Atomic %d Non-Atomic %d\n",v,bad);
+ SDLTest_Log("Atomic %d Non-Atomic %d\n",v,bad);
SDL_assert(v==Expect);
SDL_assert(bad!=Expect);
}
} else if (delta < 0) {
/* We ran into an old queue entry, which means it still needs to be dequeued */
} else {
- SDL_Log("ERROR: mutex failed!\n");
+ SDLTest_Log("ERROR: mutex failed!\n");
}
SDL_UnlockMutex(queue->mutex);
} else if (delta < 0) {
/* We ran into an old queue entry, which means we've hit empty */
} else {
- SDL_Log("ERROR: mutex failed!\n");
+ SDLTest_Log("ERROR: mutex failed!\n");
}
SDL_UnlockMutex(queue->mutex);
char textBuffer[1024];
int len;
- SDL_Log("\nFIFO test---------------------------------------\n\n");
- SDL_Log("Mode: %s\n", lock_free ? "LockFree" : "Mutex");
+ SDLTest_Log("\nFIFO test---------------------------------------\n\n");
+ SDLTest_Log("Mode: %s\n", lock_free ? "LockFree" : "Mutex");
readersDone = SDL_CreateSemaphore(0);
writersDone = SDL_CreateSemaphore(0);
#endif
/* Start the readers first */
- SDL_Log("Starting %d readers\n", NUM_READERS);
+ SDLTest_Log("Starting %d readers\n", NUM_READERS);
SDL_zero(readerData);
SDL_AtomicSet(&readersRunning, NUM_READERS);
for (i = 0; i < NUM_READERS; ++i) {
}
/* Start up the writers */
- SDL_Log("Starting %d writers\n", NUM_WRITERS);
+ SDLTest_Log("Starting %d writers\n", NUM_WRITERS);
SDL_zero(writerData);
SDL_AtomicSet(&writersRunning, NUM_WRITERS);
for (i = 0; i < NUM_WRITERS; ++i) {
SDL_DestroyMutex(queue.mutex);
}
- SDL_Log("Finished in %f sec\n", (end - start) / 1000.f);
+ SDLTest_Log("Finished in %f sec\n", (end - start) / 1000.f);
- SDL_Log("\n");
+ SDLTest_Log("\n");
for (i = 0; i < NUM_WRITERS; ++i) {
- SDL_Log("Writer %d wrote %d events, had %d waits\n", i, EVENTS_PER_WRITER, writerData[i].waits);
+ SDLTest_Log("Writer %d wrote %d events, had %d waits\n", i, EVENTS_PER_WRITER, writerData[i].waits);
}
- SDL_Log("Writers wrote %d total events\n", NUM_WRITERS*EVENTS_PER_WRITER);
+ SDLTest_Log("Writers wrote %d total events\n", NUM_WRITERS*EVENTS_PER_WRITER);
/* Print a breakdown of which readers read messages from which writer */
- SDL_Log("\n");
+ SDLTest_Log("\n");
grand_total = 0;
for (i = 0; i < NUM_READERS; ++i) {
int total = 0;
total += readerData[i].counters[j];
}
grand_total += total;
- SDL_Log("Reader %d read %d events, had %d waits\n", i, total, readerData[i].waits);
+ SDLTest_Log("Reader %d read %d events, had %d waits\n", i, total, readerData[i].waits);
SDL_snprintf(textBuffer, sizeof(textBuffer), " { ");
for (j = 0; j < NUM_WRITERS; ++j) {
if (j > 0) {
}
len = SDL_strlen(textBuffer);
SDL_snprintf(textBuffer + len, sizeof(textBuffer) - len, " }\n");
- SDL_Log("%s", textBuffer);
+ SDLTest_Log("%s", textBuffer);
}
- SDL_Log("Readers read %d total events\n", grand_total);
+ SDLTest_Log("Readers read %d total events\n", grand_total);
}
/* End FIFO test */
/**************************************************************************/
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
SDL_Event e;
SDL_AudioDeviceID dev;
while (SDL_PollEvent(&e)) {
- if (e.type == SDL_QUIT) {
+ if (e.type == SDL_QUIT || e.key.keysym.sym == 0) {
done = 1;
} else if (e.type == SDL_AUDIODEVICEADDED) {
const char *name = SDL_GetAudioDeviceName(e.adevice.which, 0);
- SDL_Log("New %s audio device: %s\n", e.adevice.iscapture ? "capture" : "output", name);
+ SDLTest_Log("New %s audio device: %s\n", e.adevice.iscapture ? "capture" : "output", name);
if (!e.adevice.iscapture) {
positions[posindex] = 0;
spec.userdata = &positions[posindex++];
spec.callback = fillerup;
dev = SDL_OpenAudioDevice(name, 0, &spec, NULL, 0);
if (!dev) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open '%s': %s\n", name, SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open '%s': %s\n", name, SDL_GetError());
} else {
- SDL_Log("Opened '%s' as %u\n", name, (unsigned int) dev);
+ SDLTest_Log("Opened '%s' as %u\n", name, (unsigned int) dev);
SDL_PauseAudioDevice(dev, 0);
}
}
} else if (e.type == SDL_AUDIODEVICEREMOVED) {
dev = (SDL_AudioDeviceID) e.adevice.which;
- SDL_Log("%s device %u removed.\n", e.adevice.iscapture ? "capture" : "output", (unsigned int) dev);
+ SDLTest_Log("%s device %u removed.\n", e.adevice.iscapture ? "capture" : "output", (unsigned int) dev);
SDL_CloseAudioDevice(dev);
}
}
iteration();
}
#endif
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int i;
char filename[4096];
/* Load the SDL library */
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
if (argc > 1) {
SDL_strlcpy(filename, argv[1], sizeof(filename));
} else {
- SDL_strlcpy(filename, "sample.wav", sizeof(filename));
+ SDL_strlcpy(filename, "res/sample.wav", sizeof(filename));
}
/* Load the wave file into memory */
if (SDL_LoadWAV(filename, &spec, &sound, &soundlen) == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", filename, SDL_GetError());
quit(1);
}
#endif /* HAVE_SIGNAL_H */
/* Show the list of available drivers */
- SDL_Log("Available audio drivers:");
+ SDLTest_Log("Available audio drivers:");
for (i = 0; i < SDL_GetNumAudioDrivers(); ++i) {
- SDL_Log("%i: %s", i, SDL_GetAudioDriver(i));
+ SDLTest_Log("%i: %s", i, SDL_GetAudioDriver(i));
}
- SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
+ SDLTest_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
#ifdef __EMSCRIPTEN__
emscripten_set_main_loop(loop, 0, 1);
const char *typestr = ((iscapture) ? "capture" : "output");
int n = SDL_GetNumAudioDevices(iscapture);
- SDL_Log("%s devices:\n", typestr);
+ SDLTest_Log("%s devices:\n", typestr);
if (n == -1)
- SDL_Log(" Driver can't detect specific %s devices.\n\n", typestr);
+ SDLTest_Log(" Driver can't detect specific %s devices.\n\n", typestr);
else if (n == 0)
- SDL_Log(" No %s devices found.\n\n", typestr);
+ SDLTest_Log(" No %s devices found.\n\n", typestr);
else {
int i;
for (i = 0; i < n; i++) {
- SDL_Log(" %s\n", SDL_GetAudioDeviceName(i, iscapture));
+ SDLTest_Log(" %s\n", SDL_GetAudioDeviceName(i, iscapture));
}
- SDL_Log("\n");
+ SDLTest_Log("\n");
}
}
-
int
-main(int argc, char **argv)
+SDL_main(int argc, char **argv)
{
int n;
/* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
/* Print available audio drivers */
n = SDL_GetNumAudioDrivers();
if (n == 0) {
- SDL_Log("No built-in audio drivers\n\n");
+ SDLTest_Log("No built-in audio drivers\n\n");
} else {
int i;
- SDL_Log("Built-in audio drivers:\n");
+ SDLTest_Log("Built-in audio drivers:\n");
for (i = 0; i < n; ++i) {
- SDL_Log(" %s\n", SDL_GetAudioDriver(i));
+ SDLTest_Log(" %s\n", SDL_GetAudioDriver(i));
}
- SDL_Log("\n");
+ SDLTest_Log("\n");
}
- SDL_Log("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver());
+ SDLTest_Log("Using audio driver: %s\n\n", SDL_GetCurrentAudioDriver());
print_devices(0);
print_devices(1);
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
+#include <unistd.h>
#include "SDL.h"
#include "SDL_test.h"
SDLTest_CommonQuit(state);
exit(rc);
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
+
int result;
int testIterations = 1;
Uint64 userExecKey = 0;
}
}
if (consumed < 0) {
- SDL_Log("Usage: %s %s [--iterations #] [--execKey #] [--seed string] [--filter suite_name|test_name]\n",
+ SDLTest_Log("Usage: %s %s [--iterations #] [--execKey #] [--seed string] [--filter suite_name|test_name]\n",
argv[0], SDLTest_CommonUsage(state));
quit(1);
}
quit(result);
return(result);
}
-
/* vi: set ts=4 sw=4 expandtab: */
for (i = 0; i < count; i++) {
/* Get device name */
device = (char *)SDL_GetAudioDeviceName(i, 0);
+ /*add by majunqing for skip the device 1*/
+ const char* ignoreDevice = "VIRTUAL AUDIO W";
+ if(SDL_strcmp(device, ignoreDevice) == 0)
+ {\r
+ continue;
+ }
SDLTest_AssertPass("SDL_GetAudioDeviceName(%i,0)", i);
SDLTest_AssertCheck(device != NULL, "Validate device name is not NULL; got: %s", (device != NULL) ? device : "NULL");
if (device == NULL) return TEST_ABORTED;
for (i = 0; i < count; i++) {
/* Get device name */
device = (char *)SDL_GetAudioDeviceName(i, 0);
+
+ /*add by majunqing for skip the device 1*/
+ const char* ignoreDevice = "VIRTUAL AUDIO W";
+ if(SDL_strcmp(device, ignoreDevice) == 0)
+ {\r
+ continue;
+ }
+
SDLTest_AssertPass("SDL_GetAudioDeviceName(%i,0)", i);
SDLTest_AssertCheck(device != NULL, "Validate device name is not NULL; got: %s", (device != NULL) ? device : "NULL");
if (device == NULL) return TEST_ABORTED;
for (i = 0; i < count; i++) {
/* Get device name */
device = (char *)SDL_GetAudioDeviceName(i, 0);
+ /*add by majunqing for skip the device 1*/
+ const char* ignoreDevice = "VIRTUAL AUDIO W";
+ if(SDL_strcmp(device, ignoreDevice) == 0)
+ {\r
+ continue;
+ }
+
SDLTest_AssertPass("SDL_GetAudioDeviceName(%i,0)", i);
SDLTest_AssertCheck(device != NULL, "Validate device name is not NULL; got: %s", (device != NULL) ? device : "NULL");
if (device == NULL) return TEST_ABORTED;
SDLTest_AssertPass("Call to SDL_PumpEvents()");
SDLTest_AssertCheck(_eventFilterCalled == 0, "Check that event filter was NOT called");
+ SDL_FlushEvent(0);
+ SDLTest_AssertPass("Call to SDL_FlushEvent()");
return TEST_COMPLETED;
}
/* ================= Test References ================== */
/* Render test cases */
+
static const SDLTest_TestCaseReference renderTest1 =
{ (SDLTest_TestCaseFp)render_testGetNumRenderDrivers, "render_testGetNumRenderDrivers", "Tests call to SDL_GetNumRenderDrivers", TEST_ENABLED };
/* Sequence of Render test cases */
static const SDLTest_TestCaseReference *renderTests[] = {
- &renderTest1, &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, NULL
+ /*&renderTest1,*/ &renderTest2, &renderTest3, &renderTest4, &renderTest5, &renderTest6, &renderTest7, NULL
};
/* Render test suite (global) */
return TEST_COMPLETED;
}
+int surface_testBlitScaled(void *arg)
+{
+ SDL_Surface* compareSurface;
+ int ret;
+ SDL_Rect compareSurfaceRect, srcSurfaceRect;
+ compareSurfaceRect.x = 0;
+ compareSurfaceRect.y = 0;
+ compareSurfaceRect.w = testSurface->w;
+ compareSurfaceRect.h = testSurface->h;
+
+ srcSurfaceRect.x = 1;
+ srcSurfaceRect.y = 1;
+ srcSurfaceRect.w = testSurface->w -1;
+ srcSurfaceRect.h = testSurface->h - 1;
+ compareSurface = SDL_LoadBMP("res/sample.bmp");
+ ret = SDL_BlitScaled(testSurface, NULL, compareSurface, &compareSurfaceRect);
+
+ SDLTest_AssertCheck(ret == 0, "Validate result from SDL_BlitScaled, expected: 0, got: %i", ret);
+ //compareSurface = SDL_LoadBMP("res/sample.bmp");
+ //ret = SDL_LowerBlitScaled(testSurface, NULL, compareSurface, &compareSurfaceRect);
+
+
+ //SDLTest_AssertCheck(ret == 0, "Validate result from SDL_LowerBlitScaled, expected: 0, got: %i && the error is %s", ret, SDL_GetError());
+ //SDL_FreeSurface(compareSurface);
+
+ return TEST_COMPLETED;
+}
/**
* @brief Tests some blitting routines with color mod
*/
static const SDLTest_TestCaseReference surfaceTest12 =
{ (SDLTest_TestCaseFp)surface_testBlitBlendMod, "surface_testBlitBlendMod", "Tests blitting routines with mod blending mode.", TEST_ENABLED};
+static const SDLTest_TestCaseReference surfaceTest13 =
+ { (SDLTest_TestCaseFp)surface_testBlitScaled, "surface_testBlitScaled", "Tests blitting scaled.", TEST_ENABLED};
+
/* Sequence of Surface test cases */
static const SDLTest_TestCaseReference *surfaceTests[] = {
&surfaceTest1, &surfaceTest2, &surfaceTest3, &surfaceTest4, &surfaceTest5,
&surfaceTest6, &surfaceTest7, &surfaceTest8, &surfaceTest9, &surfaceTest10,
- &surfaceTest11, &surfaceTest12, NULL
+ &surfaceTest11, &surfaceTest12, &surfaceTest13 ,NULL
};
/* Surface test suite (global) */
int
video_getWindowPixelFormat(void *arg)
{
-#if defined(SDL_VIDEO_DRIVER_WAYLAND) || defined(SDL_VIDEO_DRIVER_TIZEN)
- return TEST_UNSUPPORTED;
-#endif
const char* title = "video_getWindowPixelFormat Test Window";
SDL_Window* window;
Uint32 format;
if (!mode)
return;
- SDL_Log("%s: fmt=%s w=%d h=%d refresh=%d\n",
+ SDLTest_Log("%s: fmt=%s w=%d h=%d refresh=%d\n",
prefix, SDL_GetPixelFormatName(mode->format),
mode->w, mode->h, mode->refresh_rate);
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
+ SDL_tizen_app_init(argc, argv);
+ SDL_SetMainReady();
SDL_DisplayMode mode;
int num_displays, dpy;
/* Load the SDL library */
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 1;
}
- SDL_Log("Using video target '%s'.\n", SDL_GetCurrentVideoDriver());
+ SDLTest_Log("Using video target '%s'.\n", SDL_GetCurrentVideoDriver());
num_displays = SDL_GetNumVideoDisplays();
- SDL_Log("See %d displays.\n", num_displays);
+ SDLTest_Log("See %d displays.\n", num_displays);
for (dpy = 0; dpy < num_displays; dpy++) {
const int num_modes = SDL_GetNumDisplayModes(dpy);
int m;
SDL_GetDisplayBounds(dpy, &rect);
- SDL_Log("%d: \"%s\" (%dx%d, (%d, %d)), %d modes.\n", dpy, SDL_GetDisplayName(dpy), rect.w, rect.h, rect.x, rect.y, num_modes);
+ SDLTest_Log("%d: \"%s\" (%dx%d, (%d, %d)), %d modes.\n", dpy, SDL_GetDisplayName(dpy), rect.w, rect.h, rect.x, rect.y, num_modes);
if (SDL_GetCurrentDisplayMode(dpy, &mode) == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " CURRENT: failed to query (%s)\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, " CURRENT: failed to query (%s)\n", SDL_GetError());
} else {
print_mode("CURRENT", &mode);
}
if (SDL_GetDesktopDisplayMode(dpy, &mode) == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " DESKTOP: failed to query (%s)\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, " DESKTOP: failed to query (%s)\n", SDL_GetError());
} else {
print_mode("DESKTOP", &mode);
}
for (m = 0; m < num_modes; m++) {
if (SDL_GetDisplayMode(dpy, m, &mode) == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, " MODE %d: failed to query (%s)\n", m, SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, " MODE %d: failed to query (%s)\n", m, SDL_GetError());
} else {
char prefix[64];
SDL_snprintf(prefix, sizeof (prefix), " MODE %d", m);
}
}
- SDL_Log("\n");
+ SDLTest_Log("\n");
}
SDL_Quit();
#endif
#include "SDL_test_common.h"
-
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
#define NUM_OBJECTS 100
static SDLTest_CommonState *state;
}
#endif
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int i;
Uint32 then, now, frames;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ state->window_w = WINDOW_WIDTH;
+ state->window_h = WINDOW_HEIGHT;
if (!state) {
return 1;
}
}
}
if (consumed < 0) {
- SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
+ SDLTest_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
argv[0], SDLTest_CommonUsage(state));
return 1;
}
while (!done) {
++frames;
loop();
+ //SDL_Delay(10000); /* let it play for awhile. */
+ //done = 1;
}
#endif
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
- SDL_Log("%2.2f frames per second\n", fps);
+ SDLTest_Log("%2.2f frames per second\n", fps);
}
return 0;
}
{
SDL_Event e;
while (SDL_PollEvent(&e)) {
- if (e.type == SDL_QUIT) {
+ if (e.type == SDL_QUIT || e.key.keysym.sym == SDLK_f) {
done = 1;
#ifdef __EMSCRIPTEN__
emscripten_cancel_main_loop();
now Update the drawing image on window screen */
SDL_UpdateWindowSurface(window);
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
SDL_Surface *surface;
/* Initialize SDL */
if(SDL_Init(SDL_INIT_VIDEO) != 0)
{
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init fail : %s\n", SDL_GetError());
return 1;
}
/* Create window and renderer for given surface */
- window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_SHOWN);
+ window = SDL_CreateWindow("Chess Board", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 720, 1280, SDL_WINDOW_SHOWN);
if(!window)
{
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Window creation fail : %s\n",SDL_GetError());
return 1;
}
+ SDL_SetWindowTitle(window, "chess board");
+ const char* windowtitle = SDL_GetWindowTitle(window);
+
+ if(SDL_strcmp(windowtitle, "chess board") != 0)
+ {
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Set Window title fail : %s\n",SDL_GetError());
+
+ }
+
+ if(SDL_SetWindowBrightness(window, 0.5f) == -1)
+ {
+ SDLTest_Log(SDL_LOG_CATEGORY_APPLICATION, "Set Window Brightness is not supported ");
+ }
+
surface = SDL_GetWindowSurface(window);
renderer = SDL_CreateSoftwareRenderer(surface);
if(!renderer)
{
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Render creation for surface fail : %s\n",SDL_GetError());
return 1;
}
SDLTest_CommonQuit(state);
exit(rc);
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int i, done;
SDL_Event event;
consumed = -1;
}
if (consumed < 0) {
- SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
+ SDLTest_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
quit(1);
}
i += consumed;
if (event.type == SDL_DROPFILE) {
char *dropped_filedir = event.drop.file;
- SDL_Log("File dropped on window: %s", dropped_filedir);
+ SDLTest_Log("File dropped on window: %s", dropped_filedir);
SDL_free(dropped_filedir);
}
}
SDL_SetError("Thread %s (%lu) had a problem: %s",
(char *) data, SDL_ThreadID(), "nevermind");
while (alive) {
- SDL_Log("Thread '%s' is alive!\n", (char *) data);
+ SDLTest_Log("Thread '%s' is alive!\n", (char *) data);
SDL_Delay(1 * 1000);
}
- SDL_Log("Child thread error string: %s\n", SDL_GetError());
+ SDLTest_Log("Child thread error string: %s\n", SDL_GetError());
return (0);
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
SDL_Thread *thread;
/* Load the SDL library */
if (SDL_Init(0) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
alive = 1;
thread = SDL_CreateThread(ThreadFunc, NULL, "#1");
if (thread == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
}
SDL_Delay(5 * 1000);
- SDL_Log("Waiting for thread #1\n");
+ SDLTest_Log("Waiting for thread #1\n");
alive = 0;
SDL_WaitThread(thread, NULL);
- SDL_Log("Main thread error string: %s\n", SDL_GetError());
+ SDLTest_Log("Main thread error string: %s\n", SDL_GetError());
SDL_Quit();
return (0);
static void
rwops_error_quit(unsigned line, SDL_RWops * rwops)
{
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "testfile.c(%d): failed\n", line);
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "testfile.c(%d): failed\n", line);
if (rwops) {
rwops->close(rwops); /* This calls SDL_FreeRW(rwops); */
}
#define RWOP_ERR_QUIT(x) rwops_error_quit( __LINE__, (x) )
-
+#ifdef main
+#undef main
+#endif
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
SDL_RWops *rwops = NULL;
char test_buf[30];
rwops = SDL_RWFromFile("something", NULL);
if (rwops)
RWOP_ERR_QUIT(rwops);
- SDL_Log("test1 OK\n");
+ SDLTest_Log("test1 OK\n");
/* test 2 : check that inexistent file is not successfully opened/created when required */
/* modes : r, r+ imply that file MUST exist
RWOP_ERR_QUIT(rwops);
rwops->close(rwops);
unlink(FBASENAME2);
- SDL_Log("test2 OK\n");
+ SDLTest_Log("test2 OK\n");
/* test 3 : creation, writing , reading, seeking,
test : w mode, r mode, w+ mode
if (SDL_memcmp(test_buf, "12345678901234567890", 20))
RWOP_ERR_QUIT(rwops);
rwops->close(rwops);
- SDL_Log("test3 OK\n");
+ SDLTest_Log("test3 OK\n");
/* test 4: same in r+ mode */
rwops = SDL_RWFromFile(FBASENAME1, "rb+"); /* write + read + file must exists, no truncation */
if (SDL_memcmp(test_buf, "12345678901234567890", 20))
RWOP_ERR_QUIT(rwops);
rwops->close(rwops);
- SDL_Log("test4 OK\n");
+ SDLTest_Log("test4 OK\n");
/* test5 : append mode */
rwops = SDL_RWFromFile(FBASENAME1, "ab+"); /* write + read + append */
if (SDL_memcmp(test_buf, "123456789012345678901234567123", 30))
RWOP_ERR_QUIT(rwops);
rwops->close(rwops);
- SDL_Log("test5 OK\n");
+ SDLTest_Log("test5 OK\n");
cleanup();
return 0; /* all ok */
}
#include <stdio.h>
#include "SDL.h"
-
+#ifdef main
+#undef main
+#endif
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
char *base_path;
char *pref_path;
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (SDL_Init(0) == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError());
return 1;
}
base_path = SDL_GetBasePath();
if(base_path == NULL){
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find base path: %s\n",
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find base path: %s\n",
SDL_GetError());
return 0;
}
- SDL_Log("base path: '%s'\n", base_path);
+ SDLTest_Log("base path: '%s'\n", base_path);
SDL_free(base_path);
pref_path = SDL_GetPrefPath("libsdl", "testfilesystem");
if(pref_path == NULL){
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find pref path: %s\n",
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't find pref path: %s\n",
SDL_GetError());
return 0;
}
- SDL_Log("pref path: '%s'\n", pref_path);
+ SDLTest_Log("pref path: '%s'\n", pref_path);
SDL_free(pref_path);
SDL_Quit();
#include <math.h>
#include "SDL_test_common.h"
-
-#if defined(__IPHONEOS__) || defined(__ANDROID__)
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
+#if defined(__IPHONEOS__) || defined(__ANDROID__) || defined(__TIZEN__)
#define HAVE_OPENGLES
#endif
+#define HAVE_OPENGLES2
+
#ifdef HAVE_OPENGLES
#include "SDL_opengles.h"
static SDLTest_CommonState *state;
static SDL_GLContext *context = NULL;
static int depth = 16;
-
+int once = SDL_TRUE;
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
glMatrixMode(GL_MODELVIEW);
glRotatef(5.0, 1.0, 1.0, 1.0);
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int fsaa, accel;
int value;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ state->window_w = WINDOW_WIDTH;
+ state->window_h = WINDOW_HEIGHT;
if (!state) {
return 1;
}
}
}
if (consumed < 0) {
- SDL_Log("Usage: %s %s [--fsaa] [--accel] [--zdepth %%d]\n", argv[0],
+ SDLTest_Log("Usage: %s %s [--fsaa] [--accel] [--zdepth %%d]\n", argv[0],
SDLTest_CommonUsage(state));
quit(1);
}
context = SDL_calloc(state->num_windows, sizeof(context));
if (context == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}
for (i = 0; i < state->num_windows; i++) {
context[i] = SDL_GL_CreateContext(state->windows[i]);
if (!context[i]) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_GL_CreateContext(): %s\n", SDL_GetError());
quit(2);
}
}
}
SDL_GetCurrentDisplayMode(0, &mode);
- SDL_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
- SDL_Log("\n");
- SDL_Log("Vendor : %s\n", glGetString(GL_VENDOR));
- SDL_Log("Renderer : %s\n", glGetString(GL_RENDERER));
- SDL_Log("Version : %s\n", glGetString(GL_VERSION));
- SDL_Log("Extensions : %s\n", glGetString(GL_EXTENSIONS));
- SDL_Log("\n");
+ SDLTest_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
+ SDLTest_Log("\n");
+ SDLTest_Log("Vendor : %s\n", glGetString(GL_VENDOR));
+ SDLTest_Log("Renderer : %s\n", glGetString(GL_RENDERER));
+ SDLTest_Log("Version : %s\n", glGetString(GL_VERSION));
+ SDLTest_Log("Extensions : %s\n", glGetString(GL_EXTENSIONS));
+ SDLTest_Log("\n");
status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
if (!status) {
- SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
+ SDLTest_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
} else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n",
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_RED_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
if (!status) {
- SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
+ SDLTest_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
} else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n",
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_GREEN_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
if (!status) {
- SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
+ SDLTest_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
} else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n",
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_BLUE_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
if (!status) {
- SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
+ SDLTest_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
} else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
SDL_GetError());
}
if (fsaa) {
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
if (!status) {
- SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
+ SDLTest_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
} else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
if (!status) {
- SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
+ SDLTest_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
value);
} else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
SDL_GetError());
}
}
if (accel) {
status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
if (!status) {
- SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
+ SDLTest_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
} else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
SDL_GetError());
}
}
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
- SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
+ SDLTest_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
/* Continue for next window */
continue;
++frames;
while (SDL_PollEvent(&event)) {
switch (event.type) {
- case SDL_WINDOWEVENT:
+ /*case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
for (i = 0; i < state->num_windows; ++i) {
if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
- SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
+ SDLTest_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
break;
}
- /* Change view port to the new window dimensions */
+ // Change view port to the new window dimensions
glViewport(0, 0, event.window.data1, event.window.data2);
- /* Update window content */
+ // Update window content
Render();
SDL_GL_SwapWindow(state->windows[i]);
break;
}
}
break;
- }
+ }*/
+ case SDL_KEYDOWN:
+ if(event.key.keysym.sym == 0)
+ {
+ if(once)
+ {
+ once = SDL_FALSE;
+ }else
+ {
+ done = 1;
+ }
+ }
+ break;
}
SDLTest_CommonEvent(state, &event, &done);
}
continue;
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
- SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
+ SDLTest_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
/* Continue for next window */
continue;
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
- SDL_Log("%2.2f frames per second\n",
+ SDLTest_Log("%2.2f frames per second\n",
((double) frames * 1000) / (now - then));
}
#if !defined(__ANDROID__)
int
main(int argc, char *argv[])
{
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL ES support on this system\n");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL ES support on this system\n");
return 1;
}
#endif
#include "SDL_test_common.h"
-
-#if defined(__IPHONEOS__) || defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__NACL__)
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
+#if defined(__IPHONEOS__) || defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__NACL__) || defined(__TIZEN__)
#define HAVE_OPENGLES2
#endif
+#define HAVE_OPENGLES2
+
#ifdef HAVE_OPENGLES2
#include "SDL_opengles2.h"
typedef struct GLES2_Context
{
#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
-#include "../src/render/opengles2/SDL_gles2funcs.h"
+#include "SDL_gles2funcs.h"
#undef SDL_PROC
} GLES2_Context;
} while ( 0 );
#endif /* __SDL_NOGETPROCADDR__ */
-#include "../src/render/opengles2/SDL_gles2funcs.h"
+#include "SDL_gles2funcs.h"
#undef SDL_PROC
return 0;
}
{ \
GLenum glError = ctx.glGetError(); \
if(glError != GL_NO_ERROR) { \
- SDL_Log("glGetError() = %i (0x%.8x) at line %i\n", glError, glError, __LINE__); \
+ SDLTest_Log("glGetError() = %i (0x%.8x) at line %i\n", glError, glError, __LINE__); \
quit(1); \
} \
}
if(status != GL_TRUE) {
ctx.glGetProgramInfoLog(*shader, sizeof(buffer), &length, &buffer[0]);
buffer[length] = '\0';
- SDL_Log("Shader compilation failed: %s", buffer);fflush(stderr);
+ SDLTest_Log("Shader compilation failed: %s", buffer);fflush(stderr);
quit(-1);
}
}
++frames;
while (SDL_PollEvent(&event) && !done) {
switch (event.type) {
- case SDL_WINDOWEVENT:
+ /*case SDL_WINDOWEVENT:
switch (event.window.event) {
case SDL_WINDOWEVENT_RESIZED:
for (i = 0; i < state->num_windows; ++i) {
int w, h;
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
- SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
+ SDLTest_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
break;
}
- /* Change view port to the new window dimensions */
+ // Change view port to the new window dimensions
SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
ctx.glViewport(0, 0, w, h);
state->window_w = event.window.data1;
state->window_h = event.window.data2;
- /* Update window content */
+ // Update window content
Render(event.window.data1, event.window.data2, &datas[i]);
SDL_GL_SwapWindow(state->windows[i]);
break;
}
}
break;
- }
+ }*/
+ case SDL_KEYDOWN:
+ if(event.key.keysym.sym == 0)
+ {
+ done = 1;
+ }
+ break;
}
SDLTest_CommonEvent(state, &event, &done);
}
for (i = 0; i < state->num_windows; ++i) {
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
- SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
+ SDLTest_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
/* Continue for next window */
continue;
}
#endif
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int fsaa, accel;
int value;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ state->window_w = WINDOW_WIDTH;
+ state->window_h = WINDOW_HEIGHT;
if (!state) {
return 1;
}
}
}
if (consumed < 0) {
- SDL_Log ("Usage: %s %s [--fsaa] [--accel] [--zdepth %%d]\n", argv[0],
+ SDLTest_Log ("Usage: %s %s [--fsaa] [--accel] [--zdepth %%d]\n", argv[0],
SDLTest_CommonUsage(state));
quit(1);
}
context = SDL_calloc(state->num_windows, sizeof(context));
if (context == NULL) {
- SDL_Log("Out of memory!\n");
+ SDLTest_Log("Out of memory!\n");
quit(2);
}
for (i = 0; i < state->num_windows; i++) {
context[i] = SDL_GL_CreateContext(state->windows[i]);
if (!context[i]) {
- SDL_Log("SDL_GL_CreateContext(): %s\n", SDL_GetError());
+ SDLTest_Log("SDL_GL_CreateContext(): %s\n", SDL_GetError());
quit(2);
}
}
/* Important: call this *after* creating the context */
if (LoadContext(&ctx) < 0) {
- SDL_Log("Could not load GLES2 functions\n");
+ SDLTest_Log("Could not load GLES2 functions\n");
quit(2);
return 0;
}
}
SDL_GetCurrentDisplayMode(0, &mode);
- SDL_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
- SDL_Log("\n");
- SDL_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR));
- SDL_Log("Renderer : %s\n", ctx.glGetString(GL_RENDERER));
- SDL_Log("Version : %s\n", ctx.glGetString(GL_VERSION));
- SDL_Log("Extensions : %s\n", ctx.glGetString(GL_EXTENSIONS));
- SDL_Log("\n");
+ SDLTest_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
+ SDLTest_Log("\n");
+ SDLTest_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR));
+ SDLTest_Log("Renderer : %s\n", ctx.glGetString(GL_RENDERER));
+ SDLTest_Log("Version : %s\n", ctx.glGetString(GL_VERSION));
+ SDLTest_Log("Extensions : %s\n", ctx.glGetString(GL_EXTENSIONS));
+ SDLTest_Log("\n");
status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
if (!status) {
- SDL_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
+ SDLTest_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
} else {
- SDL_Log( "Failed to get SDL_GL_RED_SIZE: %s\n",
+ SDLTest_Log( "Failed to get SDL_GL_RED_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
if (!status) {
- SDL_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
+ SDLTest_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
} else {
- SDL_Log( "Failed to get SDL_GL_GREEN_SIZE: %s\n",
+ SDLTest_Log( "Failed to get SDL_GL_GREEN_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
if (!status) {
- SDL_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
+ SDLTest_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
} else {
- SDL_Log( "Failed to get SDL_GL_BLUE_SIZE: %s\n",
+ SDLTest_Log( "Failed to get SDL_GL_BLUE_SIZE: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
if (!status) {
- SDL_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
+ SDLTest_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
} else {
- SDL_Log( "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
+ SDLTest_Log( "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
SDL_GetError());
}
if (fsaa) {
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
if (!status) {
- SDL_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
+ SDLTest_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
} else {
- SDL_Log( "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
+ SDLTest_Log( "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
SDL_GetError());
}
status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
if (!status) {
- SDL_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
+ SDLTest_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
value);
} else {
- SDL_Log( "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
+ SDLTest_Log( "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
SDL_GetError());
}
}
if (accel) {
status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
if (!status) {
- SDL_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
+ SDLTest_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
} else {
- SDL_Log( "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
+ SDLTest_Log( "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
SDL_GetError());
}
}
int w, h;
status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
if (status) {
- SDL_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
+ SDLTest_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
/* Continue for next window */
continue;
/* Print out some timing information */
now = SDL_GetTicks();
if (now > then) {
- SDL_Log("%2.2f frames per second\n",
+ SDLTest_Log("%2.2f frames per second\n",
((double) frames * 1000) / (now - then));
}
#if !defined(__ANDROID__) && !defined(__NACL__)
int
main(int argc, char *argv[])
{
- SDL_Log("No OpenGL ES support on this system\n");
+ SDLTest_Log("No OpenGL ES support on this system\n");
return 1;
}
for (i = 0; i < numareas; i++) {
if (SDL_PointInRect(pt, &areas[i])) {
- SDL_Log("HIT-TEST: DRAGGABLE\n");
+ SDLTest_Log("HIT-TEST: DRAGGABLE\n");
return SDL_HITTEST_DRAGGABLE;
}
}
SDL_GetWindowSize(window, &w, &h);
#define REPORT_RESIZE_HIT(name) { \
- SDL_Log("HIT-TEST: RESIZE_" #name "\n"); \
+ SDLTest_Log("HIT-TEST: RESIZE_" #name "\n"); \
return SDL_HITTEST_RESIZE_##name; \
}
REPORT_RESIZE_HIT(LEFT);
}
- SDL_Log("HIT-TEST: NORMAL\n");
+ SDLTest_Log("HIT-TEST: NORMAL\n");
return SDL_HITTEST_NORMAL;
}
-
-int main(int argc, char **argv)
+int SDL_main(int argc, char **argv)
{
int done = 0;
SDL_Window *window;
/* !!! FIXME: check for errors. */
SDL_Init(SDL_INIT_VIDEO);
- window = SDL_CreateWindow("Drag the red boxes", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE);
+ window = SDL_CreateWindow("Drag the red boxes", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 720, 1280, SDL_WINDOW_BORDERLESS | SDL_WINDOW_RESIZABLE);
renderer = SDL_CreateRenderer(window, -1, 0);
if (SDL_SetWindowHitTest(window, hitTest, NULL) == -1) {
- SDL_Log("Enabling hit-testing failed!\n");
+ SDLTest_Log("Enabling hit-testing failed!\n");
SDL_Quit();
return 1;
}
switch (e.type)
{
case SDL_MOUSEBUTTONDOWN:
- SDL_Log("button down!\n");
+ SDLTest_Log("button down!\n");
break;
case SDL_MOUSEBUTTONUP:
- SDL_Log("button up!\n");
+ SDLTest_Log("button up!\n");
break;
case SDL_WINDOWEVENT:
if (e.window.event == SDL_WINDOWEVENT_MOVED) {
- SDL_Log("Window event moved to (%d, %d)!\n", (int) e.window.data1, (int) e.window.data2);
+ SDLTest_Log("Window event moved to (%d, %d)!\n", (int) e.window.data1, (int) e.window.data2);
}
break;
case SDL_KEYDOWN:
- if (e.key.keysym.sym == SDLK_ESCAPE) {
+ if (e.key.keysym.sym == SDLK_ESCAPE || e.key.keysym.sym == 0) {
done = 1;
} else if (e.key.keysym.sym == SDLK_x) {
if (!areas) {
}
return len;
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
const char *formats[] = {
"UTF8",
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (!argv[1]) {
- argv[1] = "utf8.txt";
+ argv[1] = "res/utf8.txt";
}
file = fopen(argv[1], "rb");
if (!file) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to open %s\n", argv[1]);
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to open %s\n", argv[1]);
return (1);
}
test[0] = SDL_iconv_string(formats[i], "UCS-4", ucs4, len);
test[1] = SDL_iconv_string("UCS-4", formats[i], test[0], len);
if (!test[1] || SDL_memcmp(test[1], ucs4, len) != 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "FAIL: %s\n", formats[i]);
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "FAIL: %s\n", formats[i]);
++errors;
}
SDL_free(test[0]);
#endif
#include "SDL_test_common.h"
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
#define DEFAULT_PTSIZE 30
#define DEFAULT_FONT "/System/Library/Fonts/åŽæ–‡ç»†é»‘.ttf"
void usage()
{
- SDL_Log("usage: testime [--font fontfile]\n");
+ SDLTest_Log("usage: testime [--font fontfile]\n");
exit(0);
}
SDL_RenderPresent(renderer);
}
}
-
-int main(int argc, char *argv[]) {
+int SDL_main(int argc, char *argv[]) {
int i, done;
SDL_Event event;
const char *fontname = DEFAULT_FONT;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ state->window_w = WINDOW_WIDTH;
+ state->window_h = WINDOW_HEIGHT;
if (!state) {
return 1;
}
font = TTF_OpenFont(fontname, DEFAULT_PTSIZE);
if (! font)
{
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to find font: %s\n", TTF_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to find font: %s\n", TTF_GetError());
exit(-1);
}
#endif
- SDL_Log("Using font: %s\n", fontname);
+ SDLTest_Log("Using font: %s\n", fontname);
atexit(SDL_Quit);
InitInput();
case SDL_KEYDOWN: {
switch (event.key.keysym.sym)
{
+ case SDLK_f:
+ done = 1;
+ break;
case SDLK_RETURN:
text[0]=0x00;
Redraw();
break;
}
- SDL_Log("Keyboard: scancode 0x%08X = %s, keycode 0x%08X = %s\n",
+ SDLTest_Log("Keyboard: scancode 0x%08X = %s, keycode 0x%08X = %s\n",
event.key.keysym.scancode,
SDL_GetScancodeName(event.key.keysym.scancode),
event.key.keysym.sym, SDL_GetKeyName(event.key.keysym.sym));
markedRect.w < 0)
break;
- SDL_Log("Keyboard: text input \"%s\"\n", event.text.text);
+ SDLTest_Log("Keyboard: text input \"%s\"\n", event.text.text);
if (SDL_strlen(text) + SDL_strlen(event.text.text) < sizeof(text))
SDL_strlcat(text, event.text.text, sizeof(text));
- SDL_Log("text inputed: %s\n", text);
+ SDLTest_Log("text inputed: %s\n", text);
/* After text inputed, we can clear up markedText because it */
/* is committed */
break;
case SDL_TEXTEDITING:
- SDL_Log("text editing \"%s\", selected range (%d, %d)\n",
+ SDLTest_Log("text editing \"%s\", selected range (%d, %d)\n",
event.edit.text, event.edit.start, event.edit.length);
strcpy(markedText, event.edit.text);
#endif
#include "SDL_test_common.h"
-
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
#define SWAP(typ,a,b) do{typ t=a;a=b;b=t;}while(0)
#define NUM_OBJECTS 100
if ((x1 == x2) && (y1 == y2))
return 0;
- SDL_Log("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2);
+ SDLTest_Log("adding line (%d, %d), (%d, %d)\n", x1, y1, x2, y2);
lines[num_lines].x = x1;
lines[num_lines].y = y1;
lines[num_lines].w = x2;
if (y1 > y2)
SWAP(int, y1, y2);
- SDL_Log("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2,
+ SDLTest_Log("adding rect (%d, %d), (%d, %d) [%dx%d]\n", x1, y1, x2, y2,
x2 - x1, y2 - y1);
rects[num_rects].x = x1;
}
#endif
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int i;
Uint32 then, now, frames;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ state->window_w = WINDOW_WIDTH;
+ state->window_h = WINDOW_HEIGHT;
if (!state) {
return 1;
}
}
}
if (consumed < 0) {
- SDL_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
+ SDLTest_Log("Usage: %s %s [--blend none|blend|add|mod] [--cyclecolor] [--cyclealpha]\n",
argv[0], SDLTest_CommonUsage(state));
return 1;
}
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
- SDL_Log("%2.2f frames per second\n", fps);
+ SDLTest_Log("%2.2f frames per second\n", fps);
}
return 0;
}
#include <string.h>
#include "SDL.h"
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
SDL_Scancode scancode;
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
exit(1);
}
for (scancode = 0; scancode < SDL_NUM_SCANCODES; ++scancode) {
- SDL_Log("Scancode #%d, \"%s\"\n", scancode,
+ SDLTest_Log("Scancode #%d, \"%s\"\n", scancode,
SDL_GetScancodeName(scancode));
}
SDL_Quit();
#include "SDL.h"
typedef int (*fntype) (const char *);
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int retval = 0;
int hello = 0;
if (argc != 3) {
const char *app = argv[0];
- SDL_Log("USAGE: %s <library> <functionname>\n", app);
- SDL_Log(" %s --hello <lib with puts()>\n", app);
+ SDLTest_Log("USAGE: %s <library> <functionname>\n", app);
+ SDLTest_Log(" %s --hello <lib with puts()>\n", app);
return 1;
}
/* Initialize SDL */
if (SDL_Init(0) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 2;
}
lib = SDL_LoadObject(libname);
if (lib == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadObject('%s') failed: %s\n",
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadObject('%s') failed: %s\n",
libname, SDL_GetError());
retval = 3;
} else {
fn = (fntype) SDL_LoadFunction(lib, symname);
if (fn == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadFunction('%s') failed: %s\n",
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_LoadFunction('%s') failed: %s\n",
symname, SDL_GetError());
retval = 4;
} else {
- SDL_Log("Found %s in %s at %p\n", symname, libname, fn);
+ SDLTest_Log("Found %s in %s at %p\n", symname, libname, fn);
if (hello) {
- SDL_Log("Calling function...\n");
+ SDLTest_Log("Calling function...\n");
fflush(stdout);
fn(" HELLO, WORLD!\n");
- SDL_Log("...apparently, we survived. :)\n");
- SDL_Log("Unloading library...\n");
+ SDLTest_Log("...apparently, we survived. :)\n");
+ SDLTest_Log("Unloading library...\n");
fflush(stdout);
}
}
void
printid(void)
{
- SDL_Log("Process %lu: exiting\n", SDL_ThreadID());
+ SDLTest_Log("Process %lu: exiting\n", SDL_ThreadID());
}
void
{
SDL_threadID id = SDL_ThreadID();
int i;
- SDL_Log("Process %lu: Cleaning up...\n", id == mainthread ? 0 : id);
+ SDLTest_Log("Process %lu: Cleaning up...\n", id == mainthread ? 0 : id);
doterminate = 1;
for (i = 0; i < 6; ++i)
SDL_WaitThread(threads[i], NULL);
Run(void *data)
{
if (SDL_ThreadID() == mainthread)
- signal(SIGTERM, closemutex);
+ {
+ //signal(SIGTERM, closemutex);
+ SDL_Delay(5000);
+ closemutex(0);
+ }
while (!doterminate) {
- SDL_Log("Process %lu ready to work\n", SDL_ThreadID());
+ SDLTest_Log("Process %lu ready to work\n", SDL_ThreadID());
if (SDL_LockMutex(mutex) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock mutex: %s", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock mutex: %s", SDL_GetError());
exit(1);
}
- SDL_Log("Process %lu, working!\n", SDL_ThreadID());
+ SDLTest_Log("Process %lu, working!\n", SDL_ThreadID());
SDL_Delay(1 * 1000);
- SDL_Log("Process %lu, done!\n", SDL_ThreadID());
+ SDLTest_Log("Process %lu, done!\n", SDL_ThreadID());
if (SDL_UnlockMutex(mutex) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't unlock mutex: %s", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't unlock mutex: %s", SDL_GetError());
exit(1);
}
/* If this sleep isn't done, then threads may starve */
SDL_Delay(10);
}
if (SDL_ThreadID() == mainthread && doterminate) {
- SDL_Log("Process %lu: raising SIGTERM\n", SDL_ThreadID());
+ SDLTest_Log("Process %lu: raising SIGTERM\n", SDL_ThreadID());
raise(SIGTERM);
}
return (0);
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int i;
int maxproc = 6;
/* Load the SDL library */
if (SDL_Init(0) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "%s\n", SDL_GetError());
exit(1);
}
atexit(SDL_Quit_Wrapper);
if ((mutex = SDL_CreateMutex()) == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create mutex: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create mutex: %s\n", SDL_GetError());
exit(1);
}
mainthread = SDL_ThreadID();
- SDL_Log("Main thread: %lu\n", mainthread);
+ SDLTest_Log("Main thread: %lu\n", mainthread);
atexit(printid);
for (i = 0; i < maxproc; ++i) {
char name[64];
SDL_snprintf(name, sizeof (name), "Worker%d", i);
if ((threads[i] = SDL_CreateThread(Run, name, NULL)) == NULL)
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread!\n");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread!\n");
}
signal(SIGINT, terminate);
Run(NULL);
--- /dev/null
+#include <stdio.h>
+#include <unistd.h>
+#include <sys/mman.h>
+#include <sys/stat.h>
+#include <fcntl.h>
+#include <stdlib.h>
+#include "testmain.h"
+#include <signal.h>
+SDL_Surface* createSurface(const char* file)
+{
+ SDL_Surface* imageSurface;
+ imageSurface = SDL_LoadBMP(file);
+ if(NULL == imageSurface)
+ {
+ SDL_Log("Fail in SDL_LoadBMP: %s", SDL_GetError());
+ }
+
+ return imageSurface;
+}
+
+SDL_Texture* loadTexture(SDL_Renderer* ren ,SDL_Surface* sur)
+{
+ SDL_Texture* texture = NULL;
+
+ if(sur != NULL)
+ {
+ texture = SDL_CreateTextureFromSurface(ren, sur);
+ SDL_FreeSurface(sur);
+
+ if(NULL == texture)
+ {
+ SDL_Log("Fail in SDL_CreateTextureFromSurface: %s", SDL_GetError());
+ }
+ else
+ {
+ //SDL_Log("Succeed to create texture from surface!\n");
+ }
+ }
+
+ return texture;
+}
+
+void renderTexture(SDL_Texture* tex, SDL_Renderer* ren, int x, int y)
+{
+ SDL_Rect dst;
+ dst.x = x;
+ dst.y = y;
+
+ SDL_QueryTexture(tex, NULL, NULL, &dst.w, &dst.h);
+ SDL_RenderCopy(ren, tex, NULL, &dst);
+ SDL_DestroyTexture(tex);
+}
+
+
+void switchstate(SDL_bool* a, SDL_bool* b)
+{
+ SDL_bool tmp;
+ tmp = *b;
+ *b = *a;
+ *a = tmp;
+}
+
+void DrawAutomationPage(SDL_Renderer* ren)
+{
+ SDL_Surface* surface = createSurface(MAINPAGE_BG);
+ SDL_Texture* texture = loadTexture(ren, surface);
+
+
+ renderTexture(texture, ren, 0, 0);
+
+}
+
+void DrawAutomationNotify(SDL_Renderer* ren, int x, int y)
+{
+ SDL_Surface* surface = createSurface(AUTOTEST_NOTIFICATION);
+ SDL_Texture* texture = loadTexture(ren, surface);
+
+
+ renderTexture(texture, ren, x, y);
+}
+
+void DrawMainPage(SDL_Renderer* ren)
+{
+ SDL_Surface* surface = createSurface(MAINPAGE_BG);
+
+ SDL_Texture* texture = loadTexture(ren, surface);
+
+ renderTexture(texture, ren, 0, 0);
+}
+
+void DrawButton(Button b,SDL_Renderer* ren)
+{
+ SDL_Surface* surface = NULL;
+ switch(b.type)
+ {
+ case AUTOTEST_BT:
+ surface = createSurface(AUTOTEST_BT_BG);
+ break;
+ case INTERTEST_BT:
+ surface = createSurface(INTERTEST_BT_BG);
+ break;
+ case LOOPWAVE_BT:
+ surface = createSurface(LOOPWAVE_BG);
+ break;
+ case LOOPWAVEQUEUE_BT:
+ surface = createSurface(LOOPWAVEQUEUE_BG);
+ break;
+ case ATOMIC_BT:
+ surface = createSurface(ATOMIC_BG);
+ break;
+ case AUDIOHOTPLUG_BT:
+ surface = createSurface(AUDIOHOTPLUG_BG);
+ break;
+ case AUDIOINFO_BT:
+ surface = createSurface(AUDIOINFO_BG);
+ break;
+ case CHESSBOARD_BT:
+ surface = createSurface(CHESSBOARD_BG);
+ break;
+ case DISPLAYINFO_BT:
+ surface = createSurface(DISPLAYINFO_BG);
+ break;
+ case DRAW2_BT:
+ surface = createSurface(DRAW2_BG);
+ break;
+ case DROPFILE_BT:
+ surface = createSurface(DROPFILE_BG);
+ break;
+ case ERROR_BT:
+ surface = createSurface(ERROR_BG);
+ break;
+ case FILE_BT:
+ surface = createSurface(FILE_BG);
+ break;
+ case FILESYSTEM_BT:
+ surface = createSurface(FILESYSTEM_BG);
+ break;
+ case GLES_BT:
+ surface = createSurface(GLES_BG);
+ break;
+ case GLES2_BT:
+ surface = createSurface(GLES2_BG);
+ break;
+ case HIT_BT:
+ surface = createSurface(HIT_BG);
+ break;
+ case ICONV_BT:
+ surface = createSurface(ICONV_BG);
+ break;
+ case IME_BT:
+ surface = createSurface(IME_BG);
+ break;
+ case INTERSECTION_BT:
+ surface = createSurface(INTERSECTION_BG);
+ break;
+ case KEYS_BT:
+ surface = createSurface(KEYS_BG);
+ break;
+ case LOADSO_BT:
+ surface = createSurface(LOADSO_BG);
+ break;
+ case LOCK_BT:
+ surface = createSurface(LOCK_BG);
+ break;
+ case MULTIAUDIO_BT:
+ surface = createSurface(MULTIAUDIO_BG);
+ break;
+ case OVERLAY2_BT:
+ surface = createSurface(OVERLAY2_BG);
+ break;
+ case PLATFORM_BT:
+ surface = createSurface(PLATFORM_BG);
+ break;
+ case RELATIVE_BT:
+ surface = createSurface(RELATIVE_BG);
+ break;
+ case RENDERCOPYEX_BT:
+ surface = createSurface(RENDERCOPYEX_BG);
+ break;
+ case RENDERTARGET_BT:
+ surface = createSurface(RENDERTARGET_BG);
+ break;
+ case RESAMPLE_BT:
+ surface = createSurface(RESAMPLE_BG);
+ break;
+ case SCALE_BT:
+ surface = createSurface(SCALE_BG);
+ break;
+ case SEM_BT:
+ surface = createSurface(SEM_BG);
+ break;
+ case SHADER_BT:
+ surface = createSurface(SHADER_BG);
+ break;
+ case SPRITE2_BT:
+ surface = createSurface(SPRITE2_BG);
+ break;
+ case SPRITEMINIMAL_BT:
+ surface = createSurface(SPRITEMINIMAL_BG);
+ break;
+ case STREAMING_BT:
+ surface = createSurface(STREAMING_BG);
+ break;
+ case THREAD_BT:
+ surface = createSurface(THREAD_BG);
+ break;
+ case TIMER_BT:
+ surface = createSurface(TIMER_BG);
+ break;
+ case VER_BT:
+ surface = createSurface(VER_BG);
+ break;
+ case VIEWPORT_BT:
+ surface = createSurface(VIEWPORT_BG);
+ break;
+ case TOTURETHREAD_BT:
+ surface = createSurface(TOTURETHREAD_BG);
+ break;
+ case TOBEADD1_BT:
+ surface = createSurface(TOBEADD1_BG);
+ break;
+ default:
+ break;
+
+
+ }
+
+
+ SDL_Texture* texture = loadTexture(ren, surface);
+
+ renderTexture(texture, ren, b.x, b.y);
+
+}
+
+void DrawInterractivePage(render)
+{
+ SDL_Surface* surface = createSurface(MAINPAGE_BG);
+
+ SDL_Texture* texture = loadTexture(render, surface);
+
+ renderTexture(texture, render, 0, 0);
+
+}
+
+
+void DrawInterractiveButtons(Button b[INTERACTIVE_ROW][INTERACTIVE_COLUM], SDL_Renderer * ren)
+{
+ int i, j;
+ for(i = 0; i < INTERACTIVE_ROW; i++)
+ {
+ for(j = 0; j < INTERACTIVE_COLUM; j++)
+ {
+ DrawButton(b[i][j], ren);
+
+ }
+
+ }
+
+}
+
+
+void InitInteractiveButtons(Button button[INTERACTIVE_ROW][INTERACTIVE_COLUM])
+{
+ int tmpType = LOOPWAVE_BT;
+ int i, j;
+
+ for(i = 0; i < INTERACTIVE_ROW; i++)
+ {
+ for(j = 0; j < INTERACTIVE_COLUM; j++)
+ {
+ button[i][j].x = (j)*30 + (j) * 120;
+ button[i][j].y = (i)*30 + (i) * 135;
+ //button[i][j].state = SDL_FALSE;
+ button[i][j].type = tmpType;
+ tmpType++;
+
+ }
+
+ }
+
+ //button[0][0].state = SDL_TRUE;
+
+
+}
+
+Vec2 MainPageButtonPressed(Sint32 x, Sint32 y, Button button[Main_ROW][Main_COLUM])
+{
+ int i, j;
+ Vec2 vec;
+
+ for(i = 0; i < Main_ROW; i++)
+ {
+ for(j = 0; j < Main_COLUM; j++)
+ {
+ SDL_Point point;
+ point.x = (int)x;
+ point.y = (int)y;
+
+ SDL_Rect rect;
+ rect.x = button[i][j].x;
+ rect.y = button[i][j].y;
+ rect.w = MAINPAGE_BT_WIDTH;
+ rect.h = MAINPAGE_BT_HEIGHT;
+
+ if(SDL_PointInRect(&point, &rect))
+ {
+ vec.row = i;
+ vec.column = j;
+ return vec;
+
+ }
+
+ }
+
+ }
+
+ vec.row = -1;
+ vec.column = -1;
+ return vec;
+
+
+
+}
+
+Vec2 InterPageButtonPressed(Sint32 x, Sint32 y, Button button[INTERACTIVE_ROW][INTERACTIVE_COLUM])
+{
+ int i, j;
+ Vec2 vec;
+ for(i = 0; i < INTERACTIVE_ROW; i++)
+ {
+ for(j = 0; j < INTERACTIVE_COLUM; j++)
+ {
+ SDL_Point point;
+ point.x = (int)x;
+ point.y = (int)y;
+
+ SDL_Rect rect;
+ rect.x = button[i][j].x;
+ rect.y = button[i][j].y;
+ rect.w = INTERACTIVEPAGE_BT_WIDTH;
+ rect.h = INTERACTIVEPAGE_BT_HEIGHT;
+
+ if(SDL_PointInRect(&point, &rect))
+ {
+ vec.row = i;
+ vec.column = j;
+ return vec;
+
+ }
+
+ }
+
+ }
+
+ vec.row = -1;
+ vec.column = -1;
+
+ return vec;
+
+
+
+}
+
+
+int SDL_main(int argc, char*argv[])
+{
+ SDL_RWops* rwops = SDL_RWFromFile("log.txt", "w+");
+ SDL_RWclose(rwops);
+ if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0)
+ {
+ SDL_Log("Fail in SDL_Init: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ SDL_Window* window = NULL;
+ SDL_Renderer* render = NULL;
+
+ window = SDL_CreateWindow("Testmain", 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
+ if(NULL == window)
+ {
+ SDL_Log("Fail in SDL_CreateWindow: %s\n", SDL_GetError());
+ return 1;
+ }
+
+ render = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
+ if(NULL == render)
+ {
+ SDL_Log("Fail in SDL_CreateRenderer: %s\n", SDL_GetError());
+ SDL_DestroyWindow(window);
+ SDL_Quit();
+ return 1;
+ }
+
+ SDL_RenderClear(render);
+ DrawMainPage(render);
+
+ Button MainButton[Main_ROW][Main_COLUM];
+ Button AutomationButton;
+ AutomationButton.type = AUTOTEST_BT;
+ AutomationButton.state = SDL_FALSE;
+ AutomationButton.x = 110;
+ AutomationButton.y = 200;
+ DrawButton(AutomationButton, render);
+ MainButton[0][0] = AutomationButton;
+
+
+ Button InteractiveButton;
+ InteractiveButton.type = INTERTEST_BT;
+ InteractiveButton.state = SDL_FALSE;
+ InteractiveButton.x = 110;
+ InteractiveButton.y = 400;
+ DrawButton(InteractiveButton, render);
+ MainButton[1][0] = InteractiveButton;
+
+ SDL_RenderPresent(render);
+
+ SDL_Event e;
+ SDL_bool quit = SDL_FALSE;
+ int page = MAINPAGE;
+
+ Button InterButton[INTERACTIVE_ROW][INTERACTIVE_COLUM];
+ pid_t pid;
+ Vec2 tmpVec;
+
+ //InitInteractiveButtons(button);
+
+ while(!quit)
+ {
+ while(SDL_PollEvent(&e))
+ {
+ if(e.type == SDL_KEYDOWN)
+ {
+ if((e.key.keysym.sym == 0) &&(page == MAINPAGE))
+ {
+ quit = SDL_TRUE;
+ }else if((e.key.keysym.sym == 0) &&(page == INTERPAGE))
+ {
+ DrawMainPage(render);
+ DrawButton(AutomationButton, render);
+ DrawButton(InteractiveButton, render);
+ SDL_RenderPresent(render);
+ page = MAINPAGE;
+
+ }
+ }
+ if(e.type == SDL_MOUSEBUTTONDOWN)
+ {
+ if(page == MAINPAGE)
+ {
+ tmpVec = MainPageButtonPressed(e.button.x, e.button.y, MainButton);
+ if(tmpVec.row == -1 && tmpVec.column == -1)
+ {
+ continue;
+
+ }
+ if(tmpVec.row == 0)
+ {
+ //DrawAutomationPage(render);
+ DrawAutomationNotify(render, 0, 0);
+ SDL_RenderPresent(render);
+ page = NOTIFYPAGE;
+
+ pid = fork();
+
+ if (pid < 0)
+ {
+ perror("Error in create new process");
+ return 1;
+ }
+ else if (pid == 0)
+ {
+ execl("./testautomation", "testautomation" ,(char*)0);
+ }
+ else
+ {
+ wait();
+ DrawMainPage(render);
+ DrawButton(AutomationButton, render);
+ DrawButton(InteractiveButton, render);
+ SDL_RenderPresent(render);
+ page = MAINPAGE;
+
+ }
+
+ }
+ else if(tmpVec.row == 1)
+ {
+ InitInteractiveButtons(InterButton);
+ DrawInterractivePage(render);
+ DrawInterractiveButtons(InterButton,render);
+ page = INTERPAGE;
+ SDL_RenderPresent(render);
+ }
+
+ }
+ else if(page == INTERPAGE)
+ {
+ tmpVec = InterPageButtonPressed(e.button.x, e.button.y, InterButton);
+ if(tmpVec.row == -1 && tmpVec.column == -1)
+ {
+ continue;
+
+ }
+ //DrawAutomationPage(render);
+ DrawAutomationNotify(render, 0, 0);
+ SDL_RenderPresent(render);
+ page = NOTIFYPAGE;
+ pid = fork();
+
+ if (pid < 0)
+ {
+ perror("Error in create new process");
+ return 1;
+ }
+ else if(pid == 0)
+ {
+
+ switch(InterButton[tmpVec.row][tmpVec.column].type)
+ {
+ case LOOPWAVE_BT:
+ SDLTest_Log("-------loopwave test start-------");
+ execl("./loopwave", "loopwave" ,(char*)0);
+ break;
+ case LOOPWAVEQUEUE_BT:
+ SDLTest_Log("-------loopwavequeue test start-------");
+ execl("./loopwavequeue", "loopwavequeue", (char*)0);
+ break;
+ case ATOMIC_BT:
+ SDLTest_Log("-------atomic test start-------");
+ execl("./testautomic", "testautomic", (char*)0);
+ break;
+ case AUDIOHOTPLUG_BT:
+ SDLTest_Log("-------audiohotplug test start-------");
+ execl("./testaudiohotplug", "testaudiohotplug", (char*)0);
+ break;
+ case AUDIOINFO_BT:
+ SDLTest_Log("-------audioinfo test start-------");
+ execl("./testaudioinfo", "testaudioinfo", (char*)0);
+ break;
+ case CHESSBOARD_BT:
+ SDLTest_Log("-------draw chessboard test start-------");
+ execl("./testdrawchessboard", "testdrawchessboard", (char*)0);
+ break;
+ case DISPLAYINFO_BT:
+ SDLTest_Log("-------displayinfo test start-------");
+ execl("./testdisplayinfo", "testdisplayinfo", (char*)0);
+ break;
+ case DRAW2_BT:
+ SDLTest_Log("-------draw2 test start-------");
+ execl("./testdraw2", "testdraw2", (char*)0);
+ break;
+ case DROPFILE_BT:
+ SDLTest_Log("-------dropfile test start-------");
+ execl("./testdorpfile", "testdorpfile", (char*)0);
+ break;
+ case ERROR_BT:
+ SDLTest_Log("-------error test start-------");
+ execl("./testerror", "testerror", (char*)0);
+ break;
+ case FILE_BT:
+ SDLTest_Log("-------file test start-------");
+ execl("./testfile", "testfile", (char*)0);
+ break;
+ case FILESYSTEM_BT:
+ SDLTest_Log("-------filesystem test start-------");
+ execl("./testfilesystem", "testfilesystem", (char*)0);
+ break;
+ case GLES_BT:
+ SDLTest_Log("-------gles test start-------");
+ execl("./testgles", "testgles", (char*)0);
+ break;
+ case GLES2_BT:
+ SDLTest_Log("-------gles2 test start-------");
+ execl("./testgles2", "testgles2", (char*)0);
+ break;
+ case HIT_BT:
+ SDLTest_Log("-------hit test start-------");
+ execl("./testhit", "testhit", (char*)0);
+ break;
+ case ICONV_BT:
+ SDLTest_Log("-------iconv test start-------");
+ execl("./testconv", "testconv", (char*)0);
+ break;
+ case IME_BT:
+ SDLTest_Log("-------IME test start-------");
+ execl("./testtime", "testtime", (char*)0);
+ break;
+ case INTERSECTION_BT:
+ SDLTest_Log("-------intersection test start-------");
+ execl("./testintersection", "testintersection", (char*)0);
+ break;
+ case KEYS_BT:
+ SDLTest_Log("-------keys test start-------");
+ execl("./testkes", "testkes", (char*)0);
+ break;
+ case LOADSO_BT:
+ SDLTest_Log("-------loadso test start-------");
+ execl("./testloadso", "testloadso", (char*)0);
+ break;
+ case LOCK_BT:
+ SDLTest_Log("-------lock test start-------");
+ execl("./testlock", "testlock", (char*)0);
+ break;
+ case MULTIAUDIO_BT:
+ SDLTest_Log("-------multiaudio test start-------");
+ execl("./testmultiaudio", "testmultiaudio", (char*)0);
+ break;
+ case OVERLAY2_BT:
+ SDLTest_Log("-------overlay2 test start-------");
+ execl("testoverlay2", "testoverlay2", (char*)0);
+ break;
+ case PLATFORM_BT:
+ SDLTest_Log("-------platform test start-------");
+ execl("./testplatform","testplatform", (char*)0);
+ break;
+ case RELATIVE_BT:
+ SDLTest_Log("-------relative test start-------");
+ execl("./testrelative", "testrelative", (char*)0);
+ break;
+ case RENDERCOPYEX_BT:
+ SDLTest_Log("-------rendercopyex test start-------");
+ execl("./testrendercopyex", "testrendercopyex", (char*)0);
+ break;
+ case RENDERTARGET_BT:
+ SDLTest_Log("-------rendercopytarget test start-------");
+ execl("./testrendertarget", "testrendertarget", (char*)0);
+ break;
+ case RESAMPLE_BT:
+ SDLTest_Log("-------resample test start-------");
+ execl("./testresample", "testresample", (char*)0);
+ break;
+ case SCALE_BT:
+ SDLTest_Log("-------scale test start-------");
+ execl("./testscale", "testscale", (char*)0);
+ break;
+ case SEM_BT:
+ SDLTest_Log("-------semaphore test start-------");
+ execl("./testsem", "testsem", (char*)0);
+ break;
+ case SHADER_BT:
+ SDLTest_Log("-------shader test start-------");
+ execl("./testshader", "testshader", (char*)0);
+ break;
+ case SPRITE2_BT:
+ SDLTest_Log("-------sprite2 test start-------");
+ execl("./testsprite2", "testsprite2", (char*)0);
+ break;
+ case SPRITEMINIMAL_BT:
+ SDLTest_Log("-------testsptiteminimal test start-------");
+ execl("./testspriteminimal", "testspriteminimal", (char*)0);
+ break;
+ case STREAMING_BT:
+ SDLTest_Log("-------streaming test start-------");
+ execl("./teststreaming", "teststreaming", (char*)0);
+ break;
+ case THREAD_BT:
+ SDLTest_Log("-------thread test start-------");
+ execl("./testthread", "testthread", (char*)0);
+ break;
+ case TIMER_BT:
+ SDLTest_Log("-------timer test start-------");
+ execl("./testtimer", "testtimer", (char*)0);
+ break;
+ case VER_BT:
+ SDLTest_Log("-------version test start-------");
+ execl("./testver", "testver", (char*)0);
+ break;
+ case VIEWPORT_BT:
+ SDLTest_Log("-------viewport test start-------");
+ execl("./testviewport", "testviewport", 0);
+ break;
+ case TOTURETHREAD_BT:
+ SDLTest_Log("-------torturethread test start-------");
+ execl("./torturethread", "torturethread", 0);
+ break;
+ default:
+ signal(SIGCHLD, SIG_DFL);
+ break;
+ }
+ }
+ else
+ {
+ wait();
+ DrawInterractivePage(render);
+ DrawInterractiveButtons(InterButton,render);
+ SDL_RenderPresent(render);
+ page = INTERPAGE;
+
+ }
+
+ }
+
+ }
+
+ }
+ }
+
+ //SDL_Delay(10000);
+
+ SDL_DestroyRenderer(render);
+ SDL_DestroyWindow(window);
+ SDL_Quit();
+
+ return 0;
+
+}
--- /dev/null
+#include <SDL.h>\r
+\r
+#define WINDOW_WIDTH 720\r
+#define WINDOW_HEIGHT 1280\r
+\r
+#define INTERACTIVEPAGE_BT_WIDTH 120\r
+#define INTERACTIVEPAGE_BT_HEIGHT 135\r
+\r
+#define MAINPAGE_BT_WIDTH 500\r
+#define MAINPAGE_BT_HEIGHT 120\r
+\r
+#define MAINPAGE_BG "res/bg.bmp"\r
+#define AUTOTEST_BT_BG "res/AutomationTest.bmp"\r
+#define INTERTEST_BT_BG "res/InteractiveTest.bmp"\r
+#define AUTOTEST_BG "res/bg.bmp"\r
+#define AUTOTEST_NOTIFICATION "res/AutomationNotify.bmp"\r
+\r
+#define LOOPWAVE_BG "res/loopwave.bmp"\r
+#define LOOPWAVEQUEUE_BG "res/loopwavequeue.bmp"\r
+#define ATOMIC_BG "res/testatomic.bmp"\r
+#define AUDIOHOTPLUG_BG "res/testaudiohotplug.bmp"\r
+#define AUDIOINFO_BG "res/testaudioinfo.bmp"\r
+#define CHESSBOARD_BG "res/testchessboard.bmp"\r
+#define DISPLAYINFO_BG "res/testdisplayinfo.bmp"\r
+#define DRAW2_BG "res/testdraw2.bmp"\r
+#define DROPFILE_BG "res/testdropfile.bmp"\r
+#define ERROR_BG "res/testerror.bmp"\r
+#define FILE_BG "res/testfile.bmp"\r
+#define FILESYSTEM_BG "res/testfilesystem.bmp"\r
+#define GLES_BG "res/testgles.bmp"\r
+#define GLES2_BG "res/testgles2.bmp"\r
+#define HIT_BG "res/testhit.bmp"\r
+#define ICONV_BG "res/testiconv.bmp"\r
+#define IME_BG "res/testime.bmp"\r
+#define INTERSECTION_BG "res/testintersection.bmp"\r
+#define KEYS_BG "res/testkeys.bmp"\r
+#define LOADSO_BG "res/testloadso.bmp"\r
+#define LOCK_BG "res/testlock.bmp"\r
+#define MULTIAUDIO_BG "res/testmultiaudio.bmp"\r
+#define OVERLAY2_BG "res/testoverlay2.bmp"\r
+#define PLATFORM_BG "res/testplatform.bmp"\r
+#define RELATIVE_BG "res/testrelative.bmp"\r
+#define RENDERCOPYEX_BG "res/testrendercopyex.bmp"\r
+#define RENDERTARGET_BG "res/testrendertarget.bmp"\r
+#define RESAMPLE_BG "res/testresample.bmp"\r
+#define SCALE_BG "res/testscale.bmp"\r
+#define SEM_BG "res/testsem.bmp"\r
+#define SHADER_BG "res/testshader.bmp"\r
+#define SPRITE2_BG "res/testsprite2.bmp"\r
+#define SPRITEMINIMAL_BG "res/testspriteminimal.bmp"\r
+#define STREAMING_BG "res/teststreaming.bmp"\r
+#define THREAD_BG "res/testthread.bmp"\r
+#define TIMER_BG "res/testtimer.bmp"\r
+#define VER_BG "res/testver.bmp"\r
+#define VIEWPORT_BG "res/testviewport.bmp"\r
+#define TOTURETHREAD_BG "res/testtoturethread.bmp"\r
+#define TOBEADD1_BG "res/testadded.bmp"\r
+\r
+\r
+enum\r
+{\r\r
+ AUTOTEST_BT,\r
+ INTERTEST_BT,\r
+ LOOPWAVE_BT,\r
+ LOOPWAVEQUEUE_BT,\r
+ ATOMIC_BT ,\r
+ AUDIOHOTPLUG_BT ,\r
+ AUDIOINFO_BT ,\r
+ CHESSBOARD_BT,\r
+ DISPLAYINFO_BT,\r
+ DRAW2_BT ,\r
+ DROPFILE_BT,\r
+ ERROR_BT,\r
+ FILE_BT ,\r
+ FILESYSTEM_BT,\r
+ GLES_BT ,\r
+ GLES2_BT,\r
+ HIT_BT ,\r
+ ICONV_BT,\r
+ IME_BT,\r
+ INTERSECTION_BT,\r
+ KEYS_BT,\r
+ LOADSO_BT,\r
+ LOCK_BT,\r
+ MULTIAUDIO_BT,\r
+ OVERLAY2_BT,\r
+ PLATFORM_BT,\r
+ RELATIVE_BT,\r
+ RENDERCOPYEX_BT,\r
+ RENDERTARGET_BT,\r
+ RESAMPLE_BT,\r
+ SCALE_BT,\r
+ SEM_BT,\r
+ SHADER_BT,\r
+ SPRITE2_BT,\r
+ SPRITEMINIMAL_BT,\r
+ STREAMING_BT,\r
+ THREAD_BT,\r
+ TIMER_BT,\r
+ VER_BT,\r
+ VIEWPORT_BT,\r
+ TOTURETHREAD_BT,\r
+ TOBEADD1_BT\r
+\r
+};\r
+\r
+\r
+#define MAINPAGE 0\r
+#define INTERPAGE 1\r
+#define NOTIFYPAGE 2\r
+\r
+#define INTERACTIVE_ROW 8\r
+#define INTERACTIVE_COLUM 5\r
+\r
+#define Main_ROW 2\r
+#define Main_COLUM 1\r
+\r
+typedef struct\r
+{\r
+ int type;\r
+ SDL_bool state;\r
+ int x;\r
+ int y;\r
+}Button;\r
+\r
+typedef struct\r
+{\r\r
+ int row;\r
+ int column;\r
+\r
+}Vec2;\r
+\r
+\r
success = SDL_ShowMessageBox(&data, &button);
if (success == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
if (eventNumber) {
SDL_UserEvent event;
event.type = (intptr_t)eventNumber;
quit(2);
}
}
- SDL_Log("Pressed button: %d, %s\n", button, button == -1 ? "[closed]" : button == 1 ? "Cancel" : "OK");
+ SDLTest_Log("Pressed button: %d, %s\n", button, button == -1 ? "[closed]" : button == 1 ? "Cancel" : "OK");
if (eventNumber) {
SDL_UserEvent event;
return 0;
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int success;
"This is a simple error MessageBox",
NULL);
if (success == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
quit(1);
}
"This is a simple MessageBox with a newline:\r\nHello world!",
NULL);
if (success == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
quit(1);
}
"Unicode text: '牛肉西è˜èŠ±' ...",
NULL);
if (success == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
quit(1);
}
"Unicode text and newline:\r\n'牛肉西è˜èŠ±'\n'牛肉西è˜èŠ±'",
NULL);
if (success == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
quit(1);
}
"Unicode text in the title.",
NULL);
if (success == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
quit(1);
}
subsystem on the main thread.
*/
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video subsystem: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL video subsystem: %s\n", SDL_GetError());
return (1);
}
{
SDL_WaitThread(thread, &status);
- SDL_Log("Message box thread return %i\n", status);
+ SDLTest_Log("Message box thread return %i\n", status);
}
/* Test showing a message box with a parent window */
"This is a simple error MessageBox with a parent window",
window);
if (success == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Error Presenting MessageBox: %s\n", SDL_GetError());
quit(1);
}
#endif
if (devcount > 64) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n",
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Too many devices (%d), clamping to 64...\n",
devcount);
devcount = 64;
}
for (i = 0; i < devcount; i++) {
const char *devname = SDL_GetAudioDeviceName(i, 0);
- SDL_Log("playing on device #%d: ('%s')...", i, devname);
+ SDLTest_Log("playing on device #%d: ('%s')...", i, devname);
fflush(stdout);
SDL_memset(&cbd[0], '\0', sizeof(callback_data));
spec.userdata = &cbd[0];
cbd[0].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
if (cbd[0].dev == 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device failed: %s\n", SDL_GetError());
} else {
SDL_PauseAudioDevice(cbd[0].dev, 0);
#ifdef __EMSCRIPTEN__
}
SDL_PauseAudioDevice(cbd[0].dev, 1);
#endif
- SDL_Log("done.\n");
+ SDLTest_Log("done.\n");
SDL_CloseAudioDevice(cbd[0].dev);
}
}
SDL_memset(cbd, '\0', sizeof(cbd));
- SDL_Log("playing on all devices...\n");
+ SDLTest_Log("playing on all devices...\n");
for (i = 0; i < devcount; i++) {
const char *devname = SDL_GetAudioDeviceName(i, 0);
spec.userdata = &cbd[i];
cbd[i].dev = SDL_OpenAudioDevice(devname, 0, &spec, NULL, 0);
if (cbd[i].dev == 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n", i, SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Open device %d failed: %s\n", i, SDL_GetError());
}
}
}
}
- SDL_Log("All done!\n");
+ SDLTest_Log("All done!\n");
#endif
}
-
int
-main(int argc, char **argv)
+SDL_main(int argc, char **argv)
{
int devcount = 0;
/* Load the SDL library */
if (SDL_Init(SDL_INIT_AUDIO) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
- SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
+ SDLTest_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
devcount = SDL_GetNumAudioDevices(0);
if (devcount < 1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Don't see any specific audio devices!\n");
} else {
if (argv[1] == NULL) {
- argv[1] = "sample.wav";
+ argv[1] = "res/sample.wav";
}
/* Load the wave file into memory */
if (SDL_LoadWAV(argv[1], &spec, &sound, &soundlen) == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", argv[1],
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", argv[1],
SDL_GetError());
} else {
test_multi_audio(devcount);
static void
PrintUsage(char *argv0)
{
- SDL_Log("Usage: %s [arg] [arg] [arg] ...\n", argv0);
- SDL_Log("\n");
- SDL_Log("Where 'arg' is any of the following options:\n");
- SDL_Log("\n");
- SDL_Log(" -fps <frames per second>\n");
- SDL_Log(" -nodelay\n");
- SDL_Log(" -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n");
- SDL_Log(" -scale <scale factor> (initial scale of the overlay)\n");
- SDL_Log(" -help (shows this help)\n");
- SDL_Log("\n");
- SDL_Log("Press ESC to exit, or SPACE to freeze the movie while application running.\n");
- SDL_Log("\n");
+ SDLTest_Log("Usage: %s [arg] [arg] [arg] ...\n", argv0);
+ SDLTest_Log("\n");
+ SDLTest_Log("Where 'arg' is any of the following options:\n");
+ SDLTest_Log("\n");
+ SDLTest_Log(" -fps <frames per second>\n");
+ SDLTest_Log(" -nodelay\n");
+ SDLTest_Log(" -format <fmt> (one of the: YV12, IYUV, YUY2, UYVY, YVYU)\n");
+ SDLTest_Log(" -scale <scale factor> (initial scale of the overlay)\n");
+ SDLTest_Log(" -help (shows this help)\n");
+ SDLTest_Log("\n");
+ SDLTest_Log("Press ESC to exit, or SPACE to freeze the movie while application running.\n");
+ SDLTest_Log("\n");
}
void
if (event.key.keysym.sym != SDLK_ESCAPE) {
break;
}
+ if(event.key.keysym.sym == 0)
+ {
+ done = SDL_TRUE;
+ break;
+ }
case SDL_QUIT:
done = SDL_TRUE;
break;
}
#endif
}
-
int
-main(int argc, char **argv)
+SDL_main(int argc, char **argv)
{
Uint8 *RawMooseData;
SDL_RWops *handle;
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 3;
}
if (argv[2]) {
fps = atoi(argv[2]);
if (fps == 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -fps option requires an argument [from 1 to 1000], default is 12.\n");
quit(10);
}
if ((fps < 0) || (fps > 1000)) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -fps option must be in range from 1 to 1000, default is 12.\n");
quit(10);
}
argv += 2;
argc -= 2;
} else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -fps option requires an argument [from 1 to 1000], default is 12.\n");
quit(10);
}
if (argv[2]) {
scale = atoi(argv[2]);
if (scale == 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -scale option requires an argument [from 1 to 50], default is 5.\n");
quit(10);
}
if ((scale < 0) || (scale > 50)) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -scale option must be in range from 1 to 50, default is 5.\n");
quit(10);
}
argv += 2;
argc -= 2;
} else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION,
"The -fps option requires an argument [from 1 to 1000], default is 12.\n");
quit(10);
}
PrintUsage(argv[0]);
quit(0);
} else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unrecognized option: %s.\n", argv[1]);
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unrecognized option: %s.\n", argv[1]);
quit(10);
}
break;
RawMooseData = (Uint8 *) malloc(MOOSEFRAME_SIZE * MOOSEFRAMES_COUNT);
if (RawMooseData == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't allocate memory for movie !\n");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't allocate memory for movie !\n");
free(RawMooseData);
quit(1);
}
/* load the trojan moose images */
- handle = SDL_RWFromFile("moose.dat", "rb");
+ handle = SDL_RWFromFile("res/moose.dat", "rb");
if (handle == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
free(RawMooseData);
quit(2);
}
window_w, window_h,
SDL_WINDOW_RESIZABLE);
if (!window) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
free(RawMooseData);
quit(4);
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
free(RawMooseData);
quit(4);
}
MooseTexture = SDL_CreateTexture(renderer, pixel_format, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
if (!MooseTexture) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
free(RawMooseData);
quit(5);
}
ConvertRGBtoNV12(MooseFrameRGB, MooseFrame[i], MOOSEPIC_W, MOOSEPIC_H, 0, 100);
break;
default:
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unsupported pixel format\n");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unsupported pixel format\n");
break;
}
}
--- /dev/null
+#include "SDL.h"
+
+int SDL_main(int argc, char *argv[]) {
+
+ SDL_Window *win = NULL;
+ SDL_Renderer *renderer = NULL;
+ SDL_Texture *bitmapTex = NULL;
+ SDL_Surface *bitmapSurface = NULL;
+ int posX = 100, posY = 100, width = 320, height = 240;
+
+ SDL_Init(SDL_INIT_VIDEO);
+
+ win = SDL_CreateWindow("Hello World", posX, posY, width, height, 0);
+
+ renderer = SDL_CreateRenderer(win, -1, SDL_RENDERER_ACCELERATED);
+
+ bitmapSurface = SDL_LoadBMP("res/test.bmp");
+ bitmapTex = SDL_CreateTextureFromSurface(renderer, bitmapSurface);
+ SDL_FreeSurface(bitmapSurface);
+
+ SDL_RenderClear(renderer);
+ SDL_RenderCopy(renderer, bitmapTex, NULL, NULL);
+ SDL_RenderPresent(renderer);
+
+ /*
+ while (1) {
+ SDL_Event e;
+ if (SDL_PollEvent(&e)) {
+ if (e.type == SDL_QUIT) {
+ break;
+ }
+ }
+
+ }*/
+
+ SDL_Delay(5000);
+
+ SDL_DestroyTexture(bitmapTex);
+ SDL_DestroyRenderer(renderer);
+ SDL_DestroyWindow(win);
+
+ SDL_Quit();
+
+ return 0;
+}
+
if (badsize(sizeof(Uint8), 1)) {
if (verbose)
- SDL_Log("sizeof(Uint8) != 1, instead = %u\n",
+ SDLTest_Log("sizeof(Uint8) != 1, instead = %u\n",
(unsigned int)sizeof(Uint8));
++error;
}
if (badsize(sizeof(Uint16), 2)) {
if (verbose)
- SDL_Log("sizeof(Uint16) != 2, instead = %u\n",
+ SDLTest_Log("sizeof(Uint16) != 2, instead = %u\n",
(unsigned int)sizeof(Uint16));
++error;
}
if (badsize(sizeof(Uint32), 4)) {
if (verbose)
- SDL_Log("sizeof(Uint32) != 4, instead = %u\n",
+ SDLTest_Log("sizeof(Uint32) != 4, instead = %u\n",
(unsigned int)sizeof(Uint32));
++error;
}
if (badsize(sizeof(Uint64), 8)) {
if (verbose)
- SDL_Log("sizeof(Uint64) != 8, instead = %u\n",
+ SDLTest_Log("sizeof(Uint64) != 8, instead = %u\n",
(unsigned int)sizeof(Uint64));
++error;
}
if (verbose && !error)
- SDL_Log("All data types are the expected size.\n");
+ SDLTest_Log("All data types are the expected size.\n");
return (error ? 1 : 0);
}
swapped64 |= 0xDEADBEEF;
if (verbose) {
- SDL_Log("Detected a %s endian machine.\n",
+ SDLTest_Log("Detected a %s endian machine.\n",
(SDL_BYTEORDER == SDL_LIL_ENDIAN) ? "little" : "big");
}
if ((*((char *) &value) >> 4) == 0x1) {
}
if (real_byteorder != SDL_BYTEORDER) {
if (verbose) {
- SDL_Log("Actually a %s endian machine!\n",
+ SDLTest_Log("Actually a %s endian machine!\n",
(real_byteorder == SDL_LIL_ENDIAN) ? "little" : "big");
}
++error;
}
if (verbose) {
- SDL_Log("Value 16 = 0x%X, swapped = 0x%X\n", value16,
+ SDLTest_Log("Value 16 = 0x%X, swapped = 0x%X\n", value16,
SDL_Swap16(value16));
}
if (SDL_Swap16(value16) != swapped16) {
if (verbose) {
- SDL_Log("16 bit value swapped incorrectly!\n");
+ SDLTest_Log("16 bit value swapped incorrectly!\n");
}
++error;
}
if (verbose) {
- SDL_Log("Value 32 = 0x%X, swapped = 0x%X\n", value32,
+ SDLTest_Log("Value 32 = 0x%X, swapped = 0x%X\n", value32,
SDL_Swap32(value32));
}
if (SDL_Swap32(value32) != swapped32) {
if (verbose) {
- SDL_Log("32 bit value swapped incorrectly!\n");
+ SDLTest_Log("32 bit value swapped incorrectly!\n");
}
++error;
}
if (verbose) {
- SDL_Log("Value 64 = 0x%"SDL_PRIX64", swapped = 0x%"SDL_PRIX64"\n", value64,
+ SDLTest_Log("Value 64 = 0x%"SDL_PRIX64", swapped = 0x%"SDL_PRIX64"\n", value64,
SDL_Swap64(value64));
}
if (SDL_Swap64(value64) != swapped64) {
if (verbose) {
- SDL_Log("64 bit value swapped incorrectly!\n");
+ SDLTest_Log("64 bit value swapped incorrectly!\n");
}
++error;
}
TestCPUInfo(SDL_bool verbose)
{
if (verbose) {
- SDL_Log("CPU count: %d\n", SDL_GetCPUCount());
- SDL_Log("CPU cache line size: %d\n", SDL_GetCPUCacheLineSize());
- SDL_Log("RDTSC %s\n", SDL_HasRDTSC()? "detected" : "not detected");
- SDL_Log("AltiVec %s\n", SDL_HasAltiVec()? "detected" : "not detected");
- SDL_Log("MMX %s\n", SDL_HasMMX()? "detected" : "not detected");
- SDL_Log("3DNow! %s\n", SDL_Has3DNow()? "detected" : "not detected");
- SDL_Log("SSE %s\n", SDL_HasSSE()? "detected" : "not detected");
- SDL_Log("SSE2 %s\n", SDL_HasSSE2()? "detected" : "not detected");
- SDL_Log("SSE3 %s\n", SDL_HasSSE3()? "detected" : "not detected");
- SDL_Log("SSE4.1 %s\n", SDL_HasSSE41()? "detected" : "not detected");
- SDL_Log("SSE4.2 %s\n", SDL_HasSSE42()? "detected" : "not detected");
- SDL_Log("AVX %s\n", SDL_HasAVX()? "detected" : "not detected");
- SDL_Log("System RAM %d MB\n", SDL_GetSystemRAM());
+ SDLTest_Log("CPU count: %d\n", SDL_GetCPUCount());
+ SDLTest_Log("CPU cache line size: %d\n", SDL_GetCPUCacheLineSize());
+ SDLTest_Log("RDTSC %s\n", SDL_HasRDTSC()? "detected" : "not detected");
+ SDLTest_Log("AltiVec %s\n", SDL_HasAltiVec()? "detected" : "not detected");
+ SDLTest_Log("MMX %s\n", SDL_HasMMX()? "detected" : "not detected");
+ SDLTest_Log("3DNow! %s\n", SDL_Has3DNow()? "detected" : "not detected");
+ SDLTest_Log("SSE %s\n", SDL_HasSSE()? "detected" : "not detected");
+ SDLTest_Log("SSE2 %s\n", SDL_HasSSE2()? "detected" : "not detected");
+ SDLTest_Log("SSE3 %s\n", SDL_HasSSE3()? "detected" : "not detected");
+ SDLTest_Log("SSE4.1 %s\n", SDL_HasSSE41()? "detected" : "not detected");
+ SDLTest_Log("SSE4.2 %s\n", SDL_HasSSE42()? "detected" : "not detected");
+ SDLTest_Log("AVX %s\n", SDL_HasAVX()? "detected" : "not detected");
+ SDLTest_Log("System RAM %d MB\n", SDL_GetSystemRAM());
}
return (0);
}
{
const SDL_AssertData *item = SDL_GetAssertionReport();
while (item) {
- SDL_Log("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
+ SDLTest_Log("'%s', %s (%s:%d), triggered %u times, always ignore: %s.\n",
item->condition, item->function, item->filename,
item->linenum, item->trigger_count,
item->always_ignore ? "yes" : "no");
}
return (0);
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
SDL_bool verbose = SDL_TRUE;
int status = 0;
verbose = SDL_FALSE;
}
if (verbose) {
- SDL_Log("This system is running %s\n", SDL_GetPlatform());
+ SDLTest_Log("This system is running %s\n", SDL_GetPlatform());
}
status += TestTypes(verbose);
#include <time.h>
#include "SDL_test_common.h"
-
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
#ifdef __EMSCRIPTEN__
#include <emscripten/emscripten.h>
#endif
rect.y += event.motion.yrel;
}
break;
+ case SDL_KEYDOWN:
+ if(event.key.keysym.sym == 0)
+ {
+ done = 1;
+ }
+ break;
}
}
for (i = 0; i < state->num_windows; ++i) {
}
#endif
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
-
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ state->window_w = WINDOW_WIDTH;
+ state->window_h = WINDOW_HEIGHT;
if (!state) {
return 1;
}
return 3;
};
- rect.x = DEFAULT_WINDOW_WIDTH / 2;
- rect.y = DEFAULT_WINDOW_HEIGHT / 2;
+ rect.x = WINDOW_WIDTH / 2;
+ rect.y = WINDOW_HEIGHT / 2;
rect.w = 10;
rect.h = 10;
/* Main render loop */
#endif
#include "SDL_test_common.h"
-
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
static SDLTest_CommonState *state;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return NULL;
}
/* Create textures from the image */
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return NULL;
}
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
+ switch(event.type) {
+ case SDL_KEYDOWN:
+ if(event.key.keysym.sym == 0)
+ {
+ done = 1;
+ }
+ break;
+ }
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL)
}
#endif
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int i;
int frames;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ state->window_w = WINDOW_WIDTH;
+ state->window_h = WINDOW_HEIGHT;
if (!state) {
return 1;
}
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
- SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
+ SDLTest_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
return 1;
}
i += consumed;
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
- drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
- drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
+ drawstate->sprite = LoadTexture(drawstate->renderer, "res/icon.bmp", SDL_TRUE);
+ drawstate->background = LoadTexture(drawstate->renderer, "res/sample.bmp", SDL_FALSE);
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
- SDL_Log("%2.2f frames per second\n", fps);
+ SDLTest_Log("%2.2f frames per second\n", fps);
}
SDL_stack_free(drawstates);
#endif
#include "SDL_test_common.h"
-
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
static SDLTest_CommonState *state;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return NULL;
}
/* Create textures from the image */
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return NULL;
}
SDL_RenderCopy(s->renderer, A, NULL, NULL);
SDL_RenderReadPixels(s->renderer, NULL, SDL_PIXELFORMAT_ARGB8888, &P, sizeof(P));
- SDL_Log("Blended pixel: 0x%8.8X\n", P);
+ SDLTest_Log("Blended pixel: 0x%8.8X\n", P);
SDL_DestroyTexture(A);
SDL_DestroyTexture(B);
target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h);
if (!target) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create render target texture: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create render target texture: %s\n", SDL_GetError());
return SDL_FALSE;
}
SDL_SetRenderTarget(s->renderer, target);
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
+ switch(event.type) {
+ case SDL_KEYDOWN:
+ if(event.key.keysym.sym == 0)
+ {
+ done = 1;
+ }
+ break;
+ }
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL)
}
#endif
}
-
+#ifdef main
+#undef main
+#endif
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int i;
int frames;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ state->window_w = WINDOW_WIDTH;
+ state->window_h = WINDOW_HEIGHT;
if (!state) {
return 1;
}
}
}
if (consumed < 0) {
- SDL_Log("Usage: %s %s [--composite]\n",
+ SDLTest_Log("Usage: %s %s [--composite]\n",
argv[0], SDLTest_CommonUsage(state));
quit(1);
}
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
if (test_composite) {
- drawstate->sprite = LoadTexture(drawstate->renderer, "icon-alpha.bmp", SDL_TRUE);
+ drawstate->sprite = LoadTexture(drawstate->renderer, "res/icon-alpha.bmp", SDL_TRUE);
} else {
- drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
+ drawstate->sprite = LoadTexture(drawstate->renderer, "res/icon.bmp", SDL_TRUE);
}
- drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
+ drawstate->background = LoadTexture(drawstate->renderer, "res/sample.bmp", SDL_FALSE);
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
- SDL_Log("%2.2f frames per second\n", fps);
+ SDLTest_Log("%2.2f frames per second\n", fps);
}
SDL_stack_free(drawstates);
*/
#include "SDL.h"
-
int
-main(int argc, char **argv)
+SDL_main(int argc, char **argv)
{
SDL_AudioSpec spec;
SDL_AudioCVT cvt;
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (argc != 4) {
- SDL_Log("USAGE: %s in.wav out.wav newfreq\n", argv[0]);
+ SDLTest_Log("USAGE: %s in.wav out.wav newfreq\n", argv[0]);
return 1;
}
cvtfreq = SDL_atoi(argv[3]);
if (SDL_Init(SDL_INIT_AUDIO) == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Init() failed: %s\n", SDL_GetError());
return 2;
}
if (SDL_LoadWAV(argv[1], &spec, &data, &len) == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "failed to load %s: %s\n", argv[1], SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "failed to load %s: %s\n", argv[1], SDL_GetError());
SDL_Quit();
return 3;
}
if (SDL_BuildAudioCVT(&cvt, spec.format, spec.channels, spec.freq,
spec.format, spec.channels, cvtfreq) == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "failed to build CVT: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "failed to build CVT: %s\n", SDL_GetError());
SDL_FreeWAV(data);
SDL_Quit();
return 4;
cvt.len = len;
cvt.buf = (Uint8 *) SDL_malloc(len * cvt.len_mult);
if (cvt.buf == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory.\n");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory.\n");
SDL_FreeWAV(data);
SDL_Quit();
return 5;
SDL_memcpy(cvt.buf, data, len);
if (SDL_ConvertAudio(&cvt) == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Conversion failed: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Conversion failed: %s\n", SDL_GetError());
SDL_free(cvt.buf);
SDL_FreeWAV(data);
SDL_Quit();
/* write out a WAV header... */
io = SDL_RWFromFile(argv[2], "wb");
if (io == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "fopen('%s') failed: %s\n", argv[2], SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "fopen('%s') failed: %s\n", argv[2], SDL_GetError());
SDL_free(cvt.buf);
SDL_FreeWAV(data);
SDL_Quit();
SDL_RWwrite(io, cvt.buf, cvt.len_cvt, 1);
if (SDL_RWclose(io) == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "fclose('%s') failed: %s\n", argv[2], SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "fclose('%s') failed: %s\n", argv[2], SDL_GetError());
SDL_free(cvt.buf);
SDL_FreeWAV(data);
SDL_Quit();
#include "SDL_test_common.h"
-#define WINDOW_WIDTH 640
-#define WINDOW_HEIGHT 480
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
static SDLTest_CommonState *state;
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return NULL;
}
/* Create textures from the image */
texture = SDL_CreateTextureFromSurface(renderer, temp);
if (!texture) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return NULL;
}
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
+ switch(event.type) {
+ case SDL_KEYDOWN:
+ if(event.key.keysym.sym == 0)
+ {
+ done = 1;
+ }
+ break;
+ }
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL)
}
#endif
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int i;
int frames;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ state->window_w = WINDOW_WIDTH;
+ state->window_h = WINDOW_HEIGHT;
if (!state) {
return 1;
}
consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
- SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
+ SDLTest_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
return 1;
}
i += consumed;
drawstate->window = state->windows[i];
drawstate->renderer = state->renderers[i];
- drawstate->sprite = LoadTexture(drawstate->renderer, "icon.bmp", SDL_TRUE);
- drawstate->background = LoadTexture(drawstate->renderer, "sample.bmp", SDL_FALSE);
+ drawstate->sprite = LoadTexture(drawstate->renderer, "res/icon.bmp", SDL_TRUE);
+ drawstate->background = LoadTexture(drawstate->renderer, "res/sample.bmp", SDL_FALSE);
if (!drawstate->sprite || !drawstate->background) {
quit(2);
}
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
- SDL_Log("%2.2f frames per second\n", fps);
+ SDLTest_Log("%2.2f frames per second\n", fps);
}
SDL_stack_free(drawstates);
int threadnum = (int) (uintptr_t) data;
while (alive) {
SDL_SemWait(sem);
- SDL_Log("Thread number %d has got the semaphore (value = %d)!\n",
+ SDLTest_Log("Thread number %d has got the semaphore (value = %d)!\n",
threadnum, SDL_SemValue(sem));
SDL_Delay(200);
SDL_SemPost(sem);
- SDL_Log("Thread number %d has released the semaphore (value = %d)!\n",
+ SDLTest_Log("Thread number %d has released the semaphore (value = %d)!\n",
threadnum, SDL_SemValue(sem));
SDL_Delay(1); /* For the scheduler */
}
- SDL_Log("Thread number %d exiting.\n", threadnum);
+ SDLTest_Log("Thread number %d exiting.\n", threadnum);
return 0;
}
{
alive = 0;
}
-
+static void
+TestSDLCond(void)
+{
+ SDL_mutex *mutex = SDL_CreateMutex();
+ SDL_cond *cond= SDL_CreateCond();
+ SDL_CondSignal(cond);
+ SDL_CondBroadcast(cond);
+
+ SDL_LockMutex(mutex);
+ SDL_CondWait(cond, mutex);
+ SDL_UnlockMutex(mutex);
+
+ int retval = SDL_CondWaitTimeout(cond, mutex, 300);
+ if(retval != SDL_MUTEX_TIMEDOUT)
+ {
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CondWaitTimeout returned: %d; expected: %d\n", retval, SDL_MUTEX_TIMEDOUT);
+ }
+}
static void
TestWaitTimeout(void)
{
int retval;
sem = SDL_CreateSemaphore(0);
- SDL_Log("Waiting 2 seconds on semaphore\n");
+ SDLTest_Log("Waiting 2 seconds on semaphore\n");
start_ticks = SDL_GetTicks();
retval = SDL_SemWaitTimeout(sem, 2000);
/* Accept a little offset in the effective wait */
if (duration > 1900 && duration < 2050)
- SDL_Log("Wait done.\n");
+ SDLTest_Log("Wait done.\n");
else
- SDL_Log("Wait took %d milliseconds\n", duration);
+ SDLTest_Log("Wait took %d milliseconds\n", duration);
/* Check to make sure the return value indicates timed out */
if (retval != SDL_MUTEX_TIMEDOUT)
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_SemWaitTimeout returned: %d; expected: %d\n", retval, SDL_MUTEX_TIMEDOUT);
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_SemWaitTimeout returned: %d; expected: %d\n", retval, SDL_MUTEX_TIMEDOUT);
}
-
int
-main(int argc, char **argv)
+SDL_main(int argc, char **argv)
{
SDL_Thread *threads[NUM_THREADS];
uintptr_t i;
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (argc < 2) {
- SDL_Log("Usage: %s init_value\n", argv[0]);
+ SDLTest_Log("Usage: %s init_value\n", argv[0]);
return (1);
}
/* Load the SDL library */
if (SDL_Init(0) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
signal(SIGTERM, killed);
init_sem = atoi(argv[1]);
sem = SDL_CreateSemaphore(init_sem);
- SDL_Log("Running %d threads, semaphore value = %d\n", NUM_THREADS,
+ SDLTest_Log("Running %d threads, semaphore value = %d\n", NUM_THREADS,
init_sem);
/* Create all the threads */
for (i = 0; i < NUM_THREADS; ++i) {
SDL_Delay(10 * 1000);
/* Wait for all threads to finish */
- SDL_Log("Waiting for threads to finish\n");
+ SDLTest_Log("Waiting for threads to finish\n");
alive = 0;
for (i = 0; i < NUM_THREADS; ++i) {
SDL_WaitThread(threads[i], NULL);
}
- SDL_Log("Finished waiting for threads\n");
+ SDLTest_Log("Finished waiting for threads\n");
SDL_DestroySemaphore(sem);
TestWaitTimeout();
-
+ TestSDLCond();
SDL_Quit();
return (0);
}
/*
- Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+ Copyright (r) 1997-2016 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
including commercial applications, and to alter it and redistribute it
freely.
*/
-/* This is a simple example of using GLSL shaders with SDL */
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <math.h>
-#include "SDL.h"
+#ifdef __EMSCRIPTEN__
+#include <emscripten/emscripten.h>
+#endif
-#ifdef HAVE_OPENGL
+#include "SDL_test_common.h"
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
+#if defined(__IPHONEOS__) || defined(__ANDROID__) || defined(__EMSCRIPTEN__) || defined(__NACL__) || defined(__TIZEN__)
+#define HAVE_OPENGLES2
+#endif
-#include "SDL_opengl.h"
+#define HAVE_OPENGLES2
+#ifdef HAVE_OPENGLES2
-static SDL_bool shaders_supported;
-static int current_shader = 0;
+#include "SDL_opengles2.h"
-enum {
- SHADER_COLOR,
- SHADER_TEXTURE,
- SHADER_TEXCOORDS,
- NUM_SHADERS
-};
+typedef struct GLES2_Context
+{
+#define SDL_PROC(ret,func,params) ret (APIENTRY *func) params;
+#include "SDL_gles2funcs.h"
+#undef SDL_PROC
+} GLES2_Context;
-typedef struct {
- GLhandleARB program;
- GLhandleARB vert_shader;
- GLhandleARB frag_shader;
- const char *vert_source;
- const char *frag_source;
-} ShaderData;
-
-static ShaderData shaders[NUM_SHADERS] = {
-
- /* SHADER_COLOR */
- { 0, 0, 0,
- /* vertex shader */
-"varying vec4 v_color;\n"
-"\n"
-"void main()\n"
-"{\n"
-" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
-" v_color = gl_Color;\n"
-"}",
- /* fragment shader */
-"varying vec4 v_color;\n"
-"\n"
-"void main()\n"
-"{\n"
-" gl_FragColor = v_color;\n"
-"}"
- },
-
- /* SHADER_TEXTURE */
- { 0, 0, 0,
- /* vertex shader */
-"varying vec4 v_color;\n"
-"varying vec2 v_texCoord;\n"
-"\n"
-"void main()\n"
-"{\n"
-" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
-" v_color = gl_Color;\n"
-" v_texCoord = vec2(gl_MultiTexCoord0);\n"
-"}",
- /* fragment shader */
-"varying vec4 v_color;\n"
-"varying vec2 v_texCoord;\n"
-"uniform sampler2D tex0;\n"
-"\n"
-"void main()\n"
-"{\n"
-" gl_FragColor = texture2D(tex0, v_texCoord) * v_color;\n"
-"}"
- },
-
- /* SHADER_TEXCOORDS */
- { 0, 0, 0,
- /* vertex shader */
-"varying vec2 v_texCoord;\n"
-"\n"
-"void main()\n"
-"{\n"
-" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
-" v_texCoord = vec2(gl_MultiTexCoord0);\n"
-"}",
- /* fragment shader */
-"varying vec2 v_texCoord;\n"
-"\n"
-"void main()\n"
-"{\n"
-" vec4 color;\n"
-" vec2 delta;\n"
-" float dist;\n"
-"\n"
-" delta = vec2(0.5, 0.5) - v_texCoord;\n"
-" dist = dot(delta, delta);\n"
-"\n"
-" color.r = v_texCoord.x;\n"
-" color.g = v_texCoord.x * v_texCoord.y;\n"
-" color.b = v_texCoord.y;\n"
-" color.a = 1.0 - (dist * 4.0);\n"
-" gl_FragColor = color;\n"
-"}"
- },
-};
-static PFNGLATTACHOBJECTARBPROC glAttachObjectARB;
-static PFNGLCOMPILESHADERARBPROC glCompileShaderARB;
-static PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB;
-static PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB;
-static PFNGLDELETEOBJECTARBPROC glDeleteObjectARB;
-static PFNGLGETINFOLOGARBPROC glGetInfoLogARB;
-static PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB;
-static PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB;
-static PFNGLLINKPROGRAMARBPROC glLinkProgramARB;
-static PFNGLSHADERSOURCEARBPROC glShaderSourceARB;
-static PFNGLUNIFORM1IARBPROC glUniform1iARB;
-static PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB;
-
-static SDL_bool CompileShader(GLhandleARB shader, const char *source)
+static SDLTest_CommonState *state;
+static SDL_GLContext *context = NULL;
+static int depth = 16;
+static GLES2_Context ctx;
+
+static int LoadContext(GLES2_Context * data)
{
- GLint status;
-
- glShaderSourceARB(shader, 1, &source, NULL);
- glCompileShaderARB(shader);
- glGetObjectParameterivARB(shader, GL_OBJECT_COMPILE_STATUS_ARB, &status);
- if (status == 0) {
- GLint length;
- char *info;
-
- glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &length);
- info = SDL_stack_alloc(char, length+1);
- glGetInfoLogARB(shader, length, NULL, info);
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to compile shader:\n%s\n%s", source, info);
- SDL_stack_free(info);
-
- return SDL_FALSE;
- } else {
- return SDL_TRUE;
- }
+#if SDL_VIDEO_DRIVER_UIKIT
+#define __SDL_NOGETPROCADDR__
+#elif SDL_VIDEO_DRIVER_ANDROID
+#define __SDL_NOGETPROCADDR__
+#elif SDL_VIDEO_DRIVER_PANDORA
+#define __SDL_NOGETPROCADDR__
+#endif
+
+#if defined __SDL_NOGETPROCADDR__
+#define SDL_PROC(ret,func,params) data->func=func;
+#else
+#define SDL_PROC(ret,func,params) \
+ do { \
+ data->func = SDL_GL_GetProcAddress(#func); \
+ if ( ! data->func ) { \
+ return SDL_SetError("Couldn't load GLES2 function %s: %s\n", #func, SDL_GetError()); \
+ } \
+ } while ( 0 );
+#endif /* __SDL_NOGETPROCADDR__ */
+
+#include "SDL_gles2funcs.h"
+#undef SDL_PROC
+ return 0;
}
-static SDL_bool CompileShaderProgram(ShaderData *data)
+/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
+static void
+quit(int rc)
{
- const int num_tmus_bound = 4;
int i;
- GLint location;
- glGetError();
-
- /* Create one program object to rule them all */
- data->program = glCreateProgramObjectARB();
+ if (context != NULL) {
+ for (i = 0; i < state->num_windows; i++) {
+ if (context[i]) {
+ SDL_GL_DeleteContext(context[i]);
+ }
+ }
- /* Create the vertex shader */
- data->vert_shader = glCreateShaderObjectARB(GL_VERTEX_SHADER_ARB);
- if (!CompileShader(data->vert_shader, data->vert_source)) {
- return SDL_FALSE;
+ SDL_free(context);
}
- /* Create the fragment shader */
- data->frag_shader = glCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
- if (!CompileShader(data->frag_shader, data->frag_source)) {
- return SDL_FALSE;
- }
+ SDLTest_CommonQuit(state);
+ exit(rc);
+}
- /* ... and in the darkness bind them */
- glAttachObjectARB(data->program, data->vert_shader);
- glAttachObjectARB(data->program, data->frag_shader);
- glLinkProgramARB(data->program);
-
- /* Set up some uniform variables */
- glUseProgramObjectARB(data->program);
- for (i = 0; i < num_tmus_bound; ++i) {
- char tex_name[5];
- SDL_snprintf(tex_name, SDL_arraysize(tex_name), "tex%d", i);
- location = glGetUniformLocationARB(data->program, tex_name);
- if (location >= 0) {
- glUniform1iARB(location, i);
+#define GL_CHECK(x) \
+ x; \
+ { \
+ GLenum glError = ctx.glGetError(); \
+ if(glError != GL_NO_ERROR) { \
+ SDLTest_Log("glGetError() = %i (0x%.8x) at line %i\n", glError, glError, __LINE__); \
+ quit(1); \
+ } \
}
+
+/*
+ * Simulates desktop's glRotatef. The matrix is returned in column-major
+ * order.
+ */
+static void
+rotate_matrix(float angle, float x, float y, float z, float *r)
+{
+ float radians, c, s, c1, u[3], length;
+ int i, j;
+
+ radians = (float)(angle * M_PI) / 180.0f;
+
+ c = SDL_cosf(radians);
+ s = SDL_sinf(radians);
+
+ c1 = 1.0f - SDL_cosf(radians);
+
+ length = (float)SDL_sqrt(x * x + y * y + z * z);
+
+ u[0] = x / length;
+ u[1] = y / length;
+ u[2] = z / length;
+
+ for (i = 0; i < 16; i++) {
+ r[i] = 0.0;
}
- glUseProgramObjectARB(0);
- return (glGetError() == GL_NO_ERROR) ? SDL_TRUE : SDL_FALSE;
-}
+ r[15] = 1.0;
-static void DestroyShaderProgram(ShaderData *data)
-{
- if (shaders_supported) {
- glDeleteObjectARB(data->vert_shader);
- glDeleteObjectARB(data->frag_shader);
- glDeleteObjectARB(data->program);
+ for (i = 0; i < 3; i++) {
+ r[i * 4 + (i + 1) % 3] = u[(i + 2) % 3] * s;
+ r[i * 4 + (i + 2) % 3] = -u[(i + 1) % 3] * s;
+ }
+
+ for (i = 0; i < 3; i++) {
+ for (j = 0; j < 3; j++) {
+ r[i * 4 + j] += c1 * u[i] * u[j] + (i == j ? c : 0.0f);
+ }
}
}
-static SDL_bool InitShaders()
+/*
+ * Simulates gluPerspectiveMatrix
+ */
+static void
+perspective_matrix(float fovy, float aspect, float znear, float zfar, float *r)
{
int i;
+ float f;
- /* Check for shader support */
- shaders_supported = SDL_FALSE;
- if (SDL_GL_ExtensionSupported("GL_ARB_shader_objects") &&
- SDL_GL_ExtensionSupported("GL_ARB_shading_language_100") &&
- SDL_GL_ExtensionSupported("GL_ARB_vertex_shader") &&
- SDL_GL_ExtensionSupported("GL_ARB_fragment_shader")) {
- glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC) SDL_GL_GetProcAddress("glAttachObjectARB");
- glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC) SDL_GL_GetProcAddress("glCompileShaderARB");
- glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glCreateProgramObjectARB");
- glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC) SDL_GL_GetProcAddress("glCreateShaderObjectARB");
- glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC) SDL_GL_GetProcAddress("glDeleteObjectARB");
- glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC) SDL_GL_GetProcAddress("glGetInfoLogARB");
- glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC) SDL_GL_GetProcAddress("glGetObjectParameterivARB");
- glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC) SDL_GL_GetProcAddress("glGetUniformLocationARB");
- glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC) SDL_GL_GetProcAddress("glLinkProgramARB");
- glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC) SDL_GL_GetProcAddress("glShaderSourceARB");
- glUniform1iARB = (PFNGLUNIFORM1IARBPROC) SDL_GL_GetProcAddress("glUniform1iARB");
- glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC) SDL_GL_GetProcAddress("glUseProgramObjectARB");
- if (glAttachObjectARB &&
- glCompileShaderARB &&
- glCreateProgramObjectARB &&
- glCreateShaderObjectARB &&
- glDeleteObjectARB &&
- glGetInfoLogARB &&
- glGetObjectParameterivARB &&
- glGetUniformLocationARB &&
- glLinkProgramARB &&
- glShaderSourceARB &&
- glUniform1iARB &&
- glUseProgramObjectARB) {
- shaders_supported = SDL_TRUE;
- }
- }
+ f = 1.0f/SDL_tanf(fovy * 0.5f);
- if (!shaders_supported) {
- return SDL_FALSE;
+ for (i = 0; i < 16; i++) {
+ r[i] = 0.0;
}
- /* Compile all the shaders */
- for (i = 0; i < NUM_SHADERS; ++i) {
- if (!CompileShaderProgram(&shaders[i])) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to compile shader!\n");
- return SDL_FALSE;
+ r[0] = f / aspect;
+ r[5] = f;
+ r[10] = (znear + zfar) / (znear - zfar);
+ r[11] = -1.0f;
+ r[14] = (2.0f * znear * zfar) / (znear - zfar);
+ r[15] = 0.0f;
+}
+
+/*
+ * Multiplies lhs by rhs and writes out to r. All matrices are 4x4 and column
+ * major. In-place multiplication is supported.
+ */
+static void
+multiply_matrix(float *lhs, float *rhs, float *r)
+{
+ int i, j, k;
+ float tmp[16];
+
+ for (i = 0; i < 4; i++) {
+ for (j = 0; j < 4; j++) {
+ tmp[j * 4 + i] = 0.0;
+
+ for (k = 0; k < 4; k++) {
+ tmp[j * 4 + i] += lhs[k * 4 + i] * rhs[j * 4 + k];
+ }
}
}
- /* We're done! */
- return SDL_TRUE;
+ for (i = 0; i < 16; i++) {
+ r[i] = tmp[i];
+ }
}
-static void QuitShaders()
+/*
+ * Create shader, load in source, compile, dump debug as necessary.
+ *
+ * shader: Pointer to return created shader ID.
+ * source: Passed-in shader source code.
+ * shader_type: Passed to GL, e.g. GL_VERTEX_SHADER.
+ */
+void
+process_shader(GLuint *shader, const char * source, GLint shader_type)
{
- int i;
+ GLint status = GL_FALSE;
+ const char *shaders[1] = { NULL };
+ char buffer[1024];
+ GLsizei length;
+
+ /* Create shader and load into GL. */
+ *shader = GL_CHECK(ctx.glCreateShader(shader_type));
+
+ shaders[0] = source;
- for (i = 0; i < NUM_SHADERS; ++i) {
- DestroyShaderProgram(&shaders[i]);
+ GL_CHECK(ctx.glShaderSource(*shader, 1, shaders, NULL));
+
+ /* Clean up shader source. */
+ shaders[0] = NULL;
+
+ /* Try compiling the shader. */
+ GL_CHECK(ctx.glCompileShader(*shader));
+ GL_CHECK(ctx.glGetShaderiv(*shader, GL_COMPILE_STATUS, &status));
+
+ /* Dump debug info (source and log) if compilation failed. */
+ if(status != GL_TRUE) {
+ ctx.glGetProgramInfoLog(*shader, sizeof(buffer), &length, &buffer[0]);
+ buffer[length] = '\0';
+ SDLTest_Log("Shader compilation failed: %s", buffer);fflush(stderr);
+ quit(-1);
}
}
-/* Quick utility function for texture creation */
-static int
-power_of_two(int input)
+/* 3D data. Vertex range -0.5..0.5 in all axes.
+* Z -0.5 is near, 0.5 is far. */
+const float _vertices[] =
{
- int value = 1;
+ /* Front face. */
+ /* Bottom left */
+ -0.5, 0.5, -0.5,
+ 0.5, -0.5, -0.5,
+ -0.5, -0.5, -0.5,
+ /* Top right */
+ -0.5, 0.5, -0.5,
+ 0.5, 0.5, -0.5,
+ 0.5, -0.5, -0.5,
+ /* Left face */
+ /* Bottom left */
+ -0.5, 0.5, 0.5,
+ -0.5, -0.5, -0.5,
+ -0.5, -0.5, 0.5,
+ /* Top right */
+ -0.5, 0.5, 0.5,
+ -0.5, 0.5, -0.5,
+ -0.5, -0.5, -0.5,
+ /* Top face */
+ /* Bottom left */
+ -0.5, 0.5, 0.5,
+ 0.5, 0.5, -0.5,
+ -0.5, 0.5, -0.5,
+ /* Top right */
+ -0.5, 0.5, 0.5,
+ 0.5, 0.5, 0.5,
+ 0.5, 0.5, -0.5,
+ /* Right face */
+ /* Bottom left */
+ 0.5, 0.5, -0.5,
+ 0.5, -0.5, 0.5,
+ 0.5, -0.5, -0.5,
+ /* Top right */
+ 0.5, 0.5, -0.5,
+ 0.5, 0.5, 0.5,
+ 0.5, -0.5, 0.5,
+ /* Back face */
+ /* Bottom left */
+ 0.5, 0.5, 0.5,
+ -0.5, -0.5, 0.5,
+ 0.5, -0.5, 0.5,
+ /* Top right */
+ 0.5, 0.5, 0.5,
+ -0.5, 0.5, 0.5,
+ -0.5, -0.5, 0.5,
+ /* Bottom face */
+ /* Bottom left */
+ -0.5, -0.5, -0.5,
+ 0.5, -0.5, 0.5,
+ -0.5, -0.5, 0.5,
+ /* Top right */
+ -0.5, -0.5, -0.5,
+ 0.5, -0.5, -0.5,
+ 0.5, -0.5, 0.5,
+};
- while (value < input) {
- value <<= 1;
- }
- return value;
-}
+const float _colors[] =
+{
+ /* Front face */
+ /* Bottom left */
+ 1.0, 0.0, 0.0, /* red */
+ 0.0, 0.0, 1.0, /* blue */
+ 0.0, 1.0, 0.0, /* green */
+ /* Top right */
+ 1.0, 0.0, 0.0, /* red */
+ 1.0, 1.0, 0.0, /* yellow */
+ 0.0, 0.0, 1.0, /* blue */
+ /* Left face */
+ /* Bottom left */
+ 1.0, 1.0, 1.0, /* white */
+ 0.0, 1.0, 0.0, /* green */
+ 0.0, 1.0, 1.0, /* cyan */
+ /* Top right */
+ 1.0, 1.0, 1.0, /* white */
+ 1.0, 0.0, 0.0, /* red */
+ 0.0, 1.0, 0.0, /* green */
+ /* Top face */
+ /* Bottom left */
+ 1.0, 1.0, 1.0, /* white */
+ 1.0, 1.0, 0.0, /* yellow */
+ 1.0, 0.0, 0.0, /* red */
+ /* Top right */
+ 1.0, 1.0, 1.0, /* white */
+ 0.0, 0.0, 0.0, /* black */
+ 1.0, 1.0, 0.0, /* yellow */
+ /* Right face */
+ /* Bottom left */
+ 1.0, 1.0, 0.0, /* yellow */
+ 1.0, 0.0, 1.0, /* magenta */
+ 0.0, 0.0, 1.0, /* blue */
+ /* Top right */
+ 1.0, 1.0, 0.0, /* yellow */
+ 0.0, 0.0, 0.0, /* black */
+ 1.0, 0.0, 1.0, /* magenta */
+ /* Back face */
+ /* Bottom left */
+ 0.0, 0.0, 0.0, /* black */
+ 0.0, 1.0, 1.0, /* cyan */
+ 1.0, 0.0, 1.0, /* magenta */
+ /* Top right */
+ 0.0, 0.0, 0.0, /* black */
+ 1.0, 1.0, 1.0, /* white */
+ 0.0, 1.0, 1.0, /* cyan */
+ /* Bottom face */
+ /* Bottom left */
+ 0.0, 1.0, 0.0, /* green */
+ 1.0, 0.0, 1.0, /* magenta */
+ 0.0, 1.0, 1.0, /* cyan */
+ /* Top right */
+ 0.0, 1.0, 0.0, /* green */
+ 0.0, 0.0, 1.0, /* blue */
+ 1.0, 0.0, 1.0, /* magenta */
+};
-GLuint
-SDL_GL_LoadTexture(SDL_Surface * surface, GLfloat * texcoord)
+const char* _shader_vert_src =
+" attribute vec4 av4position; "
+" attribute vec3 av3color; "
+" uniform mat4 mvp; "
+" varying vec3 vv3color; "
+" void main() { "
+" vv3color = av3color; "
+" gl_Position = mvp * av4position; "
+" } ";
+
+const char* _shader_frag_src =
+" precision lowp float; "
+" varying vec3 vv3color; "
+" void main() { "
+" gl_FragColor = vec4(vv3color, 1.0); "
+" } ";
+
+typedef struct shader_data
{
- GLuint texture;
- int w, h;
- SDL_Surface *image;
- SDL_Rect area;
- SDL_BlendMode saved_mode;
-
- /* Use the surface width and height expanded to powers of 2 */
- w = power_of_two(surface->w);
- h = power_of_two(surface->h);
- texcoord[0] = 0.0f; /* Min X */
- texcoord[1] = 0.0f; /* Min Y */
- texcoord[2] = (GLfloat) surface->w / w; /* Max X */
- texcoord[3] = (GLfloat) surface->h / h; /* Max Y */
-
- image = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32,
-#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks */
- 0x000000FF,
- 0x0000FF00, 0x00FF0000, 0xFF000000
-#else
- 0xFF000000,
- 0x00FF0000, 0x0000FF00, 0x000000FF
-#endif
- );
- if (image == NULL) {
- return 0;
- }
+ GLuint shader_program, shader_frag, shader_vert;
- /* Save the alpha blending attributes */
- SDL_GetSurfaceBlendMode(surface, &saved_mode);
- SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_NONE);
-
- /* Copy the surface into the GL texture image */
- area.x = 0;
- area.y = 0;
- area.w = surface->w;
- area.h = surface->h;
- SDL_BlitSurface(surface, &area, image, &area);
-
- /* Restore the alpha blending attributes */
- SDL_SetSurfaceBlendMode(surface, saved_mode);
-
- /* Create an OpenGL texture for the image */
- glGenTextures(1, &texture);
- glBindTexture(GL_TEXTURE_2D, texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D,
- 0,
- GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
- SDL_FreeSurface(image); /* No longer needed */
-
- return texture;
-}
+ GLint attr_position;
+ GLint attr_color, attr_mvp;
+
+ int angle_x, angle_y, angle_z;
-/* A general OpenGL initialization function. Sets all of the initial parameters. */
-void InitGL(int Width, int Height) /* We call this right after our OpenGL window is created. */
+} shader_data;
+
+static void
+Render(unsigned int width, unsigned int height, shader_data* data)
{
- GLdouble aspect;
+ float matrix_rotate[16], matrix_modelview[16], matrix_perspective[16], matrix_mvp[16];
+
+ /*
+ * Do some rotation with Euler angles. It is not a fixed axis as
+ * quaterions would be, but the effect is cool.
+ */
+ rotate_matrix((float)data->angle_x, 1.0f, 0.0f, 0.0f, matrix_modelview);
+ rotate_matrix((float)data->angle_y, 0.0f, 1.0f, 0.0f, matrix_rotate);
- glViewport(0, 0, Width, Height);
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f); /* This Will Clear The Background Color To Black */
- glClearDepth(1.0); /* Enables Clearing Of The Depth Buffer */
- glDepthFunc(GL_LESS); /* The Type Of Depth Test To Do */
- glEnable(GL_DEPTH_TEST); /* Enables Depth Testing */
- glShadeModel(GL_SMOOTH); /* Enables Smooth Color Shading */
+ multiply_matrix(matrix_rotate, matrix_modelview, matrix_modelview);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity(); /* Reset The Projection Matrix */
+ rotate_matrix((float)data->angle_z, 0.0f, 1.0f, 0.0f, matrix_rotate);
- aspect = (GLdouble)Width / Height;
- glOrtho(-3.0, 3.0, -3.0 / aspect, 3.0 / aspect, 0.0, 1.0);
+ multiply_matrix(matrix_rotate, matrix_modelview, matrix_modelview);
- glMatrixMode(GL_MODELVIEW);
+ /* Pull the camera back from the cube */
+ matrix_modelview[14] -= 2.5;
+
+ perspective_matrix(45.0f, (float)width/height, 0.01f, 100.0f, matrix_perspective);
+ multiply_matrix(matrix_perspective, matrix_modelview, matrix_mvp);
+
+ GL_CHECK(ctx.glUniformMatrix4fv(data->attr_mvp, 1, GL_FALSE, matrix_mvp));
+
+ data->angle_x += 3;
+ data->angle_y += 2;
+ data->angle_z += 1;
+
+ if(data->angle_x >= 360) data->angle_x -= 360;
+ if(data->angle_x < 0) data->angle_x += 360;
+ if(data->angle_y >= 360) data->angle_y -= 360;
+ if(data->angle_y < 0) data->angle_y += 360;
+ if(data->angle_z >= 360) data->angle_z -= 360;
+ if(data->angle_z < 0) data->angle_z += 360;
+
+ GL_CHECK(ctx.glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT));
+ GL_CHECK(ctx.glDrawArrays(GL_TRIANGLES, 0, 36));
}
-/* The main drawing function. */
-void DrawGLScene(SDL_Window *window, GLuint texture, GLfloat * texcoord)
+int done;
+Uint32 frames;
+shader_data *datas;
+
+void loop()
{
- /* Texture coordinate lookup, to make it simple */
- enum {
- MINX,
- MINY,
- MAXX,
- MAXY
- };
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); /* Clear The Screen And The Depth Buffer */
- glLoadIdentity(); /* Reset The View */
-
- glTranslatef(-1.5f,0.0f,0.0f); /* Move Left 1.5 Units */
-
- /* draw a triangle (in smooth coloring mode) */
- glBegin(GL_POLYGON); /* start drawing a polygon */
- glColor3f(1.0f,0.0f,0.0f); /* Set The Color To Red */
- glVertex3f( 0.0f, 1.0f, 0.0f); /* Top */
- glColor3f(0.0f,1.0f,0.0f); /* Set The Color To Green */
- glVertex3f( 1.0f,-1.0f, 0.0f); /* Bottom Right */
- glColor3f(0.0f,0.0f,1.0f); /* Set The Color To Blue */
- glVertex3f(-1.0f,-1.0f, 0.0f); /* Bottom Left */
- glEnd(); /* we're done with the polygon (smooth color interpolation) */
-
- glTranslatef(3.0f,0.0f,0.0f); /* Move Right 3 Units */
-
- /* Enable blending */
- glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- /* draw a textured square (quadrilateral) */
- glEnable(GL_TEXTURE_2D);
- glBindTexture(GL_TEXTURE_2D, texture);
- glColor3f(1.0f,1.0f,1.0f);
- if (shaders_supported) {
- glUseProgramObjectARB(shaders[current_shader].program);
+ SDL_Event event;
+ int i;
+ int status;
+
+ /* Check for events */
+ ++frames;
+ while (SDL_PollEvent(&event) && !done) {
+ switch (event.type) {
+ /*case SDL_WINDOWEVENT:
+ switch (event.window.event) {
+ case SDL_WINDOWEVENT_RESIZED:
+ for (i = 0; i < state->num_windows; ++i) {
+ if (event.window.windowID == SDL_GetWindowID(state->windows[i])) {
+ int w, h;
+ status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
+ if (status) {
+ SDLTest_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
+ break;
+ }
+ // Change view port to the new window dimensions
+ SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
+ ctx.glViewport(0, 0, w, h);
+ state->window_w = event.window.data1;
+ state->window_h = event.window.data2;
+ // Update window content
+ Render(event.window.data1, event.window.data2, &datas[i]);
+ SDL_GL_SwapWindow(state->windows[i]);
+ break;
+ }
+ }
+ break;
+ }*/
+ case SDL_KEYDOWN:
+ if(event.key.keysym.sym == 0)
+ {
+ done = 1;
+ }
+ break;
+ }
+ SDLTest_CommonEvent(state, &event, &done);
}
-
- glBegin(GL_QUADS); /* start drawing a polygon (4 sided) */
- glTexCoord2f(texcoord[MINX], texcoord[MINY]);
- glVertex3f(-1.0f, 1.0f, 0.0f); /* Top Left */
- glTexCoord2f(texcoord[MAXX], texcoord[MINY]);
- glVertex3f( 1.0f, 1.0f, 0.0f); /* Top Right */
- glTexCoord2f(texcoord[MAXX], texcoord[MAXY]);
- glVertex3f( 1.0f,-1.0f, 0.0f); /* Bottom Right */
- glTexCoord2f(texcoord[MINX], texcoord[MAXY]);
- glVertex3f(-1.0f,-1.0f, 0.0f); /* Bottom Left */
- glEnd(); /* done with the polygon */
-
- if (shaders_supported) {
- glUseProgramObjectARB(0);
+ if (!done) {
+ for (i = 0; i < state->num_windows; ++i) {
+ status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
+ if (status) {
+ SDLTest_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
+
+ /* Continue for next window */
+ continue;
+ }
+ Render(state->window_w, state->window_h, &datas[i]);
+ SDL_GL_SwapWindow(state->windows[i]);
+ }
}
- glDisable(GL_TEXTURE_2D);
-
- /* swap buffers to display, since we're double buffered. */
- SDL_GL_SwapWindow(window);
+#ifdef __EMSCRIPTEN__
+ else {
+ emscripten_cancel_main_loop();
+ }
+#endif
}
-
-int main(int argc, char **argv)
+int
+SDL_main(int argc, char *argv[])
{
- int done;
- SDL_Window *window;
- SDL_Surface *surface;
- GLuint texture;
- GLfloat texcoords[4];
-
- /* Enable standard application logging */
- SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
-
- /* Initialize SDL for video output */
- if ( SDL_Init(SDL_INIT_VIDEO) < 0 ) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to initialize SDL: %s\n", SDL_GetError());
- exit(1);
+ int fsaa, accel;
+ int value;
+ int i;
+ SDL_DisplayMode mode;
+ Uint32 then, now;
+ int status;
+ shader_data *data;
+
+ /* Initialize parameters */
+ fsaa = 0;
+ accel = 0;
+
+ /* Initialize test framework */
+ state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ state->window_w = WINDOW_WIDTH;
+ state->window_h = WINDOW_HEIGHT;
+ if (!state) {
+ return 1;
+ }
+ for (i = 1; i < argc;) {
+ int consumed;
+
+ consumed = SDLTest_CommonArg(state, i);
+ if (consumed == 0) {
+ if (SDL_strcasecmp(argv[i], "--fsaa") == 0) {
+ ++fsaa;
+ consumed = 1;
+ } else if (SDL_strcasecmp(argv[i], "--accel") == 0) {
+ ++accel;
+ consumed = 1;
+ } else if (SDL_strcasecmp(argv[i], "--zdepth") == 0) {
+ i++;
+ if (!argv[i]) {
+ consumed = -1;
+ } else {
+ depth = SDL_atoi(argv[i]);
+ consumed = 1;
+ }
+ } else {
+ consumed = -1;
+ }
+ }
+ if (consumed < 0) {
+ SDLTest_Log ("Usage: %s %s [--fsaa] [--accel] [--zdepth %%d]\n", argv[0],
+ SDLTest_CommonUsage(state));
+ quit(1);
+ }
+ i += consumed;
+ }
+
+ /* Set OpenGL parameters */
+ state->window_flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_BORDERLESS;
+ state->gl_red_size = 5;
+ state->gl_green_size = 5;
+ state->gl_blue_size = 5;
+ state->gl_depth_size = depth;
+ state->gl_major_version = 2;
+ state->gl_minor_version = 0;
+ state->gl_profile_mask = SDL_GL_CONTEXT_PROFILE_ES;
+
+ if (fsaa) {
+ state->gl_multisamplebuffers=1;
+ state->gl_multisamplesamples=fsaa;
+ }
+ if (accel) {
+ state->gl_accelerated=1;
+ }
+ if (!SDLTest_CommonInit(state)) {
+ quit(2);
+ return 0;
}
- /* Create a 640x480 OpenGL screen */
- window = SDL_CreateWindow( "Shader Demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_OPENGL );
- if ( !window ) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL window: %s\n", SDL_GetError());
- SDL_Quit();
- exit(2);
+ context = SDL_calloc(state->num_windows, sizeof(context));
+ if (context == NULL) {
+ SDLTest_Log("Out of memory!\n");
+ quit(2);
+ }
+
+ /* Create OpenGL ES contexts */
+ for (i = 0; i < state->num_windows; i++) {
+ context[i] = SDL_GL_CreateContext(state->windows[i]);
+ if (!context[i]) {
+ SDLTest_Log("SDL_GL_CreateContext(): %s\n", SDL_GetError());
+ quit(2);
+ }
}
- if ( !SDL_GL_CreateContext(window)) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create OpenGL context: %s\n", SDL_GetError());
- SDL_Quit();
- exit(2);
+ /* Important: call this *after* creating the context */
+ if (LoadContext(&ctx) < 0) {
+ SDLTest_Log("Could not load GLES2 functions\n");
+ quit(2);
+ return 0;
}
- surface = SDL_LoadBMP("icon.bmp");
- if ( ! surface ) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to load icon.bmp: %s\n", SDL_GetError());
- SDL_Quit();
- exit(3);
+
+
+ if (state->render_flags & SDL_RENDERER_PRESENTVSYNC) {
+ SDL_GL_SetSwapInterval(1);
+ } else {
+ SDL_GL_SetSwapInterval(0);
}
- texture = SDL_GL_LoadTexture(surface, texcoords);
- SDL_FreeSurface(surface);
- /* Loop, drawing and checking events */
- InitGL(640, 480);
- if (InitShaders()) {
- SDL_Log("Shaders supported, press SPACE to cycle them.\n");
+ SDL_GetCurrentDisplayMode(0, &mode);
+ SDLTest_Log("Screen bpp: %d\n", SDL_BITSPERPIXEL(mode.format));
+ SDLTest_Log("\n");
+ SDLTest_Log("Vendor : %s\n", ctx.glGetString(GL_VENDOR));
+ SDLTest_Log("Renderer : %s\n", ctx.glGetString(GL_RENDERER));
+ SDLTest_Log("Version : %s\n", ctx.glGetString(GL_VERSION));
+ SDLTest_Log("Extensions : %s\n", ctx.glGetString(GL_EXTENSIONS));
+ SDLTest_Log("\n");
+
+ status = SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
+ if (!status) {
+ SDLTest_Log("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
} else {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Shaders not supported!\n");
+ SDLTest_Log( "Failed to get SDL_GL_RED_SIZE: %s\n",
+ SDL_GetError());
}
- done = 0;
- while ( ! done ) {
- DrawGLScene(window, texture, texcoords);
-
- /* This could go in a separate function */
- { SDL_Event event;
- while ( SDL_PollEvent(&event) ) {
- if ( event.type == SDL_QUIT ) {
- done = 1;
- }
- if ( event.type == SDL_KEYDOWN ) {
- if ( event.key.keysym.sym == SDLK_SPACE ) {
- current_shader = (current_shader + 1) % NUM_SHADERS;
- }
- if ( event.key.keysym.sym == SDLK_ESCAPE ) {
- done = 1;
- }
- }
- }
+ status = SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
+ if (!status) {
+ SDLTest_Log("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
+ } else {
+ SDLTest_Log( "Failed to get SDL_GL_GREEN_SIZE: %s\n",
+ SDL_GetError());
+ }
+ status = SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
+ if (!status) {
+ SDLTest_Log("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
+ } else {
+ SDLTest_Log( "Failed to get SDL_GL_BLUE_SIZE: %s\n",
+ SDL_GetError());
+ }
+ status = SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
+ if (!status) {
+ SDLTest_Log("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", depth, value);
+ } else {
+ SDLTest_Log( "Failed to get SDL_GL_DEPTH_SIZE: %s\n",
+ SDL_GetError());
+ }
+ if (fsaa) {
+ status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
+ if (!status) {
+ SDLTest_Log("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
+ } else {
+ SDLTest_Log( "Failed to get SDL_GL_MULTISAMPLEBUFFERS: %s\n",
+ SDL_GetError());
+ }
+ status = SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
+ if (!status) {
+ SDLTest_Log("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
+ value);
+ } else {
+ SDLTest_Log( "Failed to get SDL_GL_MULTISAMPLESAMPLES: %s\n",
+ SDL_GetError());
}
}
- QuitShaders();
- SDL_Quit();
- return 1;
+ if (accel) {
+ status = SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
+ if (!status) {
+ SDLTest_Log("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
+ } else {
+ SDLTest_Log( "Failed to get SDL_GL_ACCELERATED_VISUAL: %s\n",
+ SDL_GetError());
+ }
+ }
+
+ datas = SDL_calloc(state->num_windows, sizeof(shader_data));
+
+ /* Set rendering settings for each context */
+ for (i = 0; i < state->num_windows; ++i) {
+
+ int w, h;
+ status = SDL_GL_MakeCurrent(state->windows[i], context[i]);
+ if (status) {
+ SDLTest_Log("SDL_GL_MakeCurrent(): %s\n", SDL_GetError());
+
+ /* Continue for next window */
+ continue;
+ }
+ SDL_GL_GetDrawableSize(state->windows[i], &w, &h);
+ ctx.glViewport(0, 0, w, h);
+
+ data = &datas[i];
+ data->angle_x = 0; data->angle_y = 0; data->angle_z = 0;
+
+ /* Shader Initialization */
+ process_shader(&data->shader_vert, _shader_vert_src, GL_VERTEX_SHADER);
+ process_shader(&data->shader_frag, _shader_frag_src, GL_FRAGMENT_SHADER);
+
+ /* Create shader_program (ready to attach shaders) */
+ data->shader_program = GL_CHECK(ctx.glCreateProgram());
+
+ /* Attach shaders and link shader_program */
+ GL_CHECK(ctx.glAttachShader(data->shader_program, data->shader_vert));
+ GL_CHECK(ctx.glAttachShader(data->shader_program, data->shader_frag));
+ GL_CHECK(ctx.glLinkProgram(data->shader_program));
+
+ /* Get attribute locations of non-fixed attributes like color and texture coordinates. */
+ data->attr_position = GL_CHECK(ctx.glGetAttribLocation(data->shader_program, "av4position"));
+ data->attr_color = GL_CHECK(ctx.glGetAttribLocation(data->shader_program, "av3color"));
+
+ /* Get uniform locations */
+ data->attr_mvp = GL_CHECK(ctx.glGetUniformLocation(data->shader_program, "mvp"));
+
+ GL_CHECK(ctx.glUseProgram(data->shader_program));
+
+ /* Enable attributes for position, color and texture coordinates etc. */
+ GL_CHECK(ctx.glEnableVertexAttribArray(data->attr_position));
+ GL_CHECK(ctx.glEnableVertexAttribArray(data->attr_color));
+
+ /* Populate attributes for position, color and texture coordinates etc. */
+ GL_CHECK(ctx.glVertexAttribPointer(data->attr_position, 3, GL_FLOAT, GL_FALSE, 0, _vertices));
+ GL_CHECK(ctx.glVertexAttribPointer(data->attr_color, 3, GL_FLOAT, GL_FALSE, 0, _colors));
+
+ GL_CHECK(ctx.glEnable(GL_CULL_FACE));
+ GL_CHECK(ctx.glEnable(GL_DEPTH_TEST));
+ }
+
+ /* Main render loop */
+ frames = 0;
+ then = SDL_GetTicks();
+ done = 0;
+
+#ifdef __EMSCRIPTEN__
+ emscripten_set_main_loop(loop, 0, 1);
+#else
+ while (!done) {
+ loop();
+ }
+#endif
+
+ /* Print out some timing information */
+ now = SDL_GetTicks();
+ if (now > then) {
+ SDLTest_Log("%2.2f frames per second\n",
+ ((double) frames * 1000) / (now - then));
+ }
+#if !defined(__ANDROID__) && !defined(__NACL__)
+ quit(0);
+#endif
+ return 0;
}
-#else /* HAVE_OPENGL */
+#else /* HAVE_OPENGLES2 */
int
main(int argc, char *argv[])
{
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No OpenGL support on this system\n");
+ SDLTest_Log("No OpenGL ES support on this system\n");
return 1;
}
-#endif /* HAVE_OPENGL */
+#endif /* HAVE_OPENGLES2 */
/* vi: set ts=4 sw=4 expandtab: */
SDL_RenderPresent(renderer);
}
-
-int main(int argc,char** argv)
+int SDL_main(int argc,char** argv)
{
Uint8 num_pictures;
LoadedPicture* pictures;
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if(argc < 2) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument.");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_Shape requires at least one bitmap file as argument.");
exit(-1);
}
if(SDL_VideoInit(NULL) == -1) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not initialize SDL video.");
exit(-2);
}
SDL_FreeSurface(pictures[j].surface);
SDL_free(pictures);
SDL_VideoQuit();
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i+1]);
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not load surface from named bitmap file: %s", argv[i+1]);
exit(-3);
}
SDL_FreeSurface(pictures[i].surface);
SDL_free(pictures);
SDL_VideoQuit();
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape.");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create shaped window for SDL_Shape.");
exit(-4);
}
renderer = SDL_CreateRenderer(window,-1,0);
SDL_FreeSurface(pictures[i].surface);
SDL_free(pictures);
SDL_VideoQuit();
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window.");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create rendering context for SDL_Shape window.");
exit(-5);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_VideoQuit();
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape.");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Could not create texture for SDL_shape.");
exit(-6);
}
}
if(event_pending == 1) {
if(event.type == SDL_KEYDOWN) {
button_down = 1;
- if(event.key.keysym.sym == SDLK_ESCAPE) {
+ if(event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == 0) {
should_exit = 1;
break;
}
#include "SDL_test.h"
#include "SDL_test_common.h"
-
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
#define NUM_SPRITES 100
#define MAX_SPEED 1
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s", file, SDL_GetError());
return (-1);
}
sprite_w = temp->w;
sprite_h = temp->h;
+ SDL_SetClipRect(temp, NULL);
+ SDL_Rect clipRect, full_clipRect;
+ SDL_GetClipRect(temp,&clipRect);
+ full_clipRect.x = 0;
+ full_clipRect.y = 0;
+ full_clipRect.w = sprite_w;
+ full_clipRect.h = sprite_h;
+ if(clipRect.x != full_clipRect.x || clipRect.y != full_clipRect.y || clipRect.w != full_clipRect.w || clipRect.h != full_clipRect.h)
+ {
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION ,"Couldn't set cliprect!\n");
+ }
/* Set transparent pixel as the pixel at (0,0) */
if (temp->format->palette) {
SDL_Renderer *renderer = state->renderers[i];
sprites[i] = SDL_CreateTextureFromSurface(renderer, temp);
if (!sprites[i]) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return (-1);
}
SDL_SetTextureBlendMode(sprites[i], blendMode);
+ SDL_BlendMode retblendMode;
+ SDL_GetTextureBlendMode(sprites[i],&retblendMode);
+ if(blendMode != retblendMode)
+ {
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Texture blend fails!\n");
+ }
}
SDL_FreeSurface(temp);
SDL_RenderDrawLine(renderer, 0, 1, 0, viewport.h-2);
SDL_RenderDrawLine(renderer, viewport.w-1, 1, viewport.w-1, viewport.h-2);
+ SDL_Rect rect[2];
+ rect[0].x = 0;
+ rect[0].y = 0;
+ rect[0].w = 100;
+ rect[0].h = 100;
+ rect[1].x = 200;
+ rect[1].y = 200;
+ rect[1].w = 100;
+ rect[1].h = 100;
+ SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
+ SDL_RenderDrawRects(renderer,rect, 2);
+
/* Test fill and copy */
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xFF, 0xFF);
temp.x = 1;
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
+ switch(event.type) {
+ case SDL_KEYDOWN:
+ if(event.key.keysym.sym == 0)
+ {
+ done = 1;
+ }
+ break;
+ }
}
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL)
}
#endif
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int i;
Uint32 then, now, frames;
Uint64 seed;
- const char *icon = "icon.bmp";
+ const char *icon = "res/icon.bmp";
/* Initialize parameters */
num_sprites = NUM_SPRITES;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ state->window_w = WINDOW_WIDTH;
+ state->window_h = WINDOW_HEIGHT;
if (!state) {
return 1;
}
sprites =
(SDL_Texture **) SDL_malloc(state->num_windows * sizeof(*sprites));
if (!sprites) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}
for (i = 0; i < state->num_windows; ++i) {
quit(2);
}
+ if(SDL_RenderTargetSupported(state->renderers[0]) == SDL_FALSE)
+ {
+ SDLTest_Log(SDL_LOG_CATEGORY_APPLICATION, "SDL_RenderTarget is not support!\n");
+ }
+ else
+ {
+ SDL_Texture* renderTargetTexture = SDL_GetRenderTarget(state->renderers[0]);
+ if(renderTargetTexture == NULL)
+ {
+ SDLTest_Log(SDL_LOG_CATEGORY_APPLICATION, "renderTargetTexture is NULL!\n");
+ }
+ }
+
+ int render_width, render_height;
+ SDL_RenderGetLogicalSize(state->renderers[0], &render_width, &render_height);
+ SDLTest_Log(SDL_LOG_CATEGORY_APPLICATION, "Render Logical size is %d * %d", render_width, render_height);
+
+ if(SDL_RenderIsClipEnabled(state->renderers[0]) == SDL_FALSE)
+ {
+ SDLTest_Log(SDL_LOG_CATEGORY_APPLICATION, "SDL_RenderIsClipEnabled is not support!\n");
+ }
+
+
/* Allocate memory for the sprite info */
positions = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
velocities = (SDL_Rect *) SDL_malloc(num_sprites * sizeof(SDL_Rect));
if (!positions || !velocities) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory!\n");
quit(2);
}
#include "SDL.h"
-#define WINDOW_WIDTH 640
-#define WINDOW_HEIGHT 480
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
#define NUM_SPRITES 100
#define MAX_SPEED 1
/* Load the sprite image */
temp = SDL_LoadBMP(file);
if (temp == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", file, SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", file, SDL_GetError());
return (-1);
}
sprite_w = temp->w;
/* Create textures from the image */
sprite = SDL_CreateTextureFromSurface(renderer, temp);
if (!sprite) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
SDL_FreeSurface(temp);
return (-1);
}
}
#endif
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
SDL_Window *window;
int i;
quit(2);
}
- if (LoadSprite("icon.bmp", renderer) < 0) {
+ if (LoadSprite("res/icon.bmp", renderer) < 0) {
quit(2);
}
int pitch;
if (SDL_LockTexture(texture, NULL, &pixels, &pitch) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock texture: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't lock texture: %s\n", SDL_GetError());
quit(5);
}
src = MooseFrames[frame];
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_KEYDOWN:
- if (event.key.keysym.sym == SDLK_ESCAPE) {
+ if (event.key.keysym.sym == SDLK_ESCAPE || event.key.keysym.sym == SDLK_f) {
done = SDL_TRUE;
}
break;
}
#endif
}
-
int
-main(int argc, char **argv)
+SDL_main(int argc, char **argv)
{
SDL_Window *window;
SDL_RWops *handle;
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return 1;
}
/* load the moose images */
- handle = SDL_RWFromFile("moose.dat", "rb");
+ handle = SDL_RWFromFile("res/moose.dat", "rb");
if (handle == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Can't find the file moose.dat !\n");
quit(2);
}
SDL_RWread(handle, MooseFrames, MOOSEFRAME_SIZE, MOOSEFRAMES_COUNT);
MOOSEPIC_W*4, MOOSEPIC_H*4,
SDL_WINDOW_RESIZABLE);
if (!window) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create window: %s\n", SDL_GetError());
quit(3);
}
renderer = SDL_CreateRenderer(window, -1, 0);
if (!renderer) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create renderer: %s\n", SDL_GetError());
quit(4);
}
MooseTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, MOOSEPIC_W, MOOSEPIC_H);
if (!MooseTexture) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't set create texture: %s\n", SDL_GetError());
quit(5);
}
ThreadFunc(void *data)
{
SDL_TLSSet(tls, "baby thread", NULL);
- SDL_Log("Started thread %s: My thread id is %lu, thread data = %s\n",
+ SDLTest_Log("Started thread %s: My thread id is %lu, thread data = %s\n",
(char *) data, SDL_ThreadID(), (const char *)SDL_TLSGet(tls));
while (alive) {
- SDL_Log("Thread '%s' is alive!\n", (char *) data);
+ SDLTest_Log("Thread '%s' is alive!\n", (char *) data);
SDL_Delay(1 * 1000);
}
- SDL_Log("Thread '%s' exiting!\n", (char *) data);
+ SDLTest_Log("Thread '%s' exiting!\n", (char *) data);
return (0);
}
static void
killed(int sig)
{
- SDL_Log("Killed with SIGTERM, waiting 5 seconds to exit\n");
+ SDLTest_Log("Killed with SIGTERM, waiting 5 seconds to exit\n");
SDL_Delay(5 * 1000);
alive = 0;
quit(0);
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
SDL_Thread *thread;
/* Load the SDL library */
if (SDL_Init(0) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
tls = SDL_TLSCreate();
SDL_assert(tls);
SDL_TLSSet(tls, "main thread", NULL);
- SDL_Log("Main thread data initially: %s\n", (const char *)SDL_TLSGet(tls));
+ SDLTest_Log("Main thread data initially: %s\n", (const char *)SDL_TLSGet(tls));
alive = 1;
thread = SDL_CreateThread(ThreadFunc, "One", "#1");
if (thread == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
}
SDL_Delay(5 * 1000);
- SDL_Log("Waiting for thread #1\n");
+ SDLTest_Log("Waiting for thread #1\n");
alive = 0;
SDL_WaitThread(thread, NULL);
- SDL_Log("Main thread data finally: %s\n", (const char *)SDL_TLSGet(tls));
+ SDLTest_Log("Main thread data finally: %s\n", (const char *)SDL_TLSGet(tls));
alive = 1;
signal(SIGTERM, killed);
thread = SDL_CreateThread(ThreadFunc, "Two", "#2");
if (thread == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
}
raise(SIGTERM);
static Uint32 SDLCALL
callback(Uint32 interval, void *param)
{
- SDL_Log("Timer %d : param = %d\n", interval, (int) (uintptr_t) param);
+ SDLTest_Log("Timer %d : param = %d\n", interval, (int) (uintptr_t) param);
return interval;
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int i, desired;
SDL_TimerID t1, t2, t3;
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
if (SDL_Init(SDL_INIT_TIMER) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
t1 = SDL_AddTimer(desired, ticktock, NULL);
/* Wait 10 seconds */
- SDL_Log("Waiting 10 seconds\n");
+ SDLTest_Log("Waiting 10 seconds\n");
SDL_Delay(10 * 1000);
/* Stop the timer */
/* Print the results */
if (ticks) {
- SDL_Log("Timer resolution: desired = %d ms, actual = %f ms\n",
+ SDLTest_Log("Timer resolution: desired = %d ms, actual = %f ms\n",
desired, (double) (10 * 1000) / ticks);
}
/* Test multiple timers */
- SDL_Log("Testing multiple timers...\n");
+ SDLTest_Log("Testing multiple timers...\n");
t1 = SDL_AddTimer(100, callback, (void *) 1);
if (!t1)
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Could not create timer 1: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION,"Could not create timer 1: %s\n", SDL_GetError());
t2 = SDL_AddTimer(50, callback, (void *) 2);
if (!t2)
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Could not create timer 2: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION,"Could not create timer 2: %s\n", SDL_GetError());
t3 = SDL_AddTimer(233, callback, (void *) 3);
if (!t3)
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,"Could not create timer 3: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION,"Could not create timer 3: %s\n", SDL_GetError());
/* Wait 10 seconds */
- SDL_Log("Waiting 10 seconds\n");
+ SDLTest_Log("Waiting 10 seconds\n");
SDL_Delay(10 * 1000);
- SDL_Log("Removing timer 1 and waiting 5 more seconds\n");
+ SDLTest_Log("Removing timer 1 and waiting 5 more seconds\n");
SDL_RemoveTimer(t1);
SDL_Delay(5 * 1000);
ticktock(0, NULL);
}
now = SDL_GetPerformanceCounter();
- SDL_Log("1 million iterations of ticktock took %f ms\n", (double)((now - start)*1000) / SDL_GetPerformanceFrequency());
+ SDLTest_Log("1 million iterations of ticktock took %f ms\n", (double)((now - start)*1000) / SDL_GetPerformanceFrequency());
- SDL_Log("Performance counter frequency: %"SDL_PRIu64"\n", (unsigned long long) SDL_GetPerformanceFrequency());
+ SDLTest_Log("Performance counter frequency: %"SDL_PRIu64"\n", (unsigned long long) SDL_GetPerformanceFrequency());
start32 = SDL_GetTicks();
start = SDL_GetPerformanceCounter();
SDL_Delay(1000);
now = SDL_GetPerformanceCounter();
now32 = SDL_GetTicks();
- SDL_Log("Delay 1 second = %d ms in ticks, %f ms according to performance counter\n", (now32-start32), (double)((now - start)*1000) / SDL_GetPerformanceFrequency());
+ SDLTest_Log("Delay 1 second = %d ms in ticks, %f ms according to performance counter\n", (now32-start32), (double)((now - start)*1000) / SDL_GetPerformanceFrequency());
SDL_Quit();
return (0);
#include "SDL.h"
#include "SDL_revision.h"
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
SDL_version compiled;
SDL_version linked;
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
#if SDL_VERSION_ATLEAST(2, 0, 0)
- SDL_Log("Compiled with SDL 2.0 or newer\n");
+ SDLTest_Log("Compiled with SDL 2.0 or newer\n");
#else
- SDL_Log("Compiled with SDL older than 2.0\n");
+ SDLTest_Log("Compiled with SDL older than 2.0\n");
#endif
SDL_VERSION(&compiled);
- SDL_Log("Compiled version: %d.%d.%d.%d (%s)\n",
+ SDLTest_Log("Compiled version: %d.%d.%d.%d (%s)\n",
compiled.major, compiled.minor, compiled.patch,
SDL_REVISION_NUMBER, SDL_REVISION);
SDL_GetVersion(&linked);
- SDL_Log("Linked version: %d.%d.%d.%d (%s)\n",
+ SDLTest_Log("Linked version: %d.%d.%d.%d (%s)\n",
linked.major, linked.minor, linked.patch,
SDL_GetRevisionNumber(), SDL_GetRevision());
SDL_Quit();
return (0);
}
+
#include "SDL_test.h"
#include "SDL_test_common.h"
-
+#define WINDOW_WIDTH 720
+#define WINDOW_HEIGHT 1280
static SDLTest_CommonState *state;
/* Check for events */
while (SDL_PollEvent(&event)) {
SDLTest_CommonEvent(state, &event, &done);
+ switch(event.type) {
+ case SDL_KEYDOWN:
+ if(event.key.keysym.sym == 0)
+ {
+ done = 1;
+ }
+ break;
+ }
}
/* Move a viewport box in steps around the screen */
viewport.w = 100 + j * 50;
viewport.h = 100 + j * 50;
j = (j + 1) % 4;
- SDL_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
+ SDLTest_Log("Current Viewport x=%i y=%i w=%i h=%i", viewport.x, viewport.y, viewport.w, viewport.h);
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i] == NULL)
}
#endif
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
int i;
Uint32 then, now, frames;
/* Initialize test framework */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
+ state->window_w = WINDOW_WIDTH;
+ state->window_h = WINDOW_HEIGHT;
if (!state) {
return 1;
}
}
}
if (consumed < 0) {
- SDL_Log("Usage: %s %s [--target]\n",
+ SDLTest_Log("Usage: %s %s [--target]\n",
argv[0], SDLTest_CommonUsage(state));
quit(1);
}
now = SDL_GetTicks();
if (now > then) {
double fps = ((double) frames * 1000) / (now - then);
- SDL_Log("%2.2f frames per second\n", fps);
+ SDLTest_Log("%2.2f frames per second\n", fps);
}
quit(0);
return 0;
int i;
int tid = (int) (uintptr_t) data;
- SDL_Log("Creating Thread %d\n", tid);
+ SDLTest_Log("Creating Thread %d\n", tid);
for (i = 0; i < NUMTHREADS; i++) {
char name[64];
sub_threads[i] = SDL_CreateThread(SubThreadFunc, name, &flags[i]);
}
- SDL_Log("Thread '%d' waiting for signal\n", tid);
+ SDLTest_Log("Thread '%d' waiting for signal\n", tid);
while (time_for_threads_to_die[tid] != 1) {
; /* do nothing */
}
- SDL_Log("Thread '%d' sending signals to subthreads\n", tid);
+ SDLTest_Log("Thread '%d' sending signals to subthreads\n", tid);
for (i = 0; i < NUMTHREADS; i++) {
flags[i] = 1;
SDL_WaitThread(sub_threads[i], NULL);
}
- SDL_Log("Thread '%d' exiting!\n", tid);
+ SDLTest_Log("Thread '%d' exiting!\n", tid);
return 0;
}
-
int
-main(int argc, char *argv[])
+SDL_main(int argc, char *argv[])
{
SDL_Thread *threads[NUMTHREADS];
int i;
/* Load the SDL library */
if (SDL_Init(0) < 0) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't initialize SDL: %s\n", SDL_GetError());
return (1);
}
threads[i] = SDL_CreateThread(ThreadFunc, name, (void*) (uintptr_t) i);
if (threads[i] == NULL) {
- SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError());
+ SDLTest_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create thread: %s\n", SDL_GetError());
quit(1);
}
}