gfloat available_w, available_h;
ClutterActor *actor, *child;
ClutterActorIter iter;
+ gboolean use_animations;
+ ClutterAnimationMode easing_mode;
+ guint easing_duration, easing_delay;
clutter_actor_box_get_origin (allocation, &allocation_x, &allocation_y);
clutter_actor_box_get_size (allocation, &available_w, &available_h);
actor = CLUTTER_ACTOR (container);
+ use_animations = clutter_layout_manager_get_easing_state (manager,
+ &easing_mode,
+ &easing_duration,
+ &easing_delay);
clutter_actor_iter_init (&iter, actor);
while (clutter_actor_iter_next (&iter, &child))
{
y_align = get_bin_alignment_factor (layer->y_align);
}
+ if (use_animations)
+ {
+ clutter_actor_save_easing_state (child);
+ clutter_actor_set_easing_mode (child, easing_mode);
+ clutter_actor_set_easing_duration (child, easing_duration);
+ clutter_actor_set_easing_delay (child, easing_delay);
+ }
+
clutter_actor_allocate_align_fill (child, &child_alloc,
x_align, y_align,
x_fill, y_fill,
flags);
+
+ if (use_animations)
+ clutter_actor_restore_easing_state (child);
}
}