radv: remove dead code about task ring when binding a compute pipeline
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Mon, 22 Aug 2022 17:06:20 +0000 (19:06 +0200)
committerMarge Bot <emma+marge@anholt.net>
Fri, 26 Aug 2022 14:07:09 +0000 (14:07 +0000)
This is probably a leftover when task shader has been reworked, but it
has no effect.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18210>

src/amd/vulkan/radv_cmd_buffer.c

index ac68d50..b189299 100644 (file)
@@ -5417,8 +5417,6 @@ radv_CmdBindPipeline(VkCommandBuffer commandBuffer, VkPipelineBindPoint pipeline
 
       cmd_buffer->state.compute_pipeline = compute_pipeline;
       cmd_buffer->push_constant_stages |= VK_SHADER_STAGE_COMPUTE_BIT;
-      cmd_buffer->task_rings_needed |=
-         pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.uses_task_rings;
       break;
    }
    case VK_PIPELINE_BIND_POINT_RAY_TRACING_KHR: {