... and remove the useless SL_DEBUG and RANDOM_DEBUG
v2: Rebase on earlier changes.
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Jan Vesely <jan.vesely@rutgers.edu>
#include "xf86drmHash.h"
#define HASH_MAGIC 0xdeadbeef
-#define HASH_DEBUG 0
static unsigned long HashHash(unsigned long key)
{
}
hash %= HASH_SIZE;
-#if HASH_DEBUG
+#if DEBUG
printf( "Hash(%d) = %d\n", key, hash);
#endif
return hash;
bucket->value = value;
bucket->next = table->buckets[hash];
table->buckets[hash] = bucket;
-#if HASH_DEBUG
+#if DEBUG
printf("Inserted %d at %d/%p\n", key, hash, bucket);
#endif
return 0; /* Added to table */
#include "xf86drmRandom.h"
#define RANDOM_MAGIC 0xfeedbeef
-#define RANDOM_DEBUG 0
void *drmRandomCreate(unsigned long seed)
{
#define SL_ENTRY_MAGIC 0x00fab1edLU
#define SL_FREED_MAGIC 0xdecea5edLU
#define SL_MAX_LEVEL 16
-#define SL_DEBUG 0
#define SL_RANDOM_SEED 0xc01055a1LU
#define SL_RANDOM_DECL static void *state = NULL