SkPoint tmp[7];
SkChopCubicAt(pts, tmp, t);
- // tmp[3, 4, 5].fY should all be to the below clip.fTop, and
- // still be monotonic in Y. Since we can't trust the numerics of
+ // tmp[3, 4, 5].fY should all be to the below clip.fTop.
+ // Since we can't trust the numerics of
// the chopper, we force those conditions now
tmp[3].fY = clip.fTop;
clamp_ge(tmp[4].fY, clip.fTop);
- clamp_ge(tmp[5].fY, tmp[4].fY);
+ clamp_ge(tmp[5].fY, clip.fTop);
pts[0] = tmp[3];
pts[1] = tmp[4];
SkChopCubicAt(pts, tmp, t);
this->appendVLine(clip.fLeft, tmp[0].fY, tmp[3].fY, reverse);
- // tmp[3, 4, 5].fX should all be to the right of clip.fLeft, and
- // still be monotonic in X. Since we can't trust the numerics of
+ // tmp[3, 4, 5].fX should all be to the right of clip.fLeft.
+ // Since we can't trust the numerics of
// the chopper, we force those conditions now
tmp[3].fX = clip.fLeft;
clamp_ge(tmp[4].fX, clip.fLeft);
- clamp_ge(tmp[5].fX, tmp[4].fX);
+ clamp_ge(tmp[5].fX, clip.fLeft);
pts[0] = tmp[3];
pts[1] = tmp[4];
SkChopCubicAt(pts, tmp, t);
tmp[3].fX = clip.fRight;
clamp_le(tmp[2].fX, clip.fRight);
- clamp_le(tmp[1].fX, tmp[2].fX);
+ clamp_le(tmp[1].fX, clip.fRight);
this->appendCubic(tmp, reverse);
this->appendVLine(clip.fRight, tmp[3].fY, tmp[6].fY, reverse);
SkPoint monoY[10];
int countY = SkChopCubicAtYExtrema(srcPts, monoY);
for (int y = 0; y <= countY; y++) {
- // sk_assert_monotonic_y(&monoY[y * 3], 4);
SkPoint monoX[10];
int countX = SkChopCubicAtXExtrema(&monoY[y * 3], monoX);
for (int x = 0; x <= countX; x++) {
- // sk_assert_monotonic_y(&monoX[x * 3], 4);
- // sk_assert_monotonic_x(&monoX[x * 3], 4);
this->clipMonoCubic(&monoX[x * 3], clip);
SkASSERT(fCurrVerb - fVerbs < kMaxVerbs);
SkASSERT(fCurrPoint - fPoints <= kMaxPoints);