If there weren't any moved/dirty regions in the captured frame, the
viewport of the ID3D11DeviceContext would be left at whatever previous
value it had, which could lead to the cursor being drawn in a wrong
position and/or in an incorrect size.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2362>
context_handle->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
context_handle->IASetInputLayout(layout_.Get());
+ D3D11_VIEWPORT VP;
+ VP.Width = static_cast<FLOAT>(FullDesc.Width);
+ VP.Height = static_cast<FLOAT>(FullDesc.Height);
+ VP.MinDepth = 0.0f;
+ VP.MaxDepth = 1.0f;
+ VP.TopLeftX = 0.0f;
+ VP.TopLeftY = 0.0f;
+ context_handle->RSSetViewports(1, &VP);
+
context_handle->Draw(NUMVERTICES, 0);
/* Unbind srv and rtv from context */