subsystem.
What: /sys/power/state
-Date: August 2006
+Date: May 2014
Contact: Rafael J. Wysocki <rjw@rjwysocki.net>
Description:
- The /sys/power/state file controls the system power state.
- Reading from this file returns what states are supported,
- which is hard-coded to 'freeze' (Low-Power Idle), 'standby'
- (Power-On Suspend), 'mem' (Suspend-to-RAM), and 'disk'
- (Suspend-to-Disk).
+ The /sys/power/state file controls system sleep states.
+ Reading from this file returns the available sleep state
+ labels, which may be "mem", "standby", "freeze" and "disk"
+ (hibernation). The meanings of the first three labels depend on
+ the relative_sleep_states command line argument as follows:
+ 1) relative_sleep_states = 1
+ "mem", "standby", "freeze" represent non-hibernation sleep
+ states from the deepest ("mem", always present) to the
+ shallowest ("freeze"). "standby" and "freeze" may or may
+ not be present depending on the capabilities of the
+ platform. "freeze" can only be present if "standby" is
+ present.
+ 2) relative_sleep_states = 0 (default)
+ "mem" - "suspend-to-RAM", present if supported.
+ "standby" - "power-on suspend", present if supported.
+ "freeze" - "suspend-to-idle", always present.
Writing to this file one of these strings causes the system to
- transition into that state. Please see the file
- Documentation/power/states.txt for a description of each of
- these states.
+ transition into the corresponding state, if available. See
+ Documentation/power/states.txt for a description of what
+ "suspend-to-RAM", "power-on suspend" and "suspend-to-idle" mean.
What: /sys/power/disk
Date: September 2006
+System Power Management Sleep States
-System Power Management States
+(C) 2014 Intel Corp., Rafael J. Wysocki <rafael.j.wysocki@intel.com>
+The kernel supports up to four system sleep states generically, although three
+of them depend on the platform support code to implement the low-level details
+for each state.
-The kernel supports four power management states generically, though
-one is generic and the other three are dependent on platform support
-code to implement the low-level details for each state.
-This file describes each state, what they are
-commonly called, what ACPI state they map to, and what string to write
-to /sys/power/state to enter that state
+The states are represented by strings that can be read or written to the
+/sys/power/state file. Those strings may be "mem", "standby", "freeze" and
+"disk", where the last one always represents hibernation (Suspend-To-Disk) and
+the meaning of the remaining ones depends on the relative_sleep_states command
+line argument.
-state: Freeze / Low-Power Idle
+For relative_sleep_states=1, the strings "mem", "standby" and "freeze" label the
+available non-hibernation sleep states from the deepest to the shallowest,
+respectively. In that case, "mem" is always present in /sys/power/state,
+because there is at least one non-hibernation sleep state in every system. If
+the given system supports two non-hibernation sleep states, "standby" is present
+in /sys/power/state in addition to "mem". If the system supports three
+non-hibernation sleep states, "freeze" will be present in /sys/power/state in
+addition to "mem" and "standby".
+
+For relative_sleep_states=0, which is the default, the following descriptions
+apply.
+
+state: Suspend-To-Idle
ACPI state: S0
-String: "freeze"
+Label: "freeze"
-This state is a generic, pure software, light-weight, low-power state.
-It allows more energy to be saved relative to idle by freezing user
+This state is a generic, pure software, light-weight, system sleep state.
+It allows more energy to be saved relative to runtime idle by freezing user
space and putting all I/O devices into low-power states (possibly
lower-power than available at run time), such that the processors can
spend more time in their idle states.
-This state can be used for platforms without Standby/Suspend-to-RAM
+
+This state can be used for platforms without Power-On Suspend/Suspend-to-RAM
support, or it can be used in addition to Suspend-to-RAM (memory sleep)
-to provide reduced resume latency.
+to provide reduced resume latency. It is always supported.
State: Standby / Power-On Suspend
ACPI State: S1
-String: "standby"
+Label: "standby"
-This state offers minimal, though real, power savings, while providing
-a very low-latency transition back to a working system. No operating
-state is lost (the CPU retains power), so the system easily starts up
+This state, if supported, offers moderate, though real, power savings, while
+providing a relatively low-latency transition back to a working system. No
+operating state is lost (the CPU retains power), so the system easily starts up
again where it left off.
-We try to put devices in a low-power state equivalent to D1, which
-also offers low power savings, but low resume latency. Not all devices
-support D1, and those that don't are left on.
+In addition to freezing user space and putting all I/O devices into low-power
+states, which is done for Suspend-To-Idle too, nonboot CPUs are taken offline
+and all low-level system functions are suspended during transitions into this
+state. For this reason, it should allow more energy to be saved relative to
+Suspend-To-Idle, but the resume latency will generally be greater than for that
+state.
State: Suspend-to-RAM
ACPI State: S3
-String: "mem"
+Label: "mem"
-This state offers significant power savings as everything in the
-system is put into a low-power state, except for memory, which is
-placed in self-refresh mode to retain its contents.
+This state, if supported, offers significant power savings as everything in the
+system is put into a low-power state, except for memory, which should be placed
+into the self-refresh mode to retain its contents. All of the steps carried out
+when entering Power-On Suspend are also carried out during transitions to STR.
+Additional operations may take place depending on the platform capabilities. In
+particular, on ACPI systems the kernel passes control to the BIOS (platform
+firmware) as the last step during STR transitions and that usually results in
+powering down some more low-level components that aren't directly controlled by
+the kernel.
-System and device state is saved and kept in memory. All devices are
-suspended and put into D3. In many cases, all peripheral buses lose
-power when entering STR, so devices must be able to handle the
-transition back to the On state.
+System and device state is saved and kept in memory. All devices are suspended
+and put into low-power states. In many cases, all peripheral buses lose power
+when entering STR, so devices must be able to handle the transition back to the
+"on" state.
-For at least ACPI, STR requires some minimal boot-strapping code to
-resume the system from STR. This may be true on other platforms.
+For at least ACPI, STR requires some minimal boot-strapping code to resume the
+system from it. This may be the case on other platforms too.
State: Suspend-to-disk
ACPI State: S4
-String: "disk"
+Label: "disk"
This state offers the greatest power savings, and can be used even in
the absence of low-level platform support for power management. This
return suspend_ops && suspend_ops->valid && suspend_ops->valid(state);
}
+/*
+ * If this is set, the "mem" label always corresponds to the deepest sleep state
+ * available, the "standby" label corresponds to the second deepest sleep state
+ * available (if any), and the "freeze" label corresponds to the remaining
+ * available sleep state (if there is one).
+ */
+static bool relative_states;
+
+static int __init sleep_states_setup(char *str)
+{
+ relative_states = !strncmp(str, "1", 1);
+ if (relative_states) {
+ pm_states[PM_SUSPEND_MEM].state = PM_SUSPEND_FREEZE;
+ pm_states[PM_SUSPEND_FREEZE].state = 0;
+ }
+ return 1;
+}
+
+__setup("relative_sleep_states=", sleep_states_setup);
+
/**
* suspend_set_ops - Set the global suspend method table.
* @ops: Suspend operations to use.
void suspend_set_ops(const struct platform_suspend_ops *ops)
{
suspend_state_t i;
+ int j = PM_SUSPEND_MAX - 1;
lock_system_sleep();
suspend_ops = ops;
- for (i = PM_SUSPEND_STANDBY; i <= PM_SUSPEND_MEM; i++)
- pm_states[i].state = valid_state(i) ? i : 0;
+ for (i = PM_SUSPEND_MEM; i >= PM_SUSPEND_STANDBY; i--)
+ if (valid_state(i))
+ pm_states[j--].state = i;
+ else if (!relative_states)
+ pm_states[j--].state = 0;
+
+ pm_states[j--].state = PM_SUSPEND_FREEZE;
+ while (j >= PM_SUSPEND_MIN)
+ pm_states[j--].state = 0;
unlock_system_sleep();
}