mesa: Change dependencies of some OES extension strings
authorChad Versace <chad.versace@intel.com>
Tue, 11 Jan 2011 22:56:13 +0000 (14:56 -0800)
committerChad Versace <chad.versace@intel.com>
Wed, 12 Jan 2011 23:45:03 +0000 (15:45 -0800)
Change all OES extension strings that depend on ARB_framebuffer_object to
instead depend on EXT_framebuffer_object.

Reviewed-by: Ian Romanick <idr@freedesktop.org>
src/mesa/main/extensions.c

index 851bf9e..fff4c6e 100644 (file)
@@ -209,7 +209,7 @@ static const struct extension extension_table[] = {
    { "GL_OES_blend_subtract",                      o(EXT_blend_subtract),                           ES1       },
    { "GL_OES_byte_coordinates",                    o(dummy_true),                                   ES1       },
    { "GL_OES_compressed_paletted_texture",         o(dummy_false),                     DISABLE                },
-   { "GL_OES_depth24",                             o(ARB_framebuffer_object),                       ES1 | ES2 },
+   { "GL_OES_depth24",                             o(EXT_framebuffer_object),                       ES1 | ES2 },
    { "GL_OES_depth32",                             o(dummy_false),                     DISABLE                },
    { "GL_OES_depth_texture",                       o(ARB_depth_texture),                                  ES2 },
 #if FEATURE_OES_draw_texture
@@ -220,9 +220,9 @@ static const struct extension extension_table[] = {
    { "GL_OES_EGL_image",                           o(OES_EGL_image),                           GL | ES1 | ES2 },
 #endif
    { "GL_OES_element_index_uint",                  o(EXT_vertex_array),                             ES1 | ES2 },
-   { "GL_OES_fbo_render_mipmap",                   o(ARB_framebuffer_object),                       ES1 | ES2 },
+   { "GL_OES_fbo_render_mipmap",                   o(EXT_framebuffer_object),                       ES1 | ES2 },
    { "GL_OES_fixed_point",                         o(dummy_true),                                   ES1       },
-   { "GL_OES_framebuffer_object",                  o(ARB_framebuffer_object),                       ES1       },
+   { "GL_OES_framebuffer_object",                  o(EXT_framebuffer_object),                       ES1       },
    { "GL_OES_mapbuffer",                           o(ARB_vertex_buffer_object),                     ES1 | ES2 },
    { "GL_OES_matrix_get",                          o(dummy_true),                                   ES1       },
    { "GL_OES_packed_depth_stencil",                o(EXT_packed_depth_stencil),                     ES1 | ES2 },
@@ -230,12 +230,12 @@ static const struct extension extension_table[] = {
    { "GL_OES_point_sprite",                        o(dummy_true),                                   ES1       },
    { "GL_OES_query_matrix",                        o(dummy_true),                                   ES1       },
    { "GL_OES_read_format",                         o(OES_read_format),                         GL | ES1       },
-   { "GL_OES_rgb8_rgba8",                          o(ARB_framebuffer_object),                       ES1 | ES2 },
+   { "GL_OES_rgb8_rgba8",                          o(EXT_framebuffer_object),                       ES1 | ES2 },
    { "GL_OES_single_precision",                    o(dummy_true),                                   ES1       },
    { "GL_OES_standard_derivatives",                o(ARB_fragment_shader),                                ES2 },
    { "GL_OES_stencil1",                            o(dummy_false),                     DISABLE                },
    { "GL_OES_stencil4",                            o(dummy_false),                     DISABLE                },
-   { "GL_OES_stencil8",                            o(ARB_framebuffer_object),                       ES1 | ES2 },
+   { "GL_OES_stencil8",                            o(EXT_framebuffer_object),                       ES1 | ES2 },
    { "GL_OES_stencil_wrap",                        o(EXT_stencil_wrap),                             ES1       },
    /* GL_OES_texture_3D is disabled due to missing GLSL support. */
    { "GL_OES_texture_3D",                          o(EXT_texture3D),                   DISABLE                },