{ "GL_OES_blend_subtract", o(EXT_blend_subtract), ES1 },
{ "GL_OES_byte_coordinates", o(dummy_true), ES1 },
{ "GL_OES_compressed_paletted_texture", o(dummy_false), DISABLE },
- { "GL_OES_depth24", o(ARB_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_depth24", o(EXT_framebuffer_object), ES1 | ES2 },
{ "GL_OES_depth32", o(dummy_false), DISABLE },
{ "GL_OES_depth_texture", o(ARB_depth_texture), ES2 },
#if FEATURE_OES_draw_texture
{ "GL_OES_EGL_image", o(OES_EGL_image), GL | ES1 | ES2 },
#endif
{ "GL_OES_element_index_uint", o(EXT_vertex_array), ES1 | ES2 },
- { "GL_OES_fbo_render_mipmap", o(ARB_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_fbo_render_mipmap", o(EXT_framebuffer_object), ES1 | ES2 },
{ "GL_OES_fixed_point", o(dummy_true), ES1 },
- { "GL_OES_framebuffer_object", o(ARB_framebuffer_object), ES1 },
+ { "GL_OES_framebuffer_object", o(EXT_framebuffer_object), ES1 },
{ "GL_OES_mapbuffer", o(ARB_vertex_buffer_object), ES1 | ES2 },
{ "GL_OES_matrix_get", o(dummy_true), ES1 },
{ "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2 },
{ "GL_OES_point_sprite", o(dummy_true), ES1 },
{ "GL_OES_query_matrix", o(dummy_true), ES1 },
{ "GL_OES_read_format", o(OES_read_format), GL | ES1 },
- { "GL_OES_rgb8_rgba8", o(ARB_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2 },
{ "GL_OES_single_precision", o(dummy_true), ES1 },
{ "GL_OES_standard_derivatives", o(ARB_fragment_shader), ES2 },
{ "GL_OES_stencil1", o(dummy_false), DISABLE },
{ "GL_OES_stencil4", o(dummy_false), DISABLE },
- { "GL_OES_stencil8", o(ARB_framebuffer_object), ES1 | ES2 },
+ { "GL_OES_stencil8", o(EXT_framebuffer_object), ES1 | ES2 },
{ "GL_OES_stencil_wrap", o(EXT_stencil_wrap), ES1 },
/* GL_OES_texture_3D is disabled due to missing GLSL support. */
{ "GL_OES_texture_3D", o(EXT_texture3D), DISABLE },