{
struct sh_mobile_lcdc_chan *ch = info->par;
struct sh_mobile_lcdc_priv *p = ch->lcdc;
+ unsigned int best_dist = (unsigned int)-1;
+ unsigned int best_xres = 0;
+ unsigned int best_yres = 0;
+ unsigned int i;
- if (var->xres > MAX_XRES || var->yres > MAX_YRES ||
- var->xres * var->yres * (ch->cfg.bpp / 8) * 2 > info->fix.smem_len) {
- dev_warn(info->dev, "Invalid info: %u-%u-%u-%u x %u-%u-%u-%u @ %lukHz!\n",
- var->left_margin, var->xres, var->right_margin, var->hsync_len,
- var->upper_margin, var->yres, var->lower_margin, var->vsync_len,
- PICOS2KHZ(var->pixclock));
+ if (var->xres > MAX_XRES || var->yres > MAX_YRES)
return -EINVAL;
+
+ /* If board code provides us with a list of available modes, make sure
+ * we use one of them. Find the mode closest to the requested one. The
+ * distance between two modes is defined as the size of the
+ * non-overlapping parts of the two rectangles.
+ */
+ for (i = 0; i < ch->cfg.num_cfg; ++i) {
+ const struct fb_videomode *mode = &ch->cfg.lcd_cfg[i];
+ unsigned int dist;
+
+ /* We can only round up. */
+ if (var->xres > mode->xres || var->yres > mode->yres)
+ continue;
+
+ dist = var->xres * var->yres + mode->xres * mode->yres
+ - 2 * min(var->xres, mode->xres)
+ * min(var->yres, mode->yres);
+
+ if (dist < best_dist) {
+ best_xres = mode->xres;
+ best_yres = mode->yres;
+ best_dist = dist;
+ }
}
- /* only accept the forced_bpp for dual channel configurations */
- if (p->forced_bpp && p->forced_bpp != var->bits_per_pixel)
+ /* If no available mode can be used, return an error. */
+ if (ch->cfg.num_cfg != 0) {
+ if (best_dist == (unsigned int)-1)
+ return -EINVAL;
+
+ var->xres = best_xres;
+ var->yres = best_yres;
+ }
+
+ /* Make sure the virtual resolution is at least as big as the visible
+ * resolution.
+ */
+ if (var->xres_virtual < var->xres)
+ var->xres_virtual = var->xres;
+ if (var->yres_virtual < var->yres)
+ var->yres_virtual = var->yres;
+
+ if (var->bits_per_pixel <= 16) { /* RGB 565 */
+ var->bits_per_pixel = 16;
+ var->red.offset = 11;
+ var->red.length = 5;
+ var->green.offset = 5;
+ var->green.length = 6;
+ var->blue.offset = 0;
+ var->blue.length = 5;
+ var->transp.offset = 0;
+ var->transp.length = 0;
+ } else if (var->bits_per_pixel <= 24) { /* RGB 888 */
+ var->bits_per_pixel = 24;
+ var->red.offset = 16;
+ var->red.length = 8;
+ var->green.offset = 8;
+ var->green.length = 8;
+ var->blue.offset = 0;
+ var->blue.length = 8;
+ var->transp.offset = 0;
+ var->transp.length = 0;
+ } else if (var->bits_per_pixel <= 32) { /* RGBA 888 */
+ var->bits_per_pixel = 32;
+ var->red.offset = 16;
+ var->red.length = 8;
+ var->green.offset = 8;
+ var->green.length = 8;
+ var->blue.offset = 0;
+ var->blue.length = 8;
+ var->transp.offset = 24;
+ var->transp.length = 8;
+ } else
return -EINVAL;
- switch (var->bits_per_pixel) {
- case 16: /* PKF[4:0] = 00011 - RGB 565 */
- case 24: /* PKF[4:0] = 01011 - RGB 888 */
- case 32: /* PKF[4:0] = 00000 - RGBA 888 */
- break;
- default:
+ var->red.msb_right = 0;
+ var->green.msb_right = 0;
+ var->blue.msb_right = 0;
+ var->transp.msb_right = 0;
+
+ /* Make sure we don't exceed our allocated memory. */
+ if (var->xres_virtual * var->yres_virtual * var->bits_per_pixel / 8 >
+ info->fix.smem_len)
+ return -EINVAL;
+
+ /* only accept the forced_bpp for dual channel configurations */
+ if (p->forced_bpp && p->forced_bpp != var->bits_per_pixel)
return -EINVAL;
- }
return 0;
}