var f_view = new Float64Array(ab);
var fixed_double_elements = new Float64Array(1);
-fixed_double_elements[0] = f_view[0];
+
+function opt_store() { fixed_double_elements[0] = f_view[0]; }
+
+opt_store();
+opt_store();
+%OptimizeFunctionOnNextCall(opt_store);
+opt_store();
+
+var i32 = new Int32Array(fixed_double_elements.buffer);
+assertEquals(i_view[0], i32[0]);
+assertEquals(i_view[1], i32[1]);
var doubles = [0.5];
loader(doubles, fixed_double_elements, 0);
--- /dev/null
+// Copyright 2015 the V8 project authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Flags: --allow-natives-syntax
+
+var ab = new ArrayBuffer(8);
+var i_view = new Int32Array(ab);
+i_view[0] = 0xFFF7FFFF;
+i_view[1] = 0xFFF7FFFF;
+var f_view = new Float64Array(ab);
+
+var fixed_double_elements = new Float64Array(1);
+fixed_double_elements[0] = f_view[0];
+
+function A(src) { this.x = src[0]; }
+
+new A(fixed_double_elements);
+new A(fixed_double_elements);
+
+%OptimizeFunctionOnNextCall(A);
+
+var obj = new A(fixed_double_elements);
+
+function move_x(dst, obj) { dst[0] = obj.x; }
+
+var doubles = [0.5];
+move_x(doubles, obj);
+move_x(doubles, obj);
+%OptimizeFunctionOnNextCall(move_x);
+move_x(doubles, obj);
+assertTrue(doubles[0] !== undefined);