We use the DMA ring rather than the GFX ring for
bo moves. This code was never used and commented out.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
return r;
si_gpu_init(rdev);
-#if 0
- r = evergreen_blit_init(rdev);
- if (r) {
- r600_blit_fini(rdev);
- rdev->asic->copy = NULL;
- dev_warn(rdev->dev, "failed blitter (%d) falling back to memcpy\n", r);
- }
-#endif
/* allocate rlc buffers */
r = si_rlc_init(rdev);
if (r) {
void si_fini(struct radeon_device *rdev)
{
-#if 0
- r600_blit_fini(rdev);
-#endif
si_cp_fini(rdev);
cayman_dma_fini(rdev);
si_irq_fini(rdev);