pad->blend_function_src_alpha = DEFAULT_PAD_BLEND_FUNCTION_SRC_ALPHA;
pad->blend_function_dst_rgb = DEFAULT_PAD_BLEND_FUNCTION_DST_RGB;
pad->blend_function_dst_alpha = DEFAULT_PAD_BLEND_FUNCTION_DST_ALPHA;
- memset(pad->m_matrix, 0, sizeof(gfloat) * 4 * 4);
+ memset (pad->m_matrix, 0, sizeof (gfloat) * 4 * 4);
pad->m_matrix[0] = 1.0;
pad->m_matrix[5] = 1.0;
pad->m_matrix[10] = 1.0;
pad->m_matrix[5] = h;
pad->m_matrix[12] = (gfloat) pad->xpos / (gfloat) out_width;
pad->m_matrix[13] = (gfloat) pad->ypos / (gfloat) out_height;
-
+
GST_TRACE ("processing texture:%u dimensions:%ux%u, at %f,%f %fx%f with "
"alpha:%f", in_tex, in_width, in_height, v_vertices[0], v_vertices[1],
v_vertices[5], v_vertices[11], pad->alpha);
af_meta = gst_buffer_get_video_affine_transformation_meta (buffer);
gst_gl_get_affine_transformation_meta_as_ndc_ext (af_meta, af_matrix);
- gst_gl_multiply_matrix4(af_matrix, pad->m_matrix, matrix);
+ gst_gl_multiply_matrix4 (af_matrix, pad->m_matrix, matrix);
gst_gl_shader_set_uniform_matrix_4fv (video_mixer->shader,
"u_transformation", 1, FALSE, matrix);
}